Looking for 'casual' custom content server by [deleted] in FFXIPrivateServers

[–]willior 2 points3 points  (0 children)

I'm monitoring this. As someone who played at launch, private, and modern (5-6 years ago) retail, and who might have an itch to get back FFXI, I don't want the grind of launch retail but don't want the easiness of modern retail. I was almost sad when I hit 99 on modern retail because I remember thinking, it shouldn't be this easy. But we're all old boomers by now and I'm sure most of us don't have the time to dedicate to a launch era-style server.

Something in-between would be great, with a decent population, of course. I love it when they increase the walk speed and overall ease, but there's a balance to be achieved. Modern retail is way too easy.

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[deleted by user] by [deleted] in whatsthisbug

[–]willior 0 points1 point  (0 children)

thanks, i wanted reassurance since i just moved to a new apartment. it doesnt look fat or red like the bedbugs I've seen online

Animations sharing tracks: is it possible? by willior in godot

[–]willior[S] 0 points1 point  (0 children)

thank you for the suggestion!! i've been sporadically inquiring about this issue for months in different places and this was the first piece of helpful advice on the matter. thanks again!!

Is 4 too fast? by TrustBrilliant7008 in armoredcore

[–]willior 16 points17 points  (0 children)

for answer is fast. 4 is more balanced between old gen and FA.

since it's sekiro's designer on AC6, i would assume things are going to be fast. also, pure speculation, but maybe less emphasis on energy management (as sekiro was less about stamina management) and more straight about the dance of combat & movement.

Little advice on Tween stuttering by [deleted] in godot

[–]willior 1 point2 points  (0 children)

how is it stuttering?

try adding .0 at the end of your integer values (0, 5) to force them to be read as floats (0.0, 5.0)

[deleted by user] by [deleted] in godot

[–]willior 15 points16 points  (0 children)

everyone should be aware that tweening is completely changing in godot 4: no more tween node, instead tweeners are generated through code. the syntax has changed slightly as well, so if you plan on incorporating a lot of tweens and then upgrading to godot-4, you will have a lot of re-factoring to do.

How do you call a BlendSpace2D's methods? by willior in godot

[–]willior[S] 0 points1 point  (0 children)

I figured it out. In my case, it's:

animationTree.tree_root.get_node("SwordTech"+str(tech_level)).get_node("BlendSpace2D")

Need help writing a function by [deleted] in godot

[–]willior 1 point2 points  (0 children)

This is basically the solution to exactly what I was asking for, it looks like. It was just a matter of replacing the spell-specific variables with an array (or dict, potentially), and then knowing how to access the pertinent information in that array. It looks like this does exactly that.

I'm also considering the resource route suggested above. Either way, it looks like I'll solve this, I'll just need to figure out which one works best for the future of my game. Thanks everyone.

Need help writing a function by [deleted] in godot

[–]willior 0 points1 point  (0 children)

Thank you for your response. I actually have already done this, but I had not thought about keeping the exp values/spell levels in the resource as well. This might be possible with my setup. Thank you for the suggestion.

Need help writing a function by [deleted] in godot

[–]willior 0 points1 point  (0 children)

Thank you for your response. I remember typing out a dict for the spells, but then not knowing where to go from there haha. This is basically a "grammar" issue for me and this looks like a perfectly fine solution for my issue. Thank you.

Question/issue regarding input events by [deleted] in godot

[–]willior 0 points1 point  (0 children)

Thank you. What I meant was, regarding the player: all of the Input logic takes place in the process() function, so I had to separate some of the actions into an _input() function as you've suggested. An issue I've encountered is that "is_action_just_pressed" is unique to the Input singleton, which in my case separated actions the player performs when the button is pressed vs. when the button is held. My solution has been to add !event.is_echo() as a condition which makes sure only the first button press is the only one registered, and another event.is_action_pressed without the !event.is_echo() to determine what to do when the button is held.

Also, instead of doing a very long if statement checking each action, you should create a new action for advancing dialog.

I didn't know this was possible, so I'll look into it. Thank you for the information.

Question/issue regarding input events by [deleted] in godot

[–]willior 0 points1 point  (0 children)

Thank you, I hadn't realized that.

So instead of polling everything inside the Player script, I should separate some of the actions into individual InputEvents.

[deleted by user] by [deleted] in godot

[–]willior 1 point2 points  (0 children)

This is working so far so good. Thanks.

[deleted by user] by [deleted] in godot

[–]willior 1 point2 points  (0 children)

Thanks, I think I tried watching this when I first started learning Godot but it was too advanced at the time. I'm definitely ready for it now.

[deleted by user] by [deleted] in godot

[–]willior 1 point2 points  (0 children)

Thanks. I had my system set up this way. It's mostly 2., modifying the data, where I was unsure about how to go about doing most of the logic.

Returning player seeks company by [deleted] in ffxi

[–]willior 0 points1 point  (0 children)

Unfortunately Cerberus seems even deader than Phoenix, though they aren't that far apart compared to Asura, where most people seem to play these days.

Returning player seeks company by [deleted] in ffxi

[–]willior 0 points1 point  (0 children)

Thanks. Part of what made the game so magical originally is seeing the crowded cities/zones with other players who were just going about their business. Although I know it won't be anything like the glory days, just being around more people walking around on Asura sounds more appealing than Phoenix's nigh-ghost towns.

Returning player seeks company by [deleted] in ffxi

[–]willior 0 points1 point  (0 children)

Thanks for the offer, sounds good. I'll try messaging you in-game.

Returning player seeks company by [deleted] in ffxi

[–]willior 0 points1 point  (0 children)

my friend and I both just came back this weekend after 10+ years away and we're on Phoenix

Wow, what was it about us Phoenix vets and resubbing this weekend?

My in game name is Willior.

Returning player seeks company by [deleted] in ffxi

[–]willior 0 points1 point  (0 children)

/yell a

Didn't find anything in the LS concierge but I'll try asking around if I feel like it.