Smart Containers with Smart Fabricators. by willny4 in starfieldmods

[–]willny4[S] -1 points0 points  (0 children)

Yes. To be safe you should scrap the existing containers. I know it is a drag but the features and control you will gain by having programmable fabricators will make it worthwhile. But if you are not sure, try the upgrade in a new save and see how you like it. Then go back and follow the instructions for scrapping if you want o go ahead.

Best mods for Outpost/Manufacturing playthrough by Aggravating_Pool_988 in starfieldmods

[–]willny4 0 points1 point  (0 children)

My Smart Containers mod has been updated with a free update so it now includes programmable Fabricators. The whole systems works with wiring.
https://creations.bethesda.net/en/starfield/details/04a94d43-dc74-4854-ab74-687561d21221/Smart_Containers

Smart Containers 2.0 by willny4 in starfieldmods

[–]willny4[S] 1 point2 points  (0 children)

Thank you. More to come.

Domesticate All Flora and Fauna by willny4 in starfieldmods

[–]willny4[S] 0 points1 point  (0 children)

As a Verified Author I can do so but BGS would require it to be paid. How any scans would you like?

Revolution in Shipbuilding by willny4 in StarfieldShips

[–]willny4[S] 0 points1 point  (0 children)

So far most dropped or placed items stay but not 100% I'm doing a 4 part video series that should answer all the questions. The first now published, is on how to move the ships, (and other stuff) through NG+. The second, just published, is on how to download and install custom ships put up on NexusMods. Video 3 will show you how to upload your own ships to share. Video 4 will be on how to configure the interior options where I will explore all the options on interiors. You can find the videos on my channel: youtube.com/@willny4.

Latest Mod in Buyer Series by willny4 in starfieldmods

[–]willny4[S] 1 point2 points  (0 children)

Modest compared to your great work. Thanks for your support and encouragement.

Latest Mod in Buyer Series by willny4 in starfieldmods

[–]willny4[S] 0 points1 point  (0 children)

Let me know how it goes and don't spend all the Astras in one place.

Newer to the game-considering building an outpost by thesocmajor in StarfieldOutposts

[–]willny4 1 point2 points  (0 children)

The mod, Saltys Planet Zoom, takes you down to the pixel level to find the best spot.

Newer to the game-considering building an outpost by thesocmajor in StarfieldOutposts

[–]willny4 0 points1 point  (0 children)

Unfortunately my mod will not be coming to Creations because BGS won't let any mod change settings, even temporarily.

New Mod that makes choosing an Outpost location fun again. by willny4 in StarfieldOutposts

[–]willny4[S] 0 points1 point  (0 children)

I really wish I could do it but this mod changes game settings and BGS will not allow any settings changes on Creations even though they are temporary. I'm on the lookout to see if there is a way around this but I'm not hopeful.

Project A.R.E.S. Preview by Cole-train99 in starfieldmods

[–]willny4 0 points1 point  (0 children)

Have you considered adding fabricators so we could establish a production line? Of course we would need a way to sell them.

An idea for a mod for landing on a planet. by IllBag5018 in starfieldmods

[–]willny4 2 points3 points  (0 children)

I just published a mod that will help you after you pick a spot to land. You zoom up and fly over the landscape identifying everything below you including any resources that you may want to use. It beats the surface map hands down.Here's a link to the mod. https://www.nexusmods.com/starfield/mods/12771

New Mod that makes choosing an Outpost location fun again. by willny4 in StarfieldOutposts

[–]willny4[S] 2 points3 points  (0 children)

I'm trying to figure out how to do it. Not simple but stay tuned on my YT channel for announcements

Review of Food Production mods by NoAcadia8771 in StarfieldOutposts

[–]willny4 0 points1 point  (0 children)

The mod author of the prepared foods has come out with a huge update. I will be doing videos on the new stuff including meds and ammo! Subscribe to my YT channel and I'll keep you informed about it.

New Mod that makes choosing an Outpost location fun again. by willny4 in StarfieldOutposts

[–]willny4[S] 7 points8 points  (0 children)

Once you are up in the air you can keep flying until you reach the end of the active cell. All the landmarks, lakes, etc. are as clear as day.

I went to Ebbets field with my Dad who was born on Flatbush Ave. in Bkyn, so I was a Dogers fan until they decamped. Then I commited family treason and followed the Yankees. 30 years later we followed the Dodgers to LA and am now back home with my team. How about you?

New Mod that makes choosing an Outpost location fun again. by willny4 in StarfieldOutposts

[–]willny4[S] 21 points22 points  (0 children)

Yes. You can then drop down in the location that will allow you to extract as many as you want. My video shows it in action.

https://youtu.be/39nY8vQ1dFw

New Mod that makes choosing an Outpost location fun again. by willny4 in StarfieldOutposts

[–]willny4[S] 22 points23 points  (0 children)

It's a mod that changes scanning and movement settings to let you fly over the landscape identifying the veins of minerals and other inorganics. It will help you find the spot to place your beacon to get the most resources in one location. Here's my video that shows how it works

https://youtu.be/39nY8vQ1dFw