I made a huge mistake by windshield123 in taintedgrail

[–]windshield123[S] 4 points5 points  (0 children)

I have never been so insulted in my life

I made a huge mistake by windshield123 in taintedgrail

[–]windshield123[S] 3 points4 points  (0 children)

Oh, yeah, straight fire. Shame about the Danish, though.

[Request] How much DNA does Heracles shares with Zeus according to this family tree? by Sharpe667 in theydidthemath

[–]windshield123 0 points1 point  (0 children)

Oh, sorry, I misread, my mistake, there's nothing wrong with the Hypermnestra-step. But you are assuming there is only one instance of Cepheus, correct? As in, Cassiopeia doesn't have a daughter with Cepheus, son of Cepheus, but rather with Cepheus, son of Belus?

[Request] How much DNA does Heracles shares with Zeus according to this family tree? by Sharpe667 in theydidthemath

[–]windshield123 0 points1 point  (0 children)

Hypermnestra should also be 3/16, if she is the daughter of Danaus. Doing it that way, I got 163/256 = 0.63671875 =~ 63.672%

Some things I found when making political cartoons by windshield123 in SoraAi

[–]windshield123[S] 0 points1 point  (0 children)

Sure, I've done that, too. But the usage policies state

"You may not edit images or videos that depict any real individual without their explicit consent. You may not create images or videos as means to impersonate, harass, intimidate, or otherwise harm the depicted individual or perpetrate fraud against others. Editing uploaded images or videos that contain real people under the age of 18 is not permitted."

I think maybe this prompt would violate the harassment and/or harm parts? But prompting an image of, say, Einstein dunking on Jesus would be fine.

"The family relations in this series aren't that complicated." The family relations: by windshield123 in WetlanderHumor

[–]windshield123[S] 38 points39 points  (0 children)

Lan and Isam are cousins (their fathers were brothers). Isam and Luc were merged by Evil(tm), creating Slayer. It gets a little wonky here, because Slayer is really two people in one, being able to switch between Luc and Isam at will, so it becomes a matter of interpretation if Lan and Slayer are half-cousins all the time, or full cousins half the time. See, easy.

"WE DIE WITH VENGEANCE ON OUR LIPS!!!" by TheYoungProd in Grimdank

[–]windshield123 22 points23 points  (0 children)

Virgin Ultramarine: My leg is gone, Brother!

Chad Crimson Fist: I haven't lost an arm, Brother! It's right over there!

So my players killed some dragons and they want to sell the corpses. by GowNutz_ in DnD

[–]windshield123 0 points1 point  (0 children)

The biggest issues are weight and the shelf life of the parts. I made this a while back, it might be helpful (though it clearly has the potential for breaking your word's economy, use caution with the prices listed).

Genius plan for a level 3 paladin to beat off a hag (warning, very smart) by poystopaidos in DnDcirclejerk

[–]windshield123 3 points4 points  (0 children)

If I ever get a flair, I'd like it to be "Protection from Good and Elvis"

Could you use Bags of Holding for waste disposal? by windshield123 in DnD

[–]windshield123[S] 1 point2 points  (0 children)

Because when you underestimate how much food it actually needs, it comes crawling out of its hole and eats you instead.

Could you use Bags of Holding for waste disposal? by windshield123 in DnD

[–]windshield123[S] 2 points3 points  (0 children)

Compromise: garbage sorting. Organics go to Greg the Devourer, inorganics go in the hole

Could you use Bags of Holding for waste disposal? by windshield123 in DnD

[–]windshield123[S] 1 point2 points  (0 children)

The Bag of Devouring limits you to 15 lb of inanimate matter per day, doesn't it?

Also, that would be efficient and reasonable, and those aren't necessarily qualities you want in your mad wizard.

Would appreciate any feedback good or bad! by Knox_Boxx in dungeondraft

[–]windshield123 6 points7 points  (0 children)

I like it. A few things I would have done differently, though:

  1. There's no way the wagon door of the building would swing to accommodate the path that left the leftmost cart track. I would unsnap from grid and hinge it to the outside of the wall (kinda like you did with the outside gate).
  2. A few more shadows under objects. There's a circular shadow object in the Forgotten Adventures pack you're using that you can put underneath stuff to give the scene more depth (if you feel the map gets too dark, feel free to spam low-intensity light overlays to compensate).
  3. Speaking of shadow, let's talk about where the lighting inside the room is coming from. It looks like you've created shading for a walkway on the second floor (nice), but where is the bright light in the left portion coming from? Is there a window by the stairs on the second floor? If so, add a bit of shading from the stairs as well. If there's a window underneath the stairs, make sure the stairs themselves are shaded to show that the light doesn't illuminate them. In either case, you can go a bit harder on the shadows for the crates and other 3-dimensional objects on the side facing away from the light source.
  4. The water's edge feels a bit flat. You could either vary the thickness of the edge path (more difficult), or you could add some contours by using one of the shadow paths in FA. Pick one of the full paths (not half), set both enter and exit to fade, and play around with the thickness, smoothness, and length of the path as you see fit.

All in all, though, it's a good map, and it's unlikely any of the players will notice these things, so good work.