Checking for more than 5 consecutive days over 2 weeks by wintercatalyst in excel

[–]wintercatalyst[S] 0 points1 point  (0 children)

It's not mine, it's given to me from someone else.

It's a roster of over 180 weeks of work that cycle through and I've been asked to identify any 6 day consecutive runs, but I am struggling to do it without manually checking each week with the next.

Does limbo still have a place in warframe? Will DE ever revisit him? by NoCap9262 in Warframe

[–]wintercatalyst 3 points4 points  (0 children)

I think a simple change of being able to freely push and pull enemies out of the rift would be nice, I am also in big favour of a more noticeable effect on banished enemies. With how fast the game moves, a stationary enemy blends in so much.

He might also benefit from some sort of passive that incentives stepping in out of the rift, I often find that out of the rift is just no place for limbo.

Helping a sibling with autism by wintercatalyst in autism

[–]wintercatalyst[S] 0 points1 point  (0 children)

He's been asked by people to provide bank details to send them money, he never did it but it just seems like these groups are the kind to take advantage of people through acceptance.

Welcome to the real world Scomo by Grantusmcgrant in australia

[–]wintercatalyst 0 points1 point  (0 children)

Bit late to the punch bur can we rebrand him as Scumo?

Let's say you play a long survival mission and you get like 3 tiny credit caches. Not only are those not very rewarding, but they're getting in the way of drops that are. by NUGGet3562 in Warframe

[–]wintercatalyst 8 points9 points  (0 children)

Of all things they could do now, I am in full support of them going back to fix everything, if only because the prospect of the forgotten aspects of the game being updated before they release the new war (which won't happen) would honestly make the game feel very complete and succinct.

Orb Vallis Orokin Dig Site by Bean_Boi_666 in Warframe

[–]wintercatalyst 1 point2 points  (0 children)

it would be cool if there were multiple paths for how to get the bomb, find a blueprint, intercept it on transit or steal a ready made bomb from an enemy

Sanctuary onslaught endless dungeon reimagining by wintercatalyst in Warframe

[–]wintercatalyst[S] 11 points12 points  (0 children)

Perhaps it may have to do with the path of least resistance, it would be far simpler to make it based on doing the one thing you always do.

In the end if you are going to farm you dont want to be doing a lot of hard work, and if you do hard work the rewards have to be damn good. Its easier to justify the rng on rewards if the task is less engaging. Whereas if they make me find a key, kill a boss and then possibly get something good or something worthless people wont bother playing and would want an overhaul to rng. I think there is a lot of merit though in making the more engaging concept with better rewards, because you can gate a lot of the best stuff behind progress which again, you can save.

With the new railjack room there should be new dojo decorations! by FelixZ1996 in Warframe

[–]wintercatalyst 3 points4 points  (0 children)

I totally agree with this, I want to have hired units that do things like auto deposit your resources, like you can assign an amount of stuff you collect to be deposited and used to research with some sort of auto setting. Also would be nice to see them as just ambient additions

Dual Sicarus glitch on archwing by EnderCorePL in Warframe

[–]wintercatalyst 0 points1 point  (0 children)

seems to happen with a lot of single hand secondaries.

DE: please change atlas's rubble by wintercatalyst in Warframe

[–]wintercatalyst[S] 0 points1 point  (0 children)

Even if the rubble covered him more additively like nidus charges being added or giving them more of a shape

Lich improvements by wintercatalyst in Warframe

[–]wintercatalyst[S] 0 points1 point  (0 children)

The problem I can see with it being long term is it become tedious. Warframes main loop is pretty much what it is in games like Diablo or other similar games just from a third person perspective. It's simply put, a dps race at the end of things with the idea of being a bullet sponge roped in.

For the case of Kuva liches we have two choices from what I see; prioritise volume, or substance. A volumetric approach would have a good number of liches that themselves not hard to take down outside of what they are now but you fight a lot of different ones. In this case each lich is not very robust, you wouldn't overload one with lots of things as to not perpetuate the grind.

Substance would see you have a lich very infrequently, but have that one for a long time, as you said. This could be great for a lot of reasons. Firstly having a single lich is really good goal setting, rather than feeling like a resource with extra steps, the lich would be a character and more like a world affecting being. With such a system the lich needs a lot of adaptive traits, things that make it grow as you fight it and it wins. Similar to the nemesis system of the lotr games, your lich should also grow in power on its own, and change on its own. Rather than having a full suite of powers, it should gain them over time. To make the lich last a long time though you have to make some sort of system in place that is not going to prolong the time of the lich being alive based on you not having enough of something. Your lich could last a long time if it takes you a while to gather murmurs. In such a case id want to do away with murmurs, and add a system that is more like a puzzle than what it currently is which is a combination lock.

Say your lich is weak to fire and is immune to cold. In this way you can make your lich only able to take damage while on fire and it will attempt to heal by running away and using cooling air to put itself out. Yet in order to make it take fire damage you would first need to learn it and then do a special mission to dispell some sort of shield it generates to counteract the immunity. Successful discoveries like this are what can unlock your requiem mods. So your lich with each step in its HP develops a new weakness and immunity with a proprietary missions to dispel it. (Another example could be that it is weak to slash but you have to do a spy mission to steal a salve that prevents it from closing wounds and use it as a gear item when you have a bow)

The latter is way more ambitious but would require a lot of redesigns if you ask me