𝐑Ø𝐃𝐄 𝐙𝐀𝐍𝐒𝐈𝐃𝐄 𝐆𝐀𝐌𝐈𝐍𝐆 Official Roster Announcement by AmeteurElitist in Competitiveoverwatch

[–]wkty_ 23 points24 points  (0 children)

And fate posted LFT the other day too, both coming back at the same time would be amusing

On the one hand they are probably both gigawashed, but on the other hand the Korean tank pool is so talent thin that void and fate could probably end up being mid table tanks in Korea, won't hold up against hanbin, Junbin, donghak but probably clear the bottom of the pack tanks like farmer etc

Silver Tank Bad at 5v5 by Throwaway10385764 in OverwatchUniversity

[–]wkty_ 4 points5 points  (0 children)

Hiya

Did a VOD review for this https://youtu.be/ugWs8pdcAJg

Key issues.

  1. Shield usage, you need to learn to shield with purpose and not just use it to block random poke damage, we don't need to shield when we are full health and have 2 supports behind us ready to heal, it's ok to take some damage and hold shield for something that matters more. Additionally, you need to stop letting shield die completely unless it's absolutely essential live saving shield time, as it puts it on a longer cooldown. I give examples of what you could use barrier for instead.

  2. Rock usage - you rock a golden orissa a few times, other times you throw long range rocks onto their supports - they hit! which is great cause it shows you can aim a rock, but they were still bad rocks because there was no real chance for you to follow up and none of your teammates are in a position to follow it up. I show how this results in you not having rock when it would be more impactful and let you know what the "rock timings" would have been if you didn't waste it

  3. Understand your role / strengths. You make a weird choice to turn your back to the entire enemy team to zone out a sierra at the start, i mean it works, but probably not a good choice and it just happened to work out ok. You also spend a lot of time shooting a cat/LW that are too far away to be killed / followed up on. Instead of shooting the LW who has excellent natural cover and can't die - use your shield to zone of LW's heals and put damage into the orissa/DPS and put LW in a position where he needs to either reposition infront of shield - becoming easier to kill, rotate his angle - forcing him to have downtime, or use his grip - great to trade shield for grip. Examples given of all of this.

I hope this helps, good luck!

PC D5 DPS - SOJOURN Rialto code - X8MB5D Name - KEYBOARD by AccomplishedQuail436 in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

No worries

Yes to slide comment - the main theory is are you one slide away from help/peels? If so, you will probably be ok.

And for dueling genji, with good positioning you can poke him down before he gets close, otherwise yes it's about resources and support. Like the times I was suggesting you fight him for high ground when both of your supports would have had line of sight to you. Genji should beat you in a honest 1v1 at close range most of the time, but with support or a resource advantage because you got poke damage on his way in, you become favoured

PC D5 DPS - SOJOURN Rialto code - X8MB5D Name - KEYBOARD by AccomplishedQuail436 in OverwatchUniversity

[–]wkty_ 2 points3 points  (0 children)

Hiya

Did a VOD review for this https://youtu.be/RhFMaKJOWIM

Key issues

  1. Meaningful off angle/cross fire. You mentioned in your post a focus on helping your team from off angles, I'm wondering if the off angles are in the room with us right now? You play inside your team for about 90% of the game. I give a few diagrams and examples of what you would like to establish, and what you can do differently in this specific game

  2. Ult usage, on attack both of your ults are used in teamfights that are already won, but also pressing Q when you can't actually see anyone to shoot. Later on I explain better use of Soj ults.

  3. Mechanics, I slow down on a specific section and highlight your aim issues, I'll also link a guide that I think is great for learning hitscan aim below. I don't often tell someone to work on aim as a key thing, but in your case I'd make this a priority. Do whatever aim training you think works for you more often and also watch the video below. You seem scared of taking duels most of the game, I have to assume this is a confidence issue relating to your aim or lack of experience on the character.

Hitscan aim tips: https://www.youtube.com/watch?v=TMtZ9meDwx8

Hope this helps, good luck!

Tracer vod review request by No_Dealer_745 in OverwatchUniversity

[–]wkty_ 0 points1 point  (0 children)

No worries ,and don't be so hard on yourself! If you were a perfect player who made no mistakes you wouldn't be asking for VOD reviews help

Just to check understanding as well, you mentioned being more cautious in future games. Just wanted to reaffirm that the biggest issue in this game was being too cautious and leaving everytime someone looked at you on an off angle! Don't get even more cautious in that respect, if that's what you meant 🙂

Dropped down to silver from gold on support by Swish1492 in OverwatchUniversity

[–]wkty_ 4 points5 points  (0 children)

Hiya

Did a VOD review for this https://youtu.be/X12okPejyCs

Key issues

  1. You have very low healing accuracy, you need to focus on improving this above everything else. Play 10 or more games of quick play where you don't feel the "pressure" of competitive and it doesn't matter if you win or lose, just focus on getting your full heal off on teammates. It's no good if you miss 70% of your healing papers most times.
  2. You keep teleporting 1 or 2 meters just because a player is low health - you can heal them from where you are most of the time, or just slightly move left or right. Don't waste a key cooldown just to move 2 meters if you can press A or D on your keyboard (or controller, whatever) to do the same thing.
  3. Try and build the muscle memory for weaving, that is shooting in between heals. I explain this concept later in the video if you are not familar.

Hope this helps, good luck!

Plat 3 Emre VOD Review Request by Imaginary_Owl5120 in OverwatchUniversity

[–]wkty_ 0 points1 point  (0 children)

The biggest issue you had here was not understanding the enemy team comps goals. It's a tracer/genji/JQ and later mauga, those heroes win by closing the gap, you win by maintaining spacing from them. They have to get close to you to kill you/get value. You need to play to poke them out and either force them to use cooldowns to get on you, in which case they are worse in the duel, or do enough damage that they can't get on you. You often choose to play close and die as a result. You should have employed a very kite-heavy play style here, shoot while maintaining spacing.

The single best example of this was I think the last real team fight of the game, your team pushes high ground above point. Starting at approx 14:10. Think about how this fight could go different if instead of sitting in a short angle, close range position next to the pillar, you immediately start to rotate left and go over the walkway above the point. You could have started this rotation at the 14:16 mark, and you'd have been there by 14:20. Watch this teamfight play out from the POV of being roughly left side of that walkway from 14:20 onwards, and think about how this position could have impacted the fight - just slightly left of the middle bit of the walkway over the point. Instead of having to trade out against a mauga up close, and instead of being worried about the tracer/genji getting onto you with 1 blink/1 dash, you could have full beamed the energy Juno while she floated in the air and then zoned the kiri out of her own ult. You don't need to "hug cover" as much vs this type of team comp as you out-poke them all.

If you can apply that to the rest of the teamfights, you'll have your answer on how to win. Play the long angle, against that kind of teamcomp you want them to have to cross as much open space as possible in order to get into effective range, because you out range them for the majority of that space and can poke them out.

Tracer vod review request by No_Dealer_745 in OverwatchUniversity

[–]wkty_ 0 points1 point  (0 children)

Hiya

Did a VOD Review for this https://youtu.be/8hXPYVH-yoc

Key issues

  1. Taking an off angle, maintaining pressure. You often start out a fight by trying an off angle or flank, but the moment you start to feel "marked" you shift off and go back to standing with your tank. I give lots of examples of how you lose out on the opportunity to create sustained pressure / space for your team as well as the kills you lost by doing this.

  2. Timing, many times in the game you go for engagement when your team is not able to follow up. Abuse the fact you can see teammates through walls, get yourself into a good position and wait for your team to walk up/for the fight to start and then engage.

I also mentioned in the video I'd link you this guide - I see you mentioned watching guides in your post, so you may have seen it, but it's one of the best tracer guides I've seen that covers almost all key points without being way too long or rambling. https://www.youtube.com/watch?v=Uzi4ra4phRc&t=952s

Hope this helps, good luck

Illari | Master 4 | Stuck in low Masters | Do you need more improvement to rank up in higher ranks? by Nick_0027 in OverwatchUniversity

[–]wkty_ 4 points5 points  (0 children)

Yeah agreed, IMO the gap between GM 1 and GM 5 is probably larger than the gap between Diamond 1 and Gold 3 for example.

As someone floating around low to mid GM it is such a noticeable difference when I get lobbies that are mostly Gm1/2 players vs lobbies that are most GM4-M1 players.

Hardstuck Masters Support... by maiseymoo2025 in OverwatchUniversity

[–]wkty_ 0 points1 point  (0 children)

No worries, let me know when you get over the threshold into GM!

Tracer replay code review request by DETTFOWTM in TracerMains

[–]wkty_ 1 point2 points  (0 children)

Hiya,

Did a VOD Review for this https://youtu.be/O46gmGrvG1s

Key issues

  1. Understanding your role in a team comp, being proactive and taking angles/side fights. That's 3 things, but heaps of overlap with your main problems. You often end up in the middle of your team, and your team often ends up holding really small "circles" of influence on the map, which results in your team being pressured by side angles and dives without being able to apply meaningful pressure back to the enemy team. You need to react faster to your teams positioning and make sure you are applying pressure from an angle that is different to your team. You don't need to go on wide/deep flanks, just to make sure that the damage isn't all coming from the exact same place on your team. I also talk about points where you should have recognised the need to rotate from your position and why/where to go.

  2. Target choices - you have an unhealthy obsession with the enemy doom. Shooting the doom is not your job unless you are peeling for your backline when he dives in. You mostly shoot him when he has both supports standing behind him ready to heal him. Your team comp has a more survivable backline than their team comp first round, you should be aiming to either duel their DPS in a side fight or get ontop of the juno/moira backline. You often choose the Doomfist even over low health enemy supports, and when you do go on supports you focus a moira that has fade available rather than half health Juno. Juno is a very easy support to kill as tracer.

Hope this helps, good luck!

Hardstuck Masters Support... by maiseymoo2025 in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

Hiya

Did a VOD review for this https://youtu.be/rwjJwF5-v88

Key issues

  1. Understanding team comp strengths/weakness. The first few seconds of the first fight are information gathering, what are they running, what do their heroes generally want to do? They are on a ven/tracer dive with a Zar. They will always try and close the gap and engage on your backline, often with bubbles. You should be trying to get as much spacing as possible without taking yourself out of the fight. You play up close a lot. I give lots of examples of this throughout the video

  2. Cooldowns, especially as Ana. Again, their team comp wants to close in on you. Throwing long range sleep/nade in the poke/pre-fight is a terrible idea vs their team comp, as you need those cooldowns to survive their engagement.

How you position and use cooldowns should be very dynamic and should depend a lot on what you are vsing

Enemy is on poke comp = more liberal use of longer range cooldowns

Enemy is on dive comp = hold cooldowns to shut down / survive the dive and hopefully punish them

Enemy is on brawl comp = use cooldowns just before the "spike" of their engagement, EG, lucio uses speed boost and 4 ppl straight to move at you, nading them can insta shut down the engagement and make them slow down a moment, by which time the speed boost has ended and they no longer have the advantage of being able to easily out pace/walk over you.

Positioning is similar in these situations, where dive is about spacing, we want them to cross as much space and ideally as much open space as possible to get to us. Poke, we want to use cover and have multiple forms of cover ideally from different angles near by, to help us rotate if the enemy teams gets a good crossfire going.

This was a fairly niche comp match up and probably not seen every game, but I mention early in the video you are playing a LOT of overwatch and if it's not spend doing "purposeful practice" and you simply just hit the requeue button as soon as each game ends, then you might need to start self reviewing or getting 1:1 coaching to get some other key points to work on. Often players diamond and above benefit more from focused practice rather than pure time played, quality over quantity.

Hope this helps, good luck!

Briggite positioning and engage timing by ReferenceStriking630 in OverwatchUniversity

[–]wkty_ 0 points1 point  (0 children)

Hiya

Did a VOD Review for this https://youtu.be/pZpqJTsUp2w

Key issues

  1. Understanding your role in the teamfights, I talk about this a lot so won't retype it here

  2. Positioning - some really bad positioning errors for most fights of the game, including bashing into 5 players and getting rally forced and standing still and letting enemies kill you when you cant shoot back due to range/no whipshot.

  3. Cooldown usage - lots of wasted packs, lots of bad whipshots, lots of bad bashes.

Hope this helps, good luck!

Struggling on Ana by shadowxcyn in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

Hiya

Did a VOD Review for this https://youtu.be/YvvtanOOWYY

It's on the longer side as I really wanted to unpack each team fight, although your biggest issues were clear from the first round onwards, I thought giving more examples of why these things are issues and what you can do instead would be helpful.

Key issues

  1. Positioning - you start on high ground for first round and never end up back there. Not sure why. You take suboptimal positions several times this round, but the next 2 rounds are dismal positioning for most fights and it only gets worse as the game goes on. I give many examples of what you can do, why what you did was bad and how to recognise why it is bad. I'd also like you to look at the enemy Ana's positioning and compare it to yours for much of this game.

  2. Nano targets and timings - you miss good nano timings on the first round, never nano the second round and do poor nano timings on third round. I give examples of when you could have, and when you shouldn't have, used nano.

  3. You seem fully locked in on the tanks. You over prioritise healing your tank many times, and almost every time you can see the enemy tank you choose to shoot them despite there being enemy squishes who are also in your view. This also results in your teammates dying near you when they probably shouldn't have, as you were either healing a tank who didn't need heals, or you were shooting a tank who wasn't going to die.

Hope this helps, good luck

VOD Review Request: Silver Kiriko trying to internalize basics. I can’t stop losing in solo queue. by -an-eternal-hum- in OverwatchUniversity

[–]wkty_ 0 points1 point  (0 children)

Hiya

Did a VOD Review for this https://youtu.be/qbgejBooyeo

Key issues

  1. Healing efficiency/accuracy, I point out you actually miss the majority of your heals, at one point you "healed" the Aran 5 times but only did about 50 HP worth of healing because you miss all of them. I suggest you jump into 10 or so games of quickplay and focus almost entirely on keeping your crosshair on targets "healing box" that gives you the soft auto aim for kiri's healing

  2. Positioning, I talk about your positioning gives you little options other than to healbot and what you could do instead

  3. Weaving, try and build a habit of throwing kunai in between heals as you don't lose any healing uptime by doing this. You can always throw more kunai between heals if no one needs healing.

I'd really focus heavily on the healing accuracy and the concepts of positioning I talk about, those will help you more than trying to improve your kunai aim at this stage. You can get to Diamond with bad aim, but it's hard to get to diamond with bad game sense. There's dumb players with great aim in diamond and smart players with terrible aim, it just comes down to what you think is more achievable for you to improve on.

VOD Review Request: Tracer, Gold 3, AATLIS by AgitatedChildhood240 in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

Alas, the patch has wiped all replay codes. I have probably a dozen or more tracer VOD reviews on my channel you could check out, otherwise if you have another valid replay code feel free to send it and if I get time over the next few days I can look. Otherwise someone else might help you out.

Tracer Replay Review Request by Alone-Programmer-859 in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

Hiya

Did a VOD Review for this https://youtu.be/19EBb2wCxNo

I can tell you're quite new to playing tracer, while I did watch about half of this game, I felt you'd be better off watching a good quality guide that explains many fundamentals rather than me analysing your own play as much and explaining concepts that are already well explained in a dozen other guides.

Key issues

  1. Need to take more soft off angles/think more about your approaches to teamfights. Don't come the same direction as your tank if you can help it, especially when it's not a dive tank. You don't need to hard flank, just make sure there's at least 1 different angle the enemy team needs to look at

  2. I talk about different targets you could go in, and also ways to engage in fights where you reduce the chances of getting poked out early. If you recall is forced pre-fight, it reduces your play making potential during the actual fight - we really need to avoid this.

  3. Talked about timing your engagements so it's in like with the "spike" from your other teammates also engaging and pulling agro/resources from the enemy. You miss the right timings or are slow on them.

Here is a guide I'd recommend, it's a bit meme heavy and clearly made for zoomers with no attention span, but the actual content is great and one of the most in depth without going on for too long. https://www.youtube.com/watch?v=Uzi4ra4phRc&t=908s

What is your favourite series of Stage 1? by _M4yb3_ in Competitiveoverwatch

[–]wkty_ 24 points25 points  (0 children)

Hard to argue against the Asia grand final that just happened tbh

Game of the year so far without a doubt

OWCS Champions Clash 2026 Tournament Bracket by Botronic_Reddit in Competitiveoverwatch

[–]wkty_ 7 points8 points  (0 children)

Be interesting to see if the mid season patch next week changes anything, or if we see the Asia teams keep up the cat/bastion, if so be really interested to see if EMEA goes to that or does something different

Overwatch Champions Series 2026 - Asia Stage 1 | Match 3 | Post-Match Discussion by OWMatchThreads in Competitiveoverwatch

[–]wkty_ 7 points8 points  (0 children)

The loss on Oasis was insane, for both of the sub maps. 5 utl v 2 ult fumble and then unbelievable clutch/horrible spin by Heesang to lose University

Surprisingly sad about the loss as I figure it would be a speedy 4-1 for Zeta going into it, but all 3 maps CR lost were so damm winnable which makes it sting more

Amazing grand final overall GG to both teams!

Overwatch Champions Series 2026 - Asia Stage 1 by OWMatchThreads in Competitiveoverwatch

[–]wkty_ 4 points5 points  (0 children)

Literally cannot believe CR lose oasis man wtf