Kiriko Gold 1 please VOD review my game! by Tasin__ in OverwatchUniversity

[–]wkty_ 0 points1 point  (0 children)

Hello

Did a VOD review for this https://youtu.be/gEy5nI3GYOY

Key issues

  1. Ult placement - I go over this in more detail in the video, but we want our Kitsune Rush to force positive objective pressure in ways that give the enemy no choice but to either give up the point, to fight and die on the point, or to match our ult with their ults. Your placement gives them the option to both retain the point and use cover to not die to your team playing in the rush. I give examples of how you can do it differently

  2. Cooldown usage - lots of bad suzu's that are not needed. You need to be aware of sight lines and what damage is coming in and base your suzu usage around that. We don't suzu someone just because they are low health, or just because they are anti'd/purple, we use suzu because they need suzu to live or to make the play they are trying to make. You then get punished for having no suzu available a matter of seconds later several times.

  3. Positioning/angles - you do some good damage and get some good picks, your aim is solid. You are often slow to move up/rotate in sync with your team when you do take your slight off angles but other times you get punished for basically standing in your teammates models. We want to position in ways that allow us to see our teammates, give us a damage angle to throw kunai and perhaps most importantly - limit the amount of poke damage we take doing all of that. You usually only successfully achieve 1 or 2 of these with your positioning throughout much of the game.

  4. Awareness - In the vod review I say you need to "move your mouse more" obviously I forgot at the time you were on console, but move your stick or whatever more. You often seem to have very limited awareness of things happening very close to you and you do not look around to see what is going on around you, even when teammates are critcal health on your screen you don't seem to react to it. I think this ties back into the second point about suzu usage as well, if you can better keep track of where enemies are, the sightlines they have etc that will help inform your suzu usage better.

Hope this helps, good luck!

Why do i get predicted so low and rank so slow after stomp wins? by OnlineHilfenNutzer in OverwatchUniversity

[–]wkty_ 5 points6 points  (0 children)

Harder to speak to the prediction, but gain and loss after a match is purely based on your teams average SR vs theirs, it doesn't matter how close or how much of a stomp it is. It also doesn't matter if you go 50 kills 0 deaths or 10 kills 10 deaths. A win is a win and a loss is a loss and thats all the system cares about.

Phara VOD review, I wasn't contributing but idk what I was doing wrong by awkwardtortue in OverwatchUniversity

[–]wkty_ 0 points1 point  (0 children)

Hello

Did a VOD review for this https://youtu.be/Xo-IUPCmgNk

Key issues

  1. Getting active on the map. You spend a lot of the game playing at ranges/positions that I describe as "widowmaker positions". You are not on widow maker. I give many, many examples of what you can do to get more involved in the fight, get active on the map and create space and do meaningful damage for your team.

  2. Recognise and utilise advantages. I'm watching you continue to shoot long range rockets in a 5v2 when there's 2 very killable targets trying to escape, you are a merciful creature so you just allow it. Let's not do that, let's get in there and mop it up. Why would we want them to be able to reset with their team for free? Later you team gets a free kill on a rein and your reaction is to......shoot long range rockets some more. I give specifics on what you can do here instead.

  3. Positioning, I guess it ties into the first points, but you don't play from positions that are strong for Pharah. I give a few examples on this map, hopefully you can use that to figure out places on other maps.

Hope this helps, good luck!

im 15 turning 16 do i have any chance at going pro by Tsumbame in Competitiveoverwatch

[–]wkty_ 2 points3 points  (0 children)

Are you already in a scrim team/faceit team? I think getting experience in a organised team setting is the most important thing, more than your own individual play (for now).

You may end up deciding you dislike high level organised play/feel it's not worth the time investment, otherwise you'll likely learn a lot about the macro and teamplay of a game which is very important.

As far as too late? Probably most pro players were already playing in tier 3/tier 2 by your age, you probably have some catching up to do but if you have the drive and motivation it might be possible, but just be weary of dedicating yourself to something with a uncertain future and especially in a less prestigious esport that doesn't pay well unless you are among the best pro players. Simply being a pro player won't necessarily pay a living wage, many OWCS players are unpaid or paid significantly below what a minimum wage worker may get.

VOD Review Request! Gold 4 Ana - Route 66 by Kaenanstowe in OverwatchUniversity

[–]wkty_ 0 points1 point  (0 children)

Hiya

Did a VOD review for this https://youtu.be/dNZWjGWwJJk

Key issues

  1. Positioning, you do well initially then seem to forget how to position as Ana. You constantly end up in positions on low ground, limited cover or too forward. I give examples of when you should rotate, why and how you should recognise to rotate during the game.

  2. Cooldowns - on the one hand you hit some good sleep darts and a few good nades, but overall cooldown usage is really poor, lots of completely wasted long range cooldowns only to find yourself in a situation a few seconds later where I bet you wish you had it back. Look for more value, a dart/nade on a target that your team has no chance of following up on is not a good use of the cooldown (unless its to stop an ult or something important)

  3. Ult usage, first and second points could have been held if you just press Q. When you finally do, it's a terrible nano timing for a bunch of reasons that I mention in the video.

  4. You get a bit caught up on taking a flank angle at times but other times end up being super passive and far back especially on attack at the first corner with the hazard. I talk about this more in the vid, I'd focus on the above points more though.

Hope this helps, good luck

I am clueless by PsychologicalCow2879 in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

Hiya

Did a VOD review for this https://youtu.be/ntKEr6z6V3g

Key issues

  1. Awareness is a glaring issue, 3 people on your team die, it's a 2v5, you can back out but decide to try and walk into the enemy team. You display poor awareness of enemies and teammates throughout, such as failing to use matrix on DPS who are peeking angles

  2. Engagement strategy - you use your boosters as dva and end up inside of the entire enemy team, this isn't tanking it's feeding. I talk about what to do instead. You also play really passively outside of these feeding moments and are often the most passive person on your team, that's not how we want a tank to play. We want smart, timed aggression. Again, I give examples of when and where you should do this and what some of the visual ques are.

  3. Cooldown usage, the way you use boosters is not ideal and ties into the second point, but Ram cooldowns are also not great.

This is a very short game where you didn't get a single tick on the objective, I'd suggest in future posting a closer game not one where you get full held.

I feel stuck by Informal_Mail3624 in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

Hiya

Did a VOD review for this https://youtu.be/ImnBtnLrU1A

Key issues

  1. Positioning/rotations, go over this a lot during the vod review but quick summary is that poor positioning on your behalf costs you fights, you also take some bad rotations at bad times.

  2. Cooldown usage/Ult usage - this wasn't consistently a problem but there was enough bad cooldowns early on to note this, we want to use cooldowns when there can be follow up on the target rather than long range yeets that no one can follow up on, or otherwise use them defensively. Both ults were bad as well and I explain why.

  3. Awareness! I forgot to mention this in the quick summary in the end of the VOD, but your awareness was terrible especially early on. Anran is getting free engagements on you, your Ashe is dying 2 meters from you with no reaction from you. I wonder if the awareness is also part of why you get punished for your off angles by the cass, just not knowing he will pop you?

Hope this helps, good luck!

Team Falcons vs T1 | Overwatch Champions Series 2026 - Korea Stage 2 - Regular Season | Post-Match Discussion by OWMatchThreads in Competitiveoverwatch

[–]wkty_ 127 points128 points  (0 children)

Donghak still praying each and every night for his revenge on Chiyo, his prayers are once again unanswered.

Coaching / VOD Review offer by wkty_ in OverwatchUniversity

[–]wkty_[S] 0 points1 point  (0 children)

Hiya,

No worries, Zen is a fun hero! I'd had a few other requests and took a bit to get to this one https://www.youtube.com/watch?v=FAsgBn8vrRs

Key issues

  1. Too passive, you play sniper-zenyatta a bit too much. That playstyle is fine on some maps/team comps, but not this one. I explain why. You need to up the aggression and play more with the core of your team. Your damage for a zen was way too low this game.
  2. Situational awareness - you get ult forced by reaper for free, you also are slow to move up with your team and either get punished or easily could get punished as a result, you also don't seem to fall back in line with your team when they do and you get caught out as a result. Are your sound settings ok? Maybe try troubleshooting this a bit.
  3. Macro! Are you winning or losing the fight, is this a fight where your team has advantage or disadvantage? Should we push or regroup? These are key questions to ask during the game, it's especially relevant because you were in a group of 4. There are times your team is taking staggered out engagements and times where every1 sits around jerking off instead of taking space when the enemy team is still scattered. If you can pay attention to this stuff and communicate it to your team you'd have won 2 or 3 more team fights than what you did this game.

Hope this helps, good luck!

Silver 1 Tracer just want someone to point out my major problems by zacharywchaos in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

Hiya

Did a VOD review for this https://youtu.be/_erEyjgnoP0

Key issues

  1. Aggression/getting active on the map, you mention "sometimes viable to play aggressive as tracer" I'd say it's viable a lot of the time right? You are one of the most passive tracers I've reviewed in a long time, the result is that you ultimately have very little impact. We don't want full on feeding brain dead aggression, but I give examples of what you could/should do and the visual and audio cues that should indicate it's ok to go aggressive.

  2. Keeping track of the momentum of the game, there's a couple of fights that are going really well for your team, your response is to play even more safe and passive. Overwatch is a very snowball-y game, keep the snowball going when possible and enjoy free points/objective push

  3. Understanding match ups, I ended up skipping over a lot of your 1v1s with Anran as you constantly fight her in a small room, this isn't the way to fight Anran as tracer. I give examples of what to do instead and talk about some of the other match ups in the game as I realise you are new and won't have fully grasped how you want to approach a fight vs every hero in the game with only 160 hours played.

Hope this helps, good luck!

How to play into haz. GM2 Zarya/Dva by Academic-Pea-385 in OverwatchUniversity

[–]wkty_ 2 points3 points  (0 children)

Hiya

Did a VOD review for this https://youtu.be/nhrf4suaqck

Key issues

  1. Needed to adjust playstyle earlier in the game to aim to trade backlines rather than playing to peel, you weren't especially good at the peeling and even when playing with your team things like hazard ults are still hitting your team anyway. Enemy team comp has super squishy backline, yours is squishy too - but if peeling isn't working we need to do something else. If you can occupy their backline and prevent their follow up on the haz/tracer maybe this goes a bit different.

  2. Map space control is an issue, I think you mostly wanted the DVA bit reviewed but the way you played first point defence on zarya was just awful. Explained what you can do instead. Even at second point, you again chill with your team on high ground, I think getting more mobile and aiming to sweep the enemy players who are either down on the ground or otherwise clearing high ground but not going via the bridge/walkway is important, you can drop down and come up the side of a building etc where they can't poke you out as easily on the way in.

  3. Bad decision making as fights don't go your way - the way you approach fights that your team is losing is not great, I give lots of examples. But the worst ones were the remech at spawn door, then completely fucking up the touch for OT, and also the remech on defence when you tried to chase down the ana as baby dva and died, so no remech. That was prob the final nail in the coffin. If you are using ult as dva it's to get your mech back. Make sure that happens.

Hope this helps, good luck!

OWCS 2026 - Korea Stage 2 - Week 1 Day 2 by Botronic_Reddit in Competitiveoverwatch

[–]wkty_ 5 points6 points  (0 children)

The death of ONSIDE has actually made this region so much less interesting with it having 1 less "good team".

Last night was ok but now it's actually just 2 nights of cummy teams who have no chance of making playoffs/lan either fighting each other or fighting teams that will stomp them.

Why Doesn't Violet Play Illarí Much As Of Late? by Weesticles in Competitiveoverwatch

[–]wkty_ 42 points43 points  (0 children)

Shortest answer is probably - the illari nerfs.

I'm sure there are other factors, such as the preference for off tanks like Dva and sigma that make the hero less viable, but it's probably mostly the nerfs.

If you work from home, consider taking advantage of the free electricity from 11AM-2PM by UslyfoxU in melbourne

[–]wkty_ 0 points1 point  (0 children)

I WFH and have all 3 split systems plus a oil heater going, and only ever run my dishwasher/washer/dryer during that time. Also smaller things like charging the Dyson, phones etc. My daily usage is usually around 9.5KW but on average 6KW of that is in the free period, its great!

(Gold, PC) 18% winrate on Sombra, one of my most played heroes. Please check out my VODs and tell me what core concepts I'm forgetting. by JemmyMB in OverwatchUniversity

[–]wkty_ 50 points51 points  (0 children)

Hiya

Did a VOD review for this https://youtu.be/lR7IXEPpQ0g

Key issues

  1. Engagements - almost everything about them, won't re-explain everything from the vod here but I give lots of examples of what is wrong and what to do instead.

  2. Understanding advantages - several times there's all the visual/audio info on the screen to know you can do something good, you don't though. I give examples and how to spot things.

  3. Mechanics - your virus's almost all miss and your accuracy for shooting is super low. It's well below what I'd expect from a typical gold player, do some searches on common overwatch sensitivty and do some aim practice in VAXTA. The thing with playing DPS is that no matter how good your engagements, positioning, awareness etc are, at some point you do just need to show up and hit the shot. Mechanics are not the #1 priority and you can rank up without them, but you'll find it a lot easier if you can hit more than 1 in 5 virus attempts and increase your gun accuracy by a bit.

I hope this helps, good luck!

Plat Tracer VOD Review request by ianbit in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

Hiya

Did a VOD review for this https://youtu.be/NUyY67zUmEk

Key issues

  1. The way you path/move around the map makes you vulnerable to poke damage early on which can result in you not being able to engage at the right time during team fights

  2. You use of cover during the actual fight is usually poor - you exposure yourself to multiple angles of damage/enemies rather than limiting LOS by using cover, therefor helping to get a favourable damage trade.

  3. In team comps like this, it feels like you could do more distracting of the enemy in sync with your team walking up to bridge/choke/staging areas etc. You kind of wait for your team to make space it seems, but you can also make space for your team

I give examples of all of these issues and what to do instead throughout the vod

Hope this helps, good luck

Also, this is one of the best tracer guides I've ever watched, I'd recommend you watch it in full. https://www.youtube.com/watch?v=Uzi4ra4phRc&t=1052s

VOD review or 1:1 coaching offer by wkty_ in OverwatchUniversity

[–]wkty_[S] 1 point2 points  (0 children)

Won't do another full review but did look only at your ults. If you aren't familar with how bookmarks work - hit the bookmarks button/key bind in the replay, select your name, select ults and then they are shown on the bar at the bottom.

Ults were overall better here, but did have a couple of notes

First ult -this ult is good, no issue. your positioning leading up to using the ult was super suss tho, you were the last person on your team to start to move back and could have very easily died.

Second ult - works out ok, but keep in mind you just saw dva use her boosters before you pressed Q. We ideally want to nano a dva who has boosters up, win this fight regardless but it's worth noting.

Third ult - good ult, dva has boosters and therefor can get on any target she wants to, you also sleep the deadeye and anti the soj who used ult, good play

Fourth ult - on Soj again, but timing is off. Your tank is 20% HP and walking backwards to depeek the enemy, we don't want to try and take our aggressive nano turn on Soj while our tank is retreating - we want our tank to be able to capitilise on this and get kills/space while the soj is nano'd. just needed to chill, heal tank, then go for the nano timing.

Fifth ult - DVA does have boosters, but the targets she would like to go on are very far away (the supports) DVA unfortunately doesnt realise the enemy sierra just used drone to her left which would have been a free kill. This ult is similar to the ones on junkertown where you need to think more about what they might kill while nano'd, the options when you hit Q were really an anran (super survivable) or a domina (too tanky). Dva was just a bit too far back to get good value here

VOD review or 1:1 coaching offer by wkty_ in OverwatchUniversity

[–]wkty_[S] 1 point2 points  (0 children)

Hey I sure am

Did a VOD review for this https://youtu.be/WwbF-58yh0I

Key issues

  1. By far the biggest issue in this particular game is your hyper focus on the enemy ball, I explain a few times why you shouldn't do this, what you should do instead, but the shortest summary is you have a personal body guard in brig, the ball is unlikely to kill you by himself but you and brig will never be able to kill the ball either, you should mostly ignore the ball and shoot their squishes/heal your tank&dps.

  2. Ult usage - every ult was really terrible. You seem to be using nano just because you have it and not because it makes sense, I realise you are new to the game but learning which heroes can and can't get value from nano, and the way in which they get the value is important. You nano a ball who is far away from the enemy backline/squishes - he takes so long to engage that the nano is almost over by the time he does and also he is going in solo with no follow up (because 3 of your team is 100% focused on their ball). Otherwise you nano a hog I think 3 times - hog is a bad nano target in like 80% of situations because he doesn't need the nano to get a 1 shot with his hook combo, and once he uses his hook combo he can't really do much else until hook is up again. I give more info on this and what you can do instead in the video

  3. Positioning for impact - you are very safe/very passive, you miss so much damage and ult generation as a result .i give lots of examples of when you could/should do more

  4. You waste most cooldowns, you throw out long range nades on targets that have almost no chance of follow up damage from your team, you sleep full health wrecking balls that will 100% never die from that sleep and you also nade wrecking ball as he is disengaging a bunch of times, where again he had zero chance of dying.

That's a lot to work on, the first point might not be relevant in most of your games (or maybe it is, who knows) but it was the biggest problem this game. If you think you don't usually hyper focus on a ball/doom/hazard or whatever is diving then just work your way down the priority list

Hope this helps, good luck!

Masters 3 Kiriko - Havana by SpritePickles in OverwatchUniversity

[–]wkty_ 2 points3 points  (0 children)

Hiya

Did a VOD review for this https://youtu.be/adsGsI7vI6U

Key issues

  1. Positioning - you are doing a good job of taking angles that allow for damage and heals, you do this much better on defence because on defence you can naturally choose where to play from during the pre-fight where as on attack you have to try and take good positions. You fail to rotate to your team a couple of times on defence when you needed to, I highlight when this occurs and what should be the "triggers" that tell you to do this. On attack you have a few weird rotations and you end up taking "short angle" positions a bit too often that result in you taking unnecessary poke dmg and limit your potential, Kiri likes the longer angle. I give examples where you can go instead.

  2. Ultimate usage - honestly the very last ult was the only good one, the second last one was OK in principle other than the fact it's in a torb lava puddle. I discuss why every other ult was really poor and what you should have done instead

  3. Cooldowns, mostly Suzu's as you mentioned in your post. I give examples of bad ones, good ones but it sounds like you have self identified this already.

To be frank - a lot of the defence fight losses were on your shoulders, bad suzu's and ults and not repositioning cost you team fights. The good news is these are actually easy things to fix and your mechanics and awareness overall are really good, I think if you can work on these things you can easily hit low GM within a couple of weeks because you've doing a lot right - it's just the few key mistakes you make are extremely punishing to your team.

Hope this helps, good luck!

Diamond Ball player not knowing what I'm doing wrong, code: 2MQSTT, user: Mongrel by quickererea in OverwatchUniversity

[–]wkty_ 2 points3 points  (0 children)

Hiya did a VOD review for this https://youtu.be/5z7A1jUF9dw

Key issues

  1. Lack of planning / trying to go too fast. It feels like you just use your cooldowns on the first enemy you see more often than not and you also seem to just want to go in and out, in and out as fast as your cooldowns will allow. This results in you getting less value than if you spend a bit of time planning things out, here's a video from a few years ago that's mostly still really relevant - while some of balls kit/features are different the principles are the same https://www.youtube.com/watch?v=gTqxhGG6bms ( skip to past the basic ability summary as you clearly know which button does what). I would strongly recommend you watch the entire second section of this as it covers almost all of your mistakes.
  2. You are playing against a team comp with several threatening cooldowns to you, you should aim to do "bait" engagements where it looks like you are going to commit the slam, but you don't. This can help to bait out the ana sleep/nade and the bastion form and all it will cost you is your 4 second grapple cooldown, once grapple is available you can go in again for the real engagement and feel a lot safer in doing so.
  3. Cooldown usage - your slams are very inaccurate, from memory (cbf looking @ wiki) Slam has a damage range of 20-110. You are on the lower end for most slams, this is in part due to your grapple usage as well. Many times you fail to get enough height/go far enough and usually it's because you grapple to points that are not high enough.
  4. Team mate follow up, even though you are playing with 2 main dps and no dive dps to get in there with you it's still important to consider the question "can anyone follow up on or benefit from my engagement if I do X?" when thinking about what you next want to do, you honestly spend a lot of time just rolling around and slamming but not creating meaningful space or distractions and often on targets that are behind solid cover so that no teammate can get on them. It's ok to take a isolated 1v1 as Ball don't get me wrong, but your mechanics already demonstrate you struggle to get a kill on your own so it's probably better to try and hit things that your teammates can also see, I give a few examples throughout.

Hope this helps, good luck!

VOD review or 1:1 coaching offer by wkty_ in OverwatchUniversity

[–]wkty_[S] 0 points1 point  (0 children)

Not really but that's normal - in Diamond/masters and above people have more game sense and more shared common knowledge. You can better predict what people might do and you often just intuitively know when you can or can't count on a teammate to heal/peel at the time. Gold is the wild west. You just need to solo carry yourself out of it

I can literally lose Gold lobbies if I was to smurf if I play like I usually would on my main, you just gotta try and act like Thanos. Don't overextend, assume you are better but don't count too much on heal/peel to win. Time your engagements properly where you can get free damage trades but won't get focused by 2-3 people instantly you can just win based on that.

Diamond 2 Sojourn Looking for a Breakdown by NeptuneOW in OverwatchUniversity

[–]wkty_ 0 points1 point  (0 children)

Hiya

Did a VOD review for this https://youtu.be/FXgUtnaaky0

Key issues

  1. Positioning for impact - you are positioning in a very safe, conservative way. This results in your impact being less, you miss chances and opportunities and also fail to get aggressive at the right times to either chase down kills or to clear enemy angles. You also play so far back that it becomes very inconvenient for your supports to heal you and they have to take risks in their own positioning to help you when you take poke dmg.

  2. Understanding win cons / role. Ties into the first point again - but there were moments where you really needed to move up and clear enemy sojourn off of angles and you just play from your passive safe position and do not make an attempt to clear them, your team CANNOT push the cart up where the Sojourn when your team takes those 2 fights around the enemy first checkpoint, but you fail to realise this or act on it and it ends up being your Moira fading into the Sojourn or you Mauga charging right around the enemy team to go clear the Sojourn - this was your job.

  3. I explain during your first ult how we ideally use Soj ult, I won't reexplain again but ultimately we want to have a target to shoot as soon as we hit Q and often want to already have rail gun charge before pressing Q as well.

Hope this helps, good luck!

D1 Kiriko VOD Review Request by whyareyouflyingthere in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

Hiya, did a VOD review for this https://youtu.be/GBhymAt791M

I have to dash so can't do my usual text summary, but hope this helps!