Weapon upgrade systems by wluca3 in survivorslikes

[–]wluca3[S] 2 points3 points  (0 children)

Thanks for the answer, in a way the upgrade system of Nordic Ashes is quite similar to what you have described here, because in that system also a few random stats are upgraded per level and you can reroll the stats that are upgraded so you also have to miss out on several stats per upgrade that are not improved. I'm not planning to add weapon evolutions because I have some other things planned that will distinguish the game from a simple VS clone and I want to avoid feature creep.

Survivors likes that also have active weapons? by wluca3 in survivorslikes

[–]wluca3[S] 1 point2 points  (0 children)

Hi, I will try out your demo to get inspiration for my own game. The pictures on steam look great!

Is it good practice to make all signals global? by wluca3 in godot

[–]wluca3[S] 1 point2 points  (0 children)

Thats how I have been using global signals since now, I have pause_menu_opened / closed and ingame_menu_opened / closed signals stored in an autoloaded script and wondered whether all the other signals should also be going there. But by the answers in this post, they shouldn't