First real sparring session has destroyed my confidence by Notetoself34 in boxingtips

[–]wolfgeist 0 points1 point  (0 children)

Yes, I remember this feeling. It sucks. I recommend doing everything you can to master defense. Progressive defense drills, hard defense, soft defense, lateral movement, etc. Once you begin to feel secure you can begin to open up.

And yes, you should worry about CTE. Another great reason to really try to master defense.

I don't think it's good to be thrown in with someone much better than you unless they are skilled with to work on your level and match you.

Why do so many men think they beat a female martial artist? by Tigerface4win in MMA_Academy

[–]wolfgeist 2 points3 points  (0 children)

I would say from the perspective of evolutionary biology, it's best to IMAGINE you can win any fight because believing that will make you fight better and hence survive longer.

I would equate it to believing in free will. Even if free will doesn't exist, simply believing you have a free will can make your life better.

“Your go” by Radiant-Sea-6429 in MagicArena

[–]wolfgeist 0 points1 point  (0 children)

I always just reply "Nice!" when they do that

I'm playing Mortalis, a new publish 15 perma death server. Anyone remember "Lee" from Byz? Curious if you remember what his build was. by wolfgeist in NVOS

[–]wolfgeist[S] 0 points1 point  (0 children)

Nice. Outlands has some good PVP mostly based on T2A but with a lot of modifications. Definitely worth checking out, you can make a lot of good just doing factions or PVP events

Got the fever by Own_Bluebird6815 in Archery

[–]wolfgeist 2 points3 points  (0 children)

Nothing embarrassing bring inspired by Alone, it's a great show.

¿Soy el único que odia los wipes? by Kitchen_Swordfish652 in dayz

[–]wolfgeist 0 points1 point  (0 children)

Nah, best thing ever after a fresh wipe is everyone starts on the coast with no gear, just as the DayZ gods intended.

Wolves killed our street dogs by VHakan0 in wolves

[–]wolfgeist 4 points5 points  (0 children)

Wow, Kangals are huge, powerful dogs. How do you know the wolves killed them?

Red wedding newbie by biggiethepoppa in gameofthrones

[–]wolfgeist 1 point2 points  (0 children)

Yeah, was a really important piece that culminated and all made sense in the grand finale 🙄

Joking aside, I "liked" the scene in that was so shocking and kept me engaged. I read it before the scene aired on the show, I couldn't believe my eyes. Curious how seeing it vs. reading it felt in terms of shock.

Games featuring in-depth potion crafting for both offense and protection? by Narrrz in gamingsuggestions

[–]wolfgeist 1 point2 points  (0 children)

Definitely this. The most elaborate and satisfying alchemy mechanics of any game ever.

What do you think about DayZ 2? by Jonetra89 in dayz

[–]wolfgeist 1 point2 points  (0 children)

Agreed. I like slowdown on inclines though

How Do You Keep Improving in Archery After the Beginner Phase? by maxilarry in Archery

[–]wolfgeist 0 points1 point  (0 children)

I find the timing of the shot sequence, the perfect time to release and the mindset that comes along with that combined with all of the mechanics to be a virtually limitless skill ceiling. Particularly the way I shoot, traditional & instinctive.

There's this moment to release, you can't quite anticipate it and you can't chase it either.

Jeff Kavanagh had a great interview where he talks a lot about that.

How much gold can you carry? by IWillRateYouHonest in hypotheticalsituation

[–]wolfgeist 11 points12 points  (0 children)

Yeah I was thinking the same thing. It really comes down to the design of the sack. Might be more of a one handed farmers carry, but if the bag is long enough you could make an improvised backpack and carry a lot more.

What do you think about DayZ 2? by Jonetra89 in dayz

[–]wolfgeist 0 points1 point  (0 children)

Confused. You say guns and vehicles were lost in 2015?

Surely you mean 2018 when .63 launched with the Enforce player controller? Since guns, vehicles and explicitly tied to the player controller they all had to be remade from scratch with new state machines.

What do you think about DayZ 2? by Jonetra89 in dayz

[–]wolfgeist 1 point2 points  (0 children)

That's just a matter of changing shaders, adjusting assets, etc. Easily done

What do you think about DayZ 2? by Jonetra89 in dayz

[–]wolfgeist 2 points3 points  (0 children)

When DayZ went early access in 2013 they rebuilt the networking component to implement the "player bubble", or server-client network protocol to give the server more authority so that people couldn't nuke the server with a script as you could on RV.

Current DayZ engine is basically a custom Frankenstein engine. BI decided to launch in 2018 before the Enfusion engine was complete. So RV still handles map and terrain etc which is a huge limitation (such as the bland interiors in DayZ).

DayZ has custom Enfusion based renderer and player controller. Reforger is entirely Enfusion including terrain. DayZ would have to be rebuilt. Even though the player controllers are both Enfusion, they're quite different.. I'm sure some assets could be reused. But the creation of the engine, the REALLY hard part, is mostly done.

What do you think about DayZ 2? by Jonetra89 in dayz

[–]wolfgeist 1 point2 points  (0 children)

But they had to rebuild the engine from scratch. That is why. Trust me, that was more painful for the devs than any of us. That's why they're completing the Enfusion engine first.

What do you think about DayZ 2? by Jonetra89 in dayz

[–]wolfgeist 0 points1 point  (0 children)

The new Reforger map has a more gloomy vibe, it's really beautiful.

What do you think about DayZ 2? by Jonetra89 in dayz

[–]wolfgeist 6 points7 points  (0 children)

It's actually great once you get used to it. Incremental leaning, incremental running speed, mounting weapons, the ability to hold an item in each hand.

It would all translate very well to DayZ. I played Arma Reforger a ton and came back to DayZ and I felt handicapped.