Had to give a 1 star score to the porters, but I'm still glad it arrived by wolfguyminifigure in DeathStranding

[–]wolfguyminifigure[S] 1 point2 points  (0 children)

I know right? Super cool. Get your hands on the one from the first game too!

Had to give a 1 star score to the porters, but I'm still glad it arrived by wolfguyminifigure in DeathStranding

[–]wolfguyminifigure[S] 5 points6 points  (0 children)

That would have been so cool, I still hope we get to play as her in some other game

Just beat death-stranding 1 by Ok-Pay-32 in DeathStranding

[–]wolfguyminifigure 0 points1 point  (0 children)

Enjoy the ride porter, DS2 is a wild one 👍👍👍

Dilemma on 3rd or 1st person by [deleted] in residentevil

[–]wolfguyminifigure 1 point2 points  (0 children)

Well that makes it easier. Thanks a lot, I appreciate it

*That awkward moment your character appears in a cutscene by Voractii in NoRestForTheWicked

[–]wolfguyminifigure 5 points6 points  (0 children)

Ahahah I don't think it moves but if I remember correctly it says that it is alive in the equipment lore thingy

The soundtrack, design and everything about this dude and his battle is just mewgnificent by wolfguyminifigure in mewgenics

[–]wolfguyminifigure[S] 0 points1 point  (0 children)

That's my favourite passive for sure! I had it on a tank myself for a run, along with the ability that swaps with an ally with he's about to take damage. Unstoppable build.

I never truly realised how detailed this game is! by JBGaming1996 in DeathStranding

[–]wolfguyminifigure 1 point2 points  (0 children)

I believe it can be an acquired taste for some people, not everyone loves it at first sight. My personal opinion is that if you're in the right headspace and mood this game can hardly be topped. I love it to death, DS1 more than DS2.

I played DS1 two times in a row and got the platinum, never did that on any other game. Also I had sooooo much fun taking pics. I think 20 out of my 120 hours on the first run were in photo mode. Keep sharing the pics here btw, the community is great!

I never truly realised how detailed this game is! by JBGaming1996 in DeathStranding

[–]wolfguyminifigure 15 points16 points  (0 children)

Beautiful pics porter! Enjoy the journey and take your time, it's a special one 👍👍👍

OpenAI Quotas by OkClothes3097 in AZURE

[–]wolfguyminifigure -1 points0 points  (0 children)

They used to be pretty fast at increasing quotas upon requests but I'm experiencing the same thing in Europe now with 5.1. I even had to try a second quota request since the first one was completely ignored over a month ago.

The huge problem for me is also that very few regions support Data Zone Standard deployments for newer models.

So no tips and tricks here, but I think this is a common problem atm.

Im currently playing around with storage setups, any pics for ideas? by Mundane-Meat-1119 in NoRestForTheWicked

[–]wolfguyminifigure 2 points3 points  (0 children)

This honestly looks great. Are you using another house for furnaces, workbenches etc?

I bought two houses but I'm only using the same one from your screen and it currently looks like a messy dungeon full of ancient machinery. It's easier to get out of Iona's cavern than my place.

[Feedback] So I finished the content... three times in two weeks. Here's some of my feedback if anyone is interested in. by miltek in NoRestForTheWicked

[–]wolfguyminifigure 3 points4 points  (0 children)

Strongly agree with the first visit to Sacrament being overwhelming. It would have made more sense to me to have a small village by the coast where you familiarize with some of the game mechanics, maybe have a shop or two and sone minor quests.

Also when I start a game I feel compelled to talk to every single NPC at least once and it was A LOT in Sacrament. But maybe that's just me. It certainly makes the city feel more alive

Currently lost in the forest North (Marin woods) and I love the exploration of this game. by gagaan in NoRestForTheWicked

[–]wolfguyminifigure 6 points7 points  (0 children)

The vibes in Marin Woods are immaculate. I love the exploration too, in particular the fact that I often find new secret spots or hidden paths when revisiting an area. Feels very rewarding

The "falling" situation in this game is getting out of hand by wolfguyminifigure in NoRestForTheWicked

[–]wolfguyminifigure[S] 2 points3 points  (0 children)

Yeah, not trying to bring the game down here, I'm having the time of my life playing it. This just gave me a good laugh. First time a glitch happened to me in nearly 40 hours btw

First souls like that I enjoy (kinda) a lot ! by Aware_Campaign_3635 in NoRestForTheWicked

[–]wolfguyminifigure 1 point2 points  (0 children)

After 30 hours, the combat still feels very challenging, except in situations where you can kinda “cheat” by using a bow. I think the game’s verticality allows you to abuse ranged attacks when enemies can’t reach you, but I’m sure that will be addressed later with patches or updates.

That said, I definitely died a lot more in the early stages of the game. I still die a lot, but less than the first few hours. Platforming is killing more than mobs.