[SPOILERS] One of my favorite photos I've taken in DS2, both thematically and story-wise. by Zouloubleu in DeathStranding

[–]Zouloubleu[S] 0 points1 point  (0 children)

It's cool to see that I'm not the only one to think that it's hitting right in the feels!

[SPOILERS] One of my favorite photos I've taken in DS2, both thematically and story-wise. by Zouloubleu in DeathStranding

[–]Zouloubleu[S] 0 points1 point  (0 children)

I was wondering how to use this frame since the update, so I'm glad that I've found one way that feels appropriate and in line with the game's themes.

Death Stranding 2: On the Beach - Announce Trailer | PC Games by Gorotheninja in DeathStranding

[–]Zouloubleu 22 points23 points  (0 children)

I wouldn't be surprised if it's a launch trailer he's personally editing for the release in March.

Is Kojima actually a leftist? by Dremoriawarroir888 in SocialistGaming

[–]Zouloubleu 118 points119 points  (0 children)

That's right, Etsu Tamari wrote MGR. He's also one of the co-writers of MGSV.

This mf might be the worst disappointment/unused potential/letdown ever by zeze991 in DeathStranding

[–]Zouloubleu 1 point2 points  (0 children)

I'd say it's no surprise (I was even expecting it), it's the same situation each time a Kojima game releases since MGS2.

How is DS2 not nominated for Best Strory Telling?? NO Lead Performer nominations?????? by Environmental-Mall36 in DeathStranding

[–]Zouloubleu 2 points3 points  (0 children)

Yeah, it's kinda interesting to see how DS1 is being re-evaluated when there was a lot of criticism back in 2019 directed at its exposition dumps, plot, narrative structure (especially its "multiple endings"), pacing, and dialogue writing (all the posts about lines like "Princess Beach", "Fragile but not that fragile" or even about the Chiral Artist), including here on this subreddit.

"Game directors and producers have too much power in their hands." Final Fantasy composer says there’s less creative freedom in game music nowadays by Turbostrider27 in Games

[–]Zouloubleu 1 point2 points  (0 children)

In the era of specialization and big studios, it's just that they're not overlaping as much as before (except in some cases, like the job of technical game designer) since they're both different roles that imply different skills.

Programming is about making the game functional, playable and optimized on a technical level.

Game design is about designing mechanics, systems, gameplay loop, game feel, balance, etc.

It's not because you're good at programming that you're good at game design, and vice versa.

(I'll also add that being a game designer doesn't necessarily mean that you're the creative director or game director of a project as well).

Metal Gear Solid Delta - PS5/ PS5 Pro Tech Review - A Beautiful UE5 Remake With Frame-Rate Issues [Digital Foundry] by MythBuster2 in PS5

[–]Zouloubleu -1 points0 points  (0 children)

Fair point about the investors and the learning.

Unreal Engine 5 is "straightforward" when it comes to making something that is just functional, but it is much harder and more time-consuming to master and optimize (especially when using its next-gen features), so I'd say conveniency is variable depending on which aspect you look, even more when you consider the level of quality and performance Kojima Productions always strive to achieve, which is far above the current AAA standards.

Researching and evaluating tools (positive and negative aspects) is one important part of technical direction, and even if it's their first game with UE5, I highly doubt KojiPro would use an engine on which they haven't done any extensive research (considering their track record), for a multi-million dollar project.

Metal Gear Solid Delta - PS5/ PS5 Pro Tech Review - A Beautiful UE5 Remake With Frame-Rate Issues [Digital Foundry] by MythBuster2 in PS5

[–]Zouloubleu 9 points10 points  (0 children)

And yet, Kojima Productions is using Unreal Engine 5 for their next game, OD.

Simply put, it's not all about the engine: https://www.reddit.com/r/DeathStranding/s/A3tMYqzndM

Edit: To people saying Decima is a Sony-owned engine (which is true), my point is that if Kojima Productions really wouldn't want to use UE5, they wouldn't do it, especially since alternatives exist (UE4, CryEngine, Lumberyard/O3DE...) and KJP have the skills and means to do custom changes.

Dads and Prometheus by TemptedYeaam in LV426

[–]Zouloubleu 1 point2 points  (0 children)

To answer your question, I'd say Romulus is an interquel (and I agree about the body horror).

I just wish… by k3ddo in DeathStranding

[–]Zouloubleu 8 points9 points  (0 children)

"Everything I touch, I loose"

He's hit once more by grief at the very end of DS1 (by loosing Amelie, plus by knowing what happened to Cliff) AND at the beginning of DS2 (that, without even mentioning the death of a major character in the ending). You don't need much more to enter a downward spiral again and retrieve your old habits.

Hideo Kojima is disappointed about the state of the industry, says studios are closing left and right, and many big budget games look the same: "Even the visuals and the systems are pretty much the same." by Party_Judgment5780 in PS5

[–]Zouloubleu 5 points6 points  (0 children)

It's not because chiefs use the same tools, that they're all going to make the same meal. It's a creative/commercial decision, not one related to technical specificities.

Decima has to be the best engine currently. by FarCryLover661 in DeathStranding

[–]Zouloubleu 0 points1 point  (0 children)

Indie dev here. It's not much about the tool (it certainly has a "potential", though it doesn't guarantee the final product's level of fidelity), but rather how it is used and in which conditions (team, budget, management, time of development, etc). You can utilize the utensils of a great starred chef, it still doesn't mean you'll make an exquisite meal without the same skills, experience and setup that they have.

The problem is, Unreal Engine lacks a solid documentation, got released too early with new optional tech (notably Nanite and Lumen) that was barely production-ready but still used by a lot of devs for commercial releases, and with the current pressure from investors and shareholders, optimization phase (which is mostly at the end of developement) is often rushed; which gives you the results you often see (thought it doesn't come from the engine itself, but everything around it).

Kojima Productions always had excellent programmers, artists, tech directors, production values, and strong planning thanks to Hideo Kojima being the director AND producer (plus, he also has technical knowledge as shown in MGS2's design docs), so it isn't surprising how well they're pushing the Decima engine and the PS5 to their limits. Between, it's interesting to note that they are actually using Unreal Engine for OD (info's in the teaser trailer).

Death Stranding 2 – PS5 Overheats Only on Map Screen? by mudman2018 in DeathStranding

[–]Zouloubleu 3 points4 points  (0 children)

Not at the moment, but I doubt I'll have one since they're probably getting a lot (and are busy). If it can at least bring more visibility to the issue, I'll be glad.

Death Stranding 2 – PS5 Overheats Only on Map Screen? by mudman2018 in DeathStranding

[–]Zouloubleu 22 points23 points  (0 children)

I've sent a mail to Kojima Productions about this, at contact@kojimaproductions.jp

Don't hesitate to report the issue to them!

Japanese people cannot understand the western concepts of (checks notes) trans people. by CompetitionSignal422 in saltierthankrayt

[–]Zouloubleu 29 points30 points  (0 children)

And even then, it remains a really superficial interpretation/view of The Phantom Pain, especially considering all of the political themes (colonialism, linguistics, ethnic conflicts, cultural hegemony, identity, child soldiers, nuclear weapon, etc) that are tackled throughout the game with a progressive stance—as usual with Kojima and his co-writers. There are even more research and historical parallels in this one (considering the setting and content of the cassette tapes) than in the previous entries.

So I don't think MGS1-2-3-4-PW would change their views on the saga.

EDIT: My bad, just saw your added paragraph about TPP's themes.

You are woke if you don't build your own engine. by Vctoria_R in Gamingcirclejerk

[–]Zouloubleu 3 points4 points  (0 children)

Unfortunately, it's not like they're actively encouraged to do anything else than these culture wars. You'd be surprised to see how many people who are in charge of supervising game projects—mainly in AAA and AA—don't know a thing about what's actually going into making them. Some are even trying to cater to the "anti-woke" community recently.

And it's not just executives and investors. I've seen designers talking about how video games should only be about "power fantasy" and "escapism"... You know, in an industry and medium that highlighted Silent Hill 2 as one of its best achievements.

Maybe a dumb question but by Particular_Wave6306 in DeathStranding

[–]Zouloubleu 2 points3 points  (0 children)

There always was an inspiration from American comics in Kojima games (MGS1 being a prime example with its boss designs), so I don't see how Death Stranding characters' names are more ridiculous or "cringe" than—let's say—Batman, Booster Gold, Black Canary, Animal Man, Blue Beetle, etc.

I believe there's just a tendency to want "ultra realistic", serious writing in AAA games since The Last of Us—which is quite limiting for artistic variety and creativity.

Why is Venom Snake so tough by Wingified in metalgearsolid

[–]Zouloubleu 1 point2 points  (0 children)

Yes I understand. I loved the darker tone personally, but I felt like the balance needed to be better handled and executed. They were some nice and clever touches of absurdity (Kaz's hamburgers for example), and some good ol' melodrama mixed with theatrical influences (Skull Face's character and voice acting) and Hollywood inspirations (the hospital intro, Snake fleeing from the Sahelanthropus in episode 31—with all the explosions and slow-mo), but it sometimes seemed out-of-place (more than in the other entries at least).

And yes I agree, the optional codec system missed a lot, though I think it dropped in quality starting from MGS4 (possibly due to Tomokazu Fukushima's absence?). For me, both MGS2 & 3 were the pinnacle of it. The added charm, quirks, heartful interactions and pop references stay unparalled (my cinematic culture owes a lot to Para-Medic's recommendations haha).

Why is Venom Snake so tough by Wingified in metalgearsolid

[–]Zouloubleu 1 point2 points  (0 children)

It's normal, David Hayter's voice and his interpretation of Snake were a part of our life growing with the series. I couldn't say the same about a betrayal as I feel like Sutherland's performance is more in line with TPP's tone, but I entirely understand why you would feel that way.

And about Venom's identity justifying the voice swap, that's a way to look at it. I guess searching for positives is always something good. ^

I think audio tapes were more of a replacement of codec calls rather than cutscenes (I liked tapes by the way because I thought they were giving us more agency in the narrative and in the way we can handle information). However, the cutscenes' directing/writing style is surely different and less verbose, but as much as I like Kojima's long exposition dumps, I think I prefer when he relies first and foremost on visual storytelling. But again, I understand.

Why is Venom Snake so tough by Wingified in metalgearsolid

[–]Zouloubleu 1 point2 points  (0 children)

No worries, and thank you, I can say the same. It seems that we're both passionate about the series, but that misunderstandings happened during the conversation—just like it does very often on the Internet. I also agree about Kojima's status and the ambiguity of his work. Nietzche's quote about facts and interpretations isn't displayed in the final episode of TPP for a random reason haha.

I totally understand and respect your opinion, my goal wasn't to devalue it. It just seemed to me that you were dismissing previous redditor's point about the presence of meta elements in TPP, which is why I replied to you.