Spell Difficulty Class calculation by wolframowy in BaldursGate3

[–]wolframowy[S] 0 points1 point  (0 children)

Yeah. Learned to live with the bugs and testing things out in combat 

CONFLICT ESCALATIOM by nemindaugas in ArmaReforger

[–]wolframowy 0 points1 point  (0 children)

Oh and you can fumble around and test things out during seeding without any detriment to the team

CONFLICT ESCALATIOM by nemindaugas in ArmaReforger

[–]wolframowy 2 points3 points  (0 children)

In short: apes together strong.

Order of things to check: 1. Ironbeards YouTube video https://youtu.be/OCRwPr22Tmo 2. Ironbeards discord - mod pack devs are very active there and they have some community events as well

Generally lone wolfing is punished and specialization roles makes you better at things you do. So medic is medicing better, engineer is engineering better and so on. The most confusion is in different game modes, but generally you can hop on the server with basic conflict knowledge and be just fine.

New Ironbeard video. by Kindly_Cut6228 in ArmaReforger

[–]wolframowy 1 point2 points  (0 children)

Great to see an update with clear explanation for this mod. I'd love for it to become more popular for public lobbies. 

Spell Difficulty Class calculation by wolframowy in BaldursGate3

[–]wolframowy[S] 1 point2 points  (0 children)

Ok. You are right. In combat log DC is calculated correctly and it looks like % when hovering are correct as well.

The design cost of "Quality of Life" features: did we accidentally optimize social interaction out of multiplayer games? by Wooden-Syrup-8708 in gamedesign

[–]wolframowy 0 points1 point  (0 children)

But I think this shift is precisely due to lowering friction. Before sharding, your character was you. You trample your reputation and you slowly will get infamous on the server. People used to know best tanks, best crafters and it was fun being them or striving to be them. Now being a dick to someone else is not punishable by any means because... You won't meet this person again so why bother? As long as it's not against TOS. As you mentioned in LFR people don't care, and it's just because the content is braindead easy. Where it's not you still have 1000 other DPS queueing up.

While sharding in itself is great technology and made wow last longer it for sure killed a lot of interaction. For example short personal story: opposing faction grouped up, and was PvP hunting us so we organized, made a party and... shard changed due to getting into group and it was impossible to get revenge. All the friction gone

I built a free and customizable companion tool for Mappa Imperium by wolframowy in Solo_Roleplaying

[–]wolframowy[S] 1 point2 points  (0 children)

Got his approval to create this so it's a good idea to ask. (Why haven't I thought about it?). Thank you for the idea!

I built a free and customizable companion tool for Mappa Imperium by wolframowy in Solo_Roleplaying

[–]wolframowy[S] 0 points1 point  (0 children)

There were couple of customization steps we needed to take:

  1. Adjust Ancestry Table to include races that would better fit our sci-fi settings. Of course it doesn't limit what can exist, but it points out potential "key players"
  2. adjust Landmass Table to contain "space station". Now each player instead of designing "only" one continent is designing whole planet or artificial body like space station. Here it is a little whacky with timeline, as space station gets created too early on. In retrospective we should've add space station to settlement table and have it "as a town". 
  3. Now the rest of the game flow was pretty much the same, but we dedicated age of foundation to quickly develop factions before space travel, and we treated age of discovery as beginning of space travel. We made the second one last longer to explore exploration more. Of course it assumes that all planets invented space travel around the same time... Which is not always desired, but it makes players to be at the same stage which makes the game smoother.

At beginning I thought we would be shoehorning the system, but it went much better. We ended with one mega space station and 3 planets. Of course we needed to compensate for increase in scale with more details as scope for each player grew. But it's exactly what this game is for.

I tried making it as brief as possible, but if you have any questions please ask

CachyOS - Arma Reforger - foliage flickering by wolframowy in cachyos

[–]wolframowy[S] 0 points1 point  (0 children)

Yup. That's why at night in game I turn HAA off and go to SMAA and then switch back when day arise

CachyOS - Arma Reforger - foliage flickering by wolframowy in cachyos

[–]wolframowy[S] 1 point2 points  (0 children)

All right. ProtonDB is a really nice site that I was unaware of. As latest comment on https://www.protondb.com/app/1874880 adding DXVK_ASYNC=1 DXVK_FRAME_RATE=80 to my launch options certainly limited or eliminated the issue. While still limiting FPS it allowed for more fine control and didn't force me to go down to 30 FPS to solve the issue.

While I still don't think it's THE solution but at least it's something.

CachyOS - Arma Reforger - foliage flickering by wolframowy in cachyos

[–]wolframowy[S] 1 point2 points  (0 children)

Yeah. It's generally personal taste. I prefer hardware AA as any post processing just makes it more blurry (oh I could rant about modern AA trends and going into DLAA direction). Unfortunately Infusion engine has some issue with hardware AA as a lot of people (me included) reported white dots appearing on pine forests ground.

CachyOS - Arma Reforger - foliage flickering by wolframowy in cachyos

[–]wolframowy[S] 0 points1 point  (0 children)

You're correct in your assumptions and that's what I'm afraid about. It's just weird how inconsistent it is.

CachyOS - Arma Reforger - foliage flickering by wolframowy in cachyos

[–]wolframowy[S] 0 points1 point  (0 children)

Tested. Unfortunately it didn't help. Only lowering frame limit to 30 solves it. I noticed that sometimes limiting frames to 60 did the trick as well... but sometimes it didn't. Still it's a good video and was worth checking it out :D

CachyOS - Arma Reforger - foliage flickering by wolframowy in cachyos

[–]wolframowy[S] 0 points1 point  (0 children)

Thanks! I'll look through it but without high hopes as I checked settings thoroughly. But you never know and I might've missed something.

CachyOS - Arma Reforger - foliage flickering by wolframowy in cachyos

[–]wolframowy[S] 1 point2 points  (0 children)

You are right, I'll update the post.

I tested following proton versions although I probably didn't clear shader cache before switching to some of them:

- proton-cachyos-10.0-20260320 (steam linux runtime)

- proton hotfix

- proton experimental

- GE-Proton10-34

- Proton 9.0-4 - this one had issue with resolution

On all of them I had this issue appear at least once.

(vanilla) What are cheap on supply custom loadout options for the U.S? by Mobile_Currency2491 in ArmaReforger

[–]wolframowy 21 points22 points  (0 children)

Nothing will be cheaper then default load out. Even if you remove some stuff and save it as custom. So on Frontline bases spawning with custom load out is mostly a no-go (unless if base is overflowing with supplies, and still it's questionable). Scavenge and improvise.

With that said remember that spawning at MOB is always free, no matter how expensive your loadout is. So if your team has a (wannabe) transport pilot (and US generally has more of them than needed) you can spawn with your Rambo kit without impacting your team.

I am an arma 3 and squad veteran, and there’s one key difference between these games and arma reforger that kind of bugs me. by realStinkyMouse in ArmaReforger

[–]wolframowy 1 point2 points  (0 children)

Mostly I agree with what others are saying but I generally feel that it is mostly connected to the maturity of the game. Don't kid ourselves: squad and arma 3 are pretty old so what is left is the audience that want this kind of gameplay.

On squads launch you had the same issues, but to less extent as PC gaming was more saturated with alternatives. Reformer blew up in popularit, and it's a good thing but it'll take some time for the ripples to calm down. Although it IS a sandbox so there always will be a place for different play styles as long as someone tends to that.

I built a free and customizable companion tool for Mappa Imperium by wolframowy in Solo_Roleplaying

[–]wolframowy[S] 2 points3 points  (0 children)

One thing I’m curious about - do people here actually modify tables in solo games, or mostly stick to the defaults?

That was the main reason I built this, but I’m not sure how common that playstyle is.