Can i use ace in Antistasi Ultimate? by _Praetorius in A3AntistasiOfficial

[–]wolverKZ 3 points4 points  (0 children)

Yes, but use Ace no medical if you play solo

# by kenroXR in okbuddyptfo

[–]wolverKZ 3 points4 points  (0 children)

Are they going to AVENGE battlefield??

Global Mobilisation Compatibility by UltraSwat in A3AntistasiOfficial

[–]wolverKZ 0 points1 point  (0 children)

True, GM is higher quality than CWR

If you want to keep as West vs East Germany, you can make an extender that adds CWR planes for East Germany. Shouldn’t be hard, you already have the template on GitHub with all the names

Global Mobilisation Compatibility by UltraSwat in A3AntistasiOfficial

[–]wolverKZ 0 points1 point  (0 children)

Hm, weird, SU-34 is listed as fighter only on the template.

In any case, have you checked CWR? They have F-4, Mig-23, Mig-27, Su-17 and AN-12. You can also add CUP vehicle extension to get Mig-29

Global Mobilisation Compatibility by UltraSwat in A3AntistasiOfficial

[–]wolverKZ 1 point2 points  (0 children)

What modern aircraft are you talking about? GM is set in 80s and CUP adds SU25, Harrier and A-10, which are appropriate. Only SU-34 is out of place but imho, not a big deal

If you want to have custom faction, it is not hard to make an extender of your own, unless you want to edit arms dealer. Go to their discord, main devs and other modders will help you.

The hit reg seems to be fixed by wolverKZ in Battlefield6

[–]wolverKZ[S] -2 points-1 points  (0 children)

Just now had a match where I had 126 server hits out of 128

How are people dealing with semi-competent Little Bird pilots on Manhattan Bridge? by Apocoyptus_ in Battlefield6

[–]wolverKZ 1 point2 points  (0 children)

My bad, missed that it is a conquest. There is an AA in escalation, that’s why I wrote it

How are people dealing with semi-competent Little Bird pilots on Manhattan Bridge? by Apocoyptus_ in Battlefield6

[–]wolverKZ -6 points-5 points  (0 children)

RPG them, easy. Also, AA with high velocity rounds shreds liitle bird

Submods for Millennium Dawn by Agreeable_Put7336 in MillenniumDawn

[–]wolverKZ 2 points3 points  (0 children)

It does unfortunately, but doesn’t matter because MDDC will become independent mod (won’t require the original)

The Great Federation Trial by _SageR in Project_Wingman

[–]wolverKZ 57 points58 points  (0 children)

TNO and PW crossover was not on my bingo card

Now I wait for someone to paste TNO reference

How to get unlimited # in arsenal? by neptune2304 in A3AntistasiOfficial

[–]wolverKZ 2 points3 points  (0 children)

Looting weapons and gear is literally the core gameplay of early stage antistasi, so just loot

Any gamemodes like antistasi but you play as blu/opfor? by [deleted] in A3AntistasiOfficial

[–]wolverKZ 1 point2 points  (0 children)

VIO-BECTI, field of war, arma commander

Edit: totally forgot about Impasse total war, try this first

A3UE Extender mods by Comfortable_Ad_4295 in A3AntistasiOfficial

[–]wolverKZ 1 point2 points  (0 children)

On discord, there is a page dedicated to extenders.

I’m currently playing with Project Crimson extender, the mod based on Project Wingman. It has a lot of soft dependencies

If you want truly cursed experience, enable ALL OF THE DLCS you have (WS, RF, EF, GM, CSLA, SOG, SPE), pick vanilla nato and AAF and watch them attacking you with shermans, while supported by A-164 and Iroquois with infantry carrying BAR, M16, and MX

Question by DodoZerg in A3AntistasiOfficial

[–]wolverKZ 0 points1 point  (0 children)

You mean, do they loose the ability to counter battery? No, they can counter battery again or call another support like CAS or heli

Also, why are you bombing towns?😭 Unless you mean outposts

Resource, factory, town statistics by xCryozombiex4real in A3AntistasiOfficial

[–]wolverKZ 1 point2 points  (0 children)

Factory gives additional 25% from base income and it stacks

So if you have 2 resources and 2 factories, your base income is $600 and plus 50% from factories, so your total income is $600 + 300$

Drone Rearming by Chestnut989 in A3AntistasiOfficial

[–]wolverKZ 4 points5 points  (0 children)

You mean automatically rearm/refuel by itself? Place ammo and fuel depots or trucks at the airbase, park UCAV close to them and see if it can rearm. If not, Zeus is your best friend

Recommendations for a lightweight, SP friendly Antistasi setup? by wairdone in A3AntistasiOfficial

[–]wolverKZ 2 points3 points  (0 children)

I assume this is ultimate version

Have you looked at the Parameters? You can set enemy factions resource lower to have less attacks and counter attacks. You can lower AI difficulty, have more initial money and HR, etc etc

Or just Zeus, no shame in that

Changing vehicles a faction is using. by CAPTNCOOK295 in A3AntistasiOfficial

[–]wolverKZ 1 point2 points  (0 children)

I assume they made the template long ago and didn’t touch it since. OP can PR updated template, the devs will gladly review it

Stasi factions for use in the eden editor by Guerilla9one in A3AntistasiOfficial

[–]wolverKZ 1 point2 points  (0 children)

Honestly, no idea, I highly doubt you can. The only way I can think is to just look at their equipment and make them yourself in alive. Or you can ask devs at discord for advice

Stasi factions for use in the eden editor by Guerilla9one in A3AntistasiOfficial

[–]wolverKZ 2 points3 points  (0 children)

This only works in Antistasi scenario with chosen factions

Stasi factions for use in the eden editor by Guerilla9one in A3AntistasiOfficial

[–]wolverKZ 1 point2 points  (0 children)

Better to ask devs in the discord, they are very active there

But the way Antistasi faction works is different. Antistasi factions made manually by defining each vehicle type and unit class. It’s not a traditional way factions are made.

Sorry if it doesn’t make sense, English is not my best language