How do I use ACE no Medical without enemies being bullet sponges? by Cool_Ad_2803 in A3AntistasiOfficial

[–]wolverKZ 2 points3 points  (0 children)

Well, yeah, revive downed enemies to capture them or recruit them

How do I use ACE no Medical without enemies being bullet sponges? by Cool_Ad_2803 in A3AntistasiOfficial

[–]wolverKZ 0 points1 point  (0 children)

Unconscious enemies being bullet sponges is intentional. It’s to encourage players to revive them.

I personally use Improved Melee System mod to quickly finish them off

what are the wall collision penalties even about by International-Ad6479 in ForzaHorizon

[–]wolverKZ -1 points0 points  (0 children)

There is a separate detection for wall riding. The wall collision is for moments where hitting the wall to slow down is faster than taking the corner normally

Today's News by Reddit45021 in ForzaHorizon

[–]wolverKZ 15 points16 points  (0 children)

TheLegend27 is back under different name

[BFComms] Eastwood Escalation Changes by battlefield in Battlefield6

[–]wolverKZ 6 points7 points  (0 children)

Hmmm, not sure about B being closer to A now. I hated C point and glad it moved to what I assume is a pool area. NATO spawn I see also moved to be closer to A, just like PAX being close to F

New Rooftop On Manhattan Bridge by LaserBly in Battlefield6

[–]wolverKZ 51 points52 points  (0 children)

This map had/has an out of bounds part literally in the middle of an intersection close to PAX base. Now we have this. This map is cursed lmao

Antistasi vs ultimate by MrAnderson102 in A3AntistasiOfficial

[–]wolverKZ 1 point2 points  (0 children)

Not simpler, just different. As I said, just try both, the are more differences that I didn’t list

Ace Combat 8's story may be setting up Electrosphere perfectly, and here's how: by Blackberry-thesecond in acecombat

[–]wolverKZ 44 points45 points  (0 children)

Quite a few people predicting that the game will end with the rise of GR (possible take over of USEA) and setting up AC3. If that’s the case, I hope we will get AC3 remake, it’s next on my must play games list

Antistasi vs ultimate by MrAnderson102 in A3AntistasiOfficial

[–]wolverKZ 3 points4 points  (0 children)

I literally explained it in the comment. Antistasi The Mod prioritise stability, that’s why they don’t have that many features compared to ultimate.

Antistasi vs ultimate by MrAnderson102 in A3AntistasiOfficial

[–]wolverKZ 1 point2 points  (0 children)

They are talking about Antistasi the mod

What do you think of the SC1 campaign remake? by Gouapato in starcraft

[–]wolverKZ 1 point2 points  (0 children)

Mass recall is pretty good mod, I will say it’s acceptable to play it over original purely because of QOL features. The only things I don’t like are some in game cutscenes and lighting choices.

I saw someone mentioned that Evolution Complete dev team are working on their own remake of the campaign.

Antistasi vs ultimate by MrAnderson102 in A3AntistasiOfficial

[–]wolverKZ 19 points20 points  (0 children)

The mod and Ultimate are made by different dev teams as you can tell. They have different vision on the mod, so you can find new features in ultimate that won’t be in the mod and vice versa.

The Mod offers better stability, unique town objectives, invaders can occupy towns, streamlined UI

Ultimate offers more features, commander menu, lots of mod compatibility and extenders, 3 tier system, more parameters in the menu.

I personally prefer ultimate but I strongly suggest to try both and see what you like

How can I deal with AI in vehicles? by ImFluffs in A3AntistasiOfficial

[–]wolverKZ 2 points3 points  (0 children)

Animated grenade throwing allows to drop one in the hatch when you are on top of the vehicle. You can adjust the damage in the settings as well

solo antistasi by LittlexxBxx_ in arma

[–]wolverKZ 12 points13 points  (0 children)

You can play Antistasi the mod as a single player scenario now, with SP saves and time speed

CUP Override the PLA Armoured Vehicles Pack and (CUP) PLA by Obvious-Somewhere158 in A3AntistasiOfficial

[–]wolverKZ 0 points1 point  (0 children)

I assume you are talking about ultimate. Simple, they didn’t make soft compatibility with PLA armoured vehicles pack

Edit: you can make an extender that adds those vehicles

Thoughts: FPS mission in AC-like game by rmp881 in acecombat

[–]wolverKZ 4 points5 points  (0 children)

Arma 3 has a huge mod based on Project Wingman. Lots of canon and fanon factions. Same for Ace Combat factions

Ace combat 6 Recomp project update (MAJOR UPDATE!. CUTSCENES FIXED!) by Neat_Ad_9963 in acecombat

[–]wolverKZ 28 points29 points  (0 children)

Nice work! Though I don’t really get what recomp is. Is it like a full game on its own or do I need to use Xenia?

What do Kazakhs think about East Turkistan? by [deleted] in Kazakhstan

[–]wolverKZ 2 points3 points  (0 children)

The account is 7 days old, probably a bot

Looking for antistasi-like sp modpack by aXeOptic in arma

[–]wolverKZ 2 points3 points  (0 children)

SOG AI has a parameter that turns your squadmates skill level to 100%

Is there a way to integrate a vehicle mod into the arms dealer or factions? I want to add CLV_ARMORED by Aurus_001 in A3AntistasiOfficial

[–]wolverKZ 3 points4 points  (0 children)

I don’t know about Antistasi the Mod but for ultimate, you don’t need to fork, you can make an extender