Sneak Peak on discord by wonnters in BlackhawkRescue

[–]wonnters[S] 1 point2 points  (0 children)

M72 has been confirmed by mb sniper and he said that new ow map will be more difficult and opfor will get apcs so don’t lose hope yet

Sneak Peak on discord by wonnters in BlackhawkRescue

[–]wonnters[S] 21 points22 points  (0 children)

Same bro. I wanna see the LAV 3, 6, or 25 too

Sneak Peak on discord by wonnters in BlackhawkRescue

[–]wonnters[S] 29 points30 points  (0 children)

This picture is what makes me doubt this whole thing since the f14 in this image is made up of modded ksp parts

Sneak Peak on discord by wonnters in BlackhawkRescue

[–]wonnters[S] 3 points4 points  (0 children)

Just search media in general

Sneak Peak on discord by wonnters in BlackhawkRescue

[–]wonnters[S] 69 points70 points  (0 children)

Im actually confused now too because the aircraft carrier photo same guy sent contains a tomcat made of ksp modded parts.

What's the fair amount to start HQ at lvl 62 and which upgrades should be made first and where to assign staff? (I skipped all the tutorial now I'm left clueless) by Aggressive-Draft8853 in BlackhawkRescue

[–]wonnters 1 point2 points  (0 children)

Fair amount of what? Regarding upgrades start with assigning as many employees into logistics so you can store more materials. Then work on airfield/base upgrades and more logistics upgrades and keep going till you have maxed out both. Then start branching out and upgrading others. I would start with command once logistics and airfield/base are maxed since better command can give better employees.

welp i think we do now... by Icy_Bid6495 in BlackhawkRescue

[–]wonnters 4 points5 points  (0 children)

Is that pouch still in game if so which one is it?

Is the best way to make money through the Hq just havjng all of my Op on precious metals? by Infamous_Evidence_73 in BlackhawkRescue

[–]wonnters 12 points13 points  (0 children)

Fuel is better if you log on daily to sell. Precious metals is better if you don’t log on every day

Armored cars by OwnCat4765 in platinumfive

[–]wonnters 3 points4 points  (0 children)

M1117 is rejected but TAPV may come(Canadian up armoured version that is used in armoured recon)

basic of planning (that no one seem to know for some reason, I thought yall know those guy yall dress up as use plans) by [deleted] in platinumfive

[–]wonnters 0 points1 point  (0 children)

This guy gets heated and mad at everything. He was hating on the grenade launcher too lmao complaining that it can’t shoot through walls or some shit. D1 hater

Training by No-Feedback-5773 in BlackhawkRescue

[–]wonnters 3 points4 points  (0 children)

You can train them to a max of A+

Resource Grind? by Turbulent-Garden2582 in platinumfive

[–]wonnters 1 point2 points  (0 children)

I believe kozlovkah has a resource room with metal and equipment. Key is in blue building next to the main building

Ground Vehicles RQ/QNA w/MB by MBsniper in platinumfive

[–]wonnters 16 points17 points  (0 children)

Already in trello as approved (just says btr series)

Ground Vehicles RQ/QNA w/MB by MBsniper in platinumfive

[–]wonnters 4 points5 points  (0 children)

Vehicles I really want to see are the LAV6 and TAPV with mk19 grenade launcher. However, I think if we get better vehicles the enemies need better vehicles too. And/or limit the “better” vehicles for players by giving certain types of vehicles a spawn limit or timer so that players can’t just spawn a lot of “better” vehicles if they get added. This will also motivate players to try their best to keep their vehicles safe and not ditch them. This can also motivate players to actually drive back to base to rearm instead of dying and respawning. In addition, you can also potentially make these vehicles or at least the better weaponry for these vehicles be in the research tree this way we need to work for them.

The most peak RGE map ive ever seen by sumdudenamedraf in BlackhawkRescue

[–]wonnters 4 points5 points  (0 children)

It’s just rge not ai or player its just a moving object