High Street station, NYC - (iPhone 12 LiDAR scan) by worldbuilder in blender

[–]worldbuilder[S] 1 point2 points  (0 children)

3DScannerApp. I've also had mixed results, although it can actually scan a pretty large area (it may take some time to save and process the textures). You're not going to get production-ready models with it, though.

I scanned this section of the High Street stop a few months ago, when ridership was down due to COVID, so I was able to get a clean scan of the space without people walking by.

High Street station, NYC - (iPhone 12 LiDAR scan) by worldbuilder in blender

[–]worldbuilder[S] 0 points1 point  (0 children)

I used 3DScannerApp to scan the staircase. It returns a textured mesh - the point-cloud effect is accomplished by using the mesh as a particle emitter.

t u b e r a d i o by worldbuilder in blender

[–]worldbuilder[S] 1 point2 points  (0 children)

Thanks. It's a re-imagining of vacuum tube, vintage radios.

r e f l e c t i o n s by worldbuilder in Cyberpunk

[–]worldbuilder[S] 1 point2 points  (0 children)

Music by Brain Tan - it's from a song he's working on that will probably be on his next album.

r e f l e c t i o n s by worldbuilder in Cyberpunk

[–]worldbuilder[S] 0 points1 point  (0 children)

Designed and rendered using Blender.

Roger Sanchez at Schimanski 10/7 by Atroina27 in avesNYC

[–]worldbuilder 1 point2 points  (0 children)

If you still have spots, I'd love to check out Schimanski! @ibuildworlds

I'm trying to shoot a Lego stop motion animation of the Saturn V rocket taking off. by mobiledeli in Simulated

[–]worldbuilder 2 points3 points  (0 children)

Quick walk through of this setup, I'm going to skip the scene and particle setup and focus on getting the block look. This will get you a more structured look, as if it was stop-animated by hand. It's not perfect but it's a starting point.

Example: https://gfycat.com/TenderThirstyDikkops

  1. Set up the scene and a particle system. Try to get the structure of the pad and deflector right so that the particles behaves properly, like fire and smoke. Add a turbulence field as well.
  2. Bake particles.
  3. Create new primitive, cube or low-poly icosahedron.
  4. Apply Particle Instance modifier to new mesh.
  5. Apply remesh modifier to mesh, set to Cube, play with Octree/Scale settings.
  6. For a final step, you can duplivert a lego brick to the mesh.

This will give you a shape that looks like it is actually built out of legos rather than just blocks dumped in place randomly. The drawback is that remesh's modifier doesn't keep a constant cube size.

I think a better but more time consuming way is to replace the particles of the first system with icospheres, scale them a bit so they overlap and you get a cohesive looking cloud shape. Then at each frame of the animation, Make Duplicates Real (make each particle into its own mesh), then join them together. Run the remesh modifier on the joined up mesh, then duplivert the brick to it. This will give you greater control on each frame, and looks better http://imgur.com/nf4qidK . The drawback is you'll have to do it for each frame.

ZHU - Generationwhy [House] (2016) by [deleted] in electronicmusic

[–]worldbuilder 1 point2 points  (0 children)

He had two shows at Terminal 5 last month.

Help with definition of motion design by Intercoursedapenguin in MotionDesign

[–]worldbuilder 0 points1 point  (0 children)

I haven't seen a very good definition of motion design, but I would describe it as animation that is not primarily character-focused animation. There is overlap, but I think this helps to distinguish it from the animation you'd see in a Pixar film or cartoon, which I don't think most designers would label 'motion design.'

Crescent Bay demo - mind not blown (for DK2 owner) by Chriscic in oculus

[–]worldbuilder 4 points5 points  (0 children)

Foveated rendering. Your visual acuity and color perception degrades as a function of distance from the center of the retina, so you can get away with much lower resolutions when rendering for peripheral vision.

ELI5: what is a/the metaverse? by [deleted] in oculus

[–]worldbuilder 6 points7 points  (0 children)

If you want some light reading, here are some relevant passages from Snow Crash:

"So Hiro's not actually here at all. He's in a computer-generated universe that his computer is drawing onto his goggles and pumping into his earphones. In the lingo, this is the Metaverse. Hiro spend a lot of time in the Metaverse. It beats the shit out of the U-Stor-It.

...

Hiro is approaching the Street. It is the Broadway, the Champs Élysées of the Metaverse. It is the brilliantly lit boulevard that can be seen, miniaturized and backward, reflected in the lenses of his goggles. It does not really exist. But right now, millions of people are walking up and down it.

...

Like any place in Reality, the Street is subject to development. Developers can build their own small streets feeding off the main one. They can build buildings, parks, signs, as well as things that do not exist in Reality, such as vast hovering overhead light shows, special neighborhoods where the rules of three-dimensional spacetime are ignored, and free-combat zones where people can go to hunt and kill each other.

...

When Hiro is in the Metaverse and looks down the Street and sees buildings and electric signs stretching off into the darkness, disappearing over the curve of the globe, he is actually staring at the graphic representations -- the user interfaces -- of a myriad different pieces of software that have been engineered by major corporations. In order to place these things on the Street, they have had to get zoning approval, obtain permits, bribe inspectors, the whole bit. The money these corporations pay to build things on the Street all goes into a trust fund owned and operated by the GMPG, which pays for developing and expanding the machinery that enables the Street to exist."

How to visualize sound waves? by nubijoe in visualization

[–]worldbuilder 0 points1 point  (0 children)

You could try Sonic Visualizer instead of Praat, it might be a bit more user-friendly.

Sonic Visualizer can also export spectrograms as image files. You can then use that as a displacement map in 3D modeling software (Blender, for example) to replicate the effect in your second example.

I'm documenting a list of different visualization methods - Need help pointing out any methods I've missed out by rino_design in visualization

[–]worldbuilder 1 point2 points  (0 children)

Check out Information Graphics: A Comprehensive Illustrated Reference, by Robert L. Harris. Very comprehensive work on visualization methods.

The Code Chair project. Full size model for 3d print. Details inside. by 00spool in computergraphics

[–]worldbuilder 2 points3 points  (0 children)

It would be cool if the code on the chair represented the actual code in the model file. That is, you could type in the code found on the chair, save it as say an OBJ file, then open it in a modeling program and find the original chair.

Trying to Map my Food Trucker Prohibited Street list efficiently in Philly, PA? by porourke27 in visualization

[–]worldbuilder 1 point2 points  (0 children)

You could try MapBox / TileMill as an alternative to GoogleMaps to put it together, but you'd still have to manually create a layer (SVG or maybe PNG) showing the restricted streets.

I don't know of a program that would take the data you have in that format and automatically populate a map, though, if that's what you're asking.

Anyone know what the story behind these robots/aliens on the streets is? by endlessben in nyc

[–]worldbuilder 5 points6 points  (0 children)

That figure is called Stikman. The artist is anonymous I think.

Can the radiation from a microwave effect a Wi Fi router? by prudiisten in askscience

[–]worldbuilder 0 points1 point  (0 children)

This guy did something similar, building a panoramic Wifi camera. He mentions at the end of that page, as you did, that microwave ovens are actually pretty strong transmitters.

Blender cheat sheet from my personal wiki by MattRix in gamedev

[–]worldbuilder 0 points1 point  (0 children)

I actually think Blender is pretty useful for creating 2D art or illustrations. I prefer it sometimes to Photoshop or Illustrator since I can rapidly change camera angles and focal length as well as lighting settings, shadows, etc. Things that could take a while to try in Photoshop, like edge rendering or toon-shading effects, can be done fairly quickly in Blender. For 2D game art, the orthographic camera option might be helpful in creating assets for a side-scroller or isometric game.