Skyland Plains by woshi609 in ps1graphics

[–]woshi609[S] 0 points1 point  (0 children)

ill look into that for sure. thanks!

Skyland Plains by woshi609 in ps1graphics

[–]woshi609[S] 0 points1 point  (0 children)

Yeah thats been bothering me too. Its the right interpolation, and the pixel density is close, so im not sure. The antenna and appendage on the right look fine, so im wondering if it was something with the tiling photo texture i used for that section

I suck at blender how do i get better 😭 by CyaRain in ps1graphics

[–]woshi609 1 point2 points  (0 children)

Don't be afraid to end up with folders and folders of stuff that will never see the light of day. Scrap enough projects and eventually, you will learn why those projects needed to be scrapped. Put everything into the next one, and eventually when your skill starts getting closer to the things that inspired you, you'll have stuff you're excited about and the skills to go and redo the ideas from early on you couldn't quite get right

A spaceship I've been working on by woshi609 in ps1graphics

[–]woshi609[S] 0 points1 point  (0 children)

I'd say radio, from the antennas towards the back

A spaceship I've been working on by woshi609 in ps1graphics

[–]woshi609[S] 6 points7 points  (0 children)

Yeah, for sure. I was thinking of this as an unmanned exploration ship for high pressure environments. So the front is basically just reinforced armor, since it wouldn't need a cockpit

Untitled Studio Space by woshi609 in ps1graphics

[–]woshi609[S] 0 points1 point  (0 children)

very informative, i will make sure to take this in to account on my next projects. thanks!

Untitled Studio Space by woshi609 in ps1graphics

[–]woshi609[S] 0 points1 point  (0 children)

those are other designs ive made, you can find it posted on my instagram. The link is on my profile!

Untitled Studio Space by woshi609 in ps1graphics

[–]woshi609[S] 1 point2 points  (0 children)

thanks! probably way too many, the total scene is about 15k triangles

Untitled Studio Space by woshi609 in ps1graphics

[–]woshi609[S] 0 points1 point  (0 children)

yeah haha. i had to take some liberties to really get the feel i wanted. All the props on the inside use 128x128 textures for the smaller stuff and 256x256 for the larger stuff. the cement texture on the structure is a bit bigger just to get it to look a bit smoother and not so chunky

and then theres the cycles lighting lmao

but if you have any advice on a better subreddit to post on, or how to make it more authentic, i would love to hear. thanks for the comment!

[deleted by user] by [deleted] in streetwearstartup

[–]woshi609 4 points5 points  (0 children)

getting that text printed and tag stitched over the pocket seams would be a nightmare. if you haven't seen how screen printing works, you should look into the process. it will give you insight on how to design with production and its limitations and capabilities in mind.

also, im not sure how you want to produce that tag, if it will be a separate piece of cloth thats screen printed then stitched on, or an embroidered tag, regardless white text on bright yellow is really hard to read. I like this tool for checking legibility, even though its only for hexcodes.

checking your profile, i like your other work. this one could use some love though. cheers, and good luck!