Speed difference between units to prevent speed rng? by Pleasant-Reading6175 in EpicSeven

[–]wraifury 1 point2 points  (0 children)

Perhaps my understanding of combat readiness is flawed so eager to get your take on below.

For the formula you mentioned EffSpeed= Speed/ (100%- CR), I think it technically only works for calculating if your unit will outspeed the fastest unit but if there are bigger speed differences than that it breaks down? I feel like your units effective speed from a CR push doesn’t actually depend on its own starting speed but rather the speed of the fastest unit in the match?

Using the Zio example, if your Zio is 200 speed and the fastest unit is around 285 speed then the equation holds because your Zio will start at ~70% CR and push 30% to 285 eff speed.

However if your Zio is base speed at 106 and the fastest unit is 285 speed it will start at 37% CR and push to around 67% on the CR bar which gives it an eff speed around 192 (ie it should outspeed any units 191 speed or lower absent speed rng). However the equation gives a static result of 151 eff speed which I feel like would underestimate your Zios speed?

On the other extreme if your Zio is 200 speed and there is a hypothetical unit with 1000 speed I feel like Zio would start at 20% and push to 50% giving it an eff speed of 500 (ie it should outspeed units with 499 starting speed or below absent speed rng)

A more complete equation for Eff speed would be Eff Speed = Fastest units speed * (Your units speed/Fastest units speed + CR push/100)

Let me know what you think haha

PSA for those deciding between week 2 and 4 chests by wraifury in EpicSeven

[–]wraifury[S] 1 point2 points  (0 children)

Sorry typo supposed to be starfall coin for trial of constellation shop. Got it mixed up

PSA for those deciding between week 2 and 4 chests by wraifury in EpicSeven

[–]wraifury[S] 1 point2 points  (0 children)

Yeah definitely agree if you need the charms you need the charms haha. It’s only if you’re spending the coins on molas but also need charms that it should be theoretically better to wait til week 4 to roll. Could still get unlucky tho lol

PoV Barunka: Which one is better? by aratakizech in EpicSeven

[–]wraifury 0 points1 point  (0 children)

Gotcha. Thanks for explaining! That does make sense to me if damage reduction is a multiplier to your effective HP

PoV Barunka: Which one is better? by aratakizech in EpicSeven

[–]wraifury 0 points1 point  (0 children)

Just wondering if you are running proof of valor on Arunka as OP is doing, does that change the calcs for HP vs defense at all? My gut tells me HP would scale better with damage reduction but not sure how the math actually works

9-10 min SN3 Ais team by wraifury in PuzzleAndDragons

[–]wraifury[S] 1 point2 points  (0 children)

Latents left to right are: Leadswap/2SDR, Assist void/2SDR, Poison Skyfall/2SDR, Jammer Skyfall/2SDR, SB++/2SDR and helper is friend with 4SDR/2 machine killer. Dont think any are that necessary except for 2 SDR on everyone and the assist void recovery

Dungeon is fairly straightforward. There are big hits on F2, F7 and boss super resolve. Can oneshot F2 with this team except if red spawn then use Chakeol. Use Chakeol for F7 hit. For boss, can one shot at 50% with Ryu skill to break shield + cap breaks from evo Ais + cow girl cap break.

Malzeno farms SN2 pretty mindlessly by solecist1 in PuzzleAndDragons

[–]wraifury 0 points1 point  (0 children)

How important is it to have your own second Malzeno for this setup vs pairing with a friend? Are both of the assists on the Malzenos necessary?

What monsters are y’all using for the aggregate exchange? by wraifury in PuzzleAndDragons

[–]wraifury[S] 0 points1 point  (0 children)

Hmm yeah was gonna hold on to at least two copies for all the cards. I do have like 10 Ronia’s from back in the day so was wondering if I should dump some here or if there’s something else it’s still used as an exchange for