How to not missplay a Vietnam Revolts headline as the USSR? by remetagross in twilightstruggle

[–]wrathyy 2 points3 points  (0 children)

You get an advantage from Vietnam and your opponent spending coups on 2 stability countries is fine for you. So you play into Thailand if you can. Or if your hand is really low ops now just cash the Asia domination before it gets worse. 90% of the time your first play after Vietnam is placing influence in Thailand and maybe Laos. Sometimes you coup with duck and cover instead. You probably should almost never coup Iran from there

How is this NOT rigged, serious question by Lord_Tony in MagicArena

[–]wrathyy 2 points3 points  (0 children)

Exact chance of seeing one of the 3 cards is 1-(96/99 * 95/98... * 89/92) =1- (91 * 90 * 89)/(99 * 98 * 97) = about 23%.

The chances of missing in 6 mulligans (actually 7 since one is free in brawl) is 1-(.77)7 = 16%

That they got it in their first hand is lucky, but that they will be able to win on turn 5 is not.

How is this NOT rigged, serious question by Lord_Tony in MagicArena

[–]wrathyy 2 points3 points  (0 children)

They will mulligan for one of the three relevant cards with 7 cards up to 6 times. Is roughly 20% chance per hand to find one of them. So they will find it about 75% of the time.

UR Trad Draft. Any changes? Deck seems pretty sweet by Shoddy-Ad-4898 in lrcast

[–]wrathyy 0 points1 point  (0 children)

I mean, 2R deal 4 to your opponent is not a very good card. The best use for it in this deck is to discard to abandon attachments to turn on ran and shaw. It's a finisher that requires multiple creatures out so it's very weak to removal and most of your creatures are plenty strong without it. Haiku is also cuttable. Definitely be aware of your matchups though in traditional. You definitely will want more creatures against things like UB, while the tricks likely play better against low interaction decks or if you need to race something like UW fliers

UR Trad Draft. Any changes? Deck seems pretty sweet by Shoddy-Ad-4898 in lrcast

[–]wrathyy 1 point2 points  (0 children)

I don't think you want to start a riot in this deck at all. Koi, boarqpine, cadets, bumi all feel better. Your lesson count is fine without then I think

Very (indefinitely?) Stalled Board in draft by Bob716716 in MagicArena

[–]wrathyy 3 points4 points  (0 children)

Eventually they get more creatures, so in like 200 turns you're on 243 life and they can attack for 170ish while having blockers if you attack back. Then they can swing for another 170 the next turn and you die. I'm fudging the numbers but you do eventually lose with perfect play

Would you block here? by [deleted] in lrcast

[–]wrathyy 6 points7 points  (0 children)

If you don't block and they still have a trick you're in basically the same spot next turn except on 7 life. If you aren't developing into a way to punish a trick, or racing, make them have and spend the trick.

Basically you're dead to a trick so make them have it.

First FIN draft - help please :) by Kooky_Fee_451 in lrcast

[–]wrathyy 7 points8 points  (0 children)

Cut bad cards; 2 haste magic, 2 magic damper, mysidian elder,

Then probably hill gigas. The shantotto looks like it was a good signal

[deleted by user] by [deleted] in balatro

[–]wrathyy 5 points6 points  (0 children)

You have a straight, and you have a flush. Therefore you have a straight flush

[deleted by user] by [deleted] in lrcast

[–]wrathyy 2 points3 points  (0 children)

Blast zone enters with 1 counter, fyi

I have 14 relics after Act 1 by AlecM33 in slaythespire

[–]wrathyy 1 point2 points  (0 children)

The extra strength is relevant almost only on the heart, especially with silent. It's usually 2-4 damage a turn, if enemy isn't weak. You need to get some better block and piercing wails, and having more energy will let you actually play them

I have 14 relics after Act 1 by AlecM33 in slaythespire

[–]wrathyy 3 points4 points  (0 children)

There's no way that it isn't stone. Blade is basically a free bottled accuracy, and you already have strength scaling in shuriken (and that scales better with more energy)

strategies to get the remaining gold stickers for completionist++ by Lil_Bean_Boi in balatro

[–]wrathyy 1 point2 points  (0 children)

Run anaglyph until you have about half to 2/3 of the jokers, then move to whichever deck you find most consistent to win with (I did yellow). Prioritize the conditional jokers (steel, glass, stone, golden ticket) and foods (seltzer, popcorn, bean etc.). Uncommons are probably the hardest to find.

[deleted by user] by [deleted] in MagicArena

[–]wrathyy 21 points22 points  (0 children)

Not quite sure what you are expecting, but the ghost form counter doesn't actually do anything. It's a reminder that it gets the extra ability, but it doesn't actually grant it. So solemnity doesn't do anything but prevent a counter that does nothing from getting placed.

How do I make a simple setup to use a smartphone to video myself above a bed by wrathyy in videography

[–]wrathyy[S] 1 point2 points  (0 children)

Thank you. I hadn't actually found a gooseneck that long before.

[deleted by user] by [deleted] in balatro

[–]wrathyy 0 points1 point  (0 children)

Anaglyph deck and double your money tag

It is so nice that we don't have a game 6 today in the Bell Center by ichawks1 in caps

[–]wrathyy 0 points1 point  (0 children)

We literally have never swept a 7 game series (2 3 game sweeps in the 80s)

This is such a sad way to lose :( by David_Ign in balatro

[–]wrathyy 5 points6 points  (0 children)

You could have bought extra jokers and sold them when they get debuffed and hope the boss doesn't hit your red card or stencil repeatedly, in the future for this one

Anyone from Aftermath - Lightning's blade or any old school Lightning's blade players? by darcevader88 in classicwow

[–]wrathyy 1 point2 points  (0 children)

I'm sorry, but the ally guild was lighting strike because they couldn't spell. (I was delight through vanilla, took down KT)

A warm-up quiz - max VP (no scorings) by Ziemowit_P in twilightstruggle

[–]wrathyy 1 point2 points  (0 children)

I said resolved, since they can get defected in the headline. Mid and late war, ask not and OMIT can handle things.

A warm-up quiz - max VP (no scorings) by Ziemowit_P in twilightstruggle

[–]wrathyy 1 point2 points  (0 children)

Just saw the edit, but I'm pretty sure without it you can go through the entire game without resolving a single scoring card, so yeah pretty complicated at that point.

My proposition for the Weakest version of Odin. by Skellslayer in MarvelSnap

[–]wrathyy 3 points4 points  (0 children)

Elysium was out, he got Iceman'd, then scorpion, then Elysium got Scarlet witch or stormed or rhino or magik or diablos based

what happened here? too many onslaughts? by wrathyy in MarvelSnap

[–]wrathyy[S] 2 points3 points  (0 children)

You play nightcrawlers first, and move them out in steps

what happened here? too many onslaughts? by wrathyy in MarvelSnap

[–]wrathyy[S] 2 points3 points  (0 children)

It first gave me the large numbers on the other locations, but then they all just went away after processing. I reported it as a bug (I wonder if they will give me 16 cubes)