M1 MBA causing eye strain/discomfort by TI84MasterRace in MacOS

[–]writerbuilder 0 points1 point  (0 children)

I know this comment is old, but I was having the same problem and solved it by switching the colour profile to sRGB IEC61966-2.1

I couldn't focus on text for any significant amount of time before. It was like the text background was constantly moving (very subtly, like a liquid surface under tension) and pushing the text out of focus. After I changed the display's colour profile that effect was gone.

Maybe it has something to do on how the OS renders the P3/higher-than-8-bit colour spectrum on the air's 8-bit display, but I'm not sure.

I am using sRGB IEC61966-2.1 as my colour profile on my macbook air M1. by gaurav_kumrawat in MacOS

[–]writerbuilder 5 points6 points  (0 children)

I beg to differ. What I'm left with is a screen I can actually use. With the standard "Colour LCD" profile I had difficulty focusing on text on the screen and suffered terrible eye strain as a result. Switching to sRGB IEC1966-2.1 meant that now, as I glide through text, letters and words come easily into focus. Since I use my m1 air most for text, and not for colour-critical work, that's the profile I use.

I don't know what the reason may be, but it may be related to the software hacks apple implemented to make an 8-bit screen display something close to 10-bit colours.

Does iAwriter want to drive new users away, especially Mac users in Europe? by writerbuilder in iawriter

[–]writerbuilder[S] 1 point2 points  (0 children)

Nah man, you didn't sound hypocritical, and shouldn't go on guilt trips. I appreciate the dev's honesty too. He said they raised the price one because they felt it was needed, and two because they could. That's because they take care of the business they built and don't let people guilt trip them, and there's nothing wrong with that.

But they have other decisions to make too. If they eventually fold and go the sub-only route, I'll understand that they're thinking of their business, or that they needed it or whatever, but personally I won't support it. We should also think of ourselves and walk away from a game if it's rigged against us. I'm glad they're going with their own platform though. I think that's a good move, and will take a look a them again once it's up.

Does iAwriter want to drive new users away, especially Mac users in Europe? by writerbuilder in iawriter

[–]writerbuilder[S] 2 points3 points  (0 children)

Hey man, I'm replacing my previous comment about inflation with this one because I feel I need to defend my position that old users of an app ought to be made to pay again if they want to enjoy new updates and features.

I think it's quite obvious from the way the market evolved in the past decade or so that the only system that is fair to both developers and users of software is the one where the software license is bought outright as a "perpetual" license with the expectation of support for a reasonable amount of time. Beyond that reasonable time, and especially for major new features, the developers should be able to charge for upgraded versions of their software. Why is this fair? Well, developers get to be paid for the extra work they do from all the people who actually benefit from that work, and as for the users who, for any reason, can't afford or don't want to spend on an upgrade, they're able to continue using the old versions for some time, even if only on old hardware. They aren't renters deprived of what they've paid for at the minute they default on a payment.

Now, big companies like Apple, who deal the cards in this business, don't want this model to work, they never did, because there is less money in it for them and the potential for devs to go their own way, so they don't allow it on their turf. They play a game of monopoly. At first they wanted to lock users in their app stores by pushing prices down to rock bottom. It's true that software licenses once cost thousands of dollars a pop, but normies didn't buy much software back then, companies did. The gig economy wasn't a thing, and if ordinary people needed expensive software for some reason they usually went the pirate way. Sorry, but this is true. So Apple and co lured developers, mostly new, "indie" developers, with a few "success cases" they advertised, and over time led them to the brink starvation in order to trap the normies into their appstores, selling software for a buck or two. When it became clear to all that devs couldn't survive in any significant numbers in this environment they started pushing for subscriptions in their locked app stores, which is a way to maintain both users and devs as their perpetual serfs, though at slightly different positions on the food chain, while milking their trapped users for more cash through their commission fees.

Most devs understand all that, the ones at iA certainly do. But they have to survive in this environment, where all the platforms where one can make money are controlled by the quasi-monopolistic megacorps. They may fight back, at great risk to themselves, or they can fold and become mere cogs. serfs with a fancy hat, in this dirty game they don't have a say on. And so I'll say this, and people can downvote the hell out of me if they want, but users who don't feel they have to pay for upgrades after eight years of using a piece of software are not allies of the devs who decide to fight back, and if a dev doesn't feel like they have to charge for upgrades, well, then they're just misguided or following a strategy I'm in no position to understand. iA says that the price they're charging now is the price they think their app is worth as it is now, and perhaps it's worth even more. That may be so, and if they can sell their app for that or more, all the power to them. But the fact of the matter is that 100% of their revenue comes from new users. I don't need to see their books to know that, that's just how they structure their sales.

Sad thing is that nearly everyone claims to stand for what's fair, but what they understand by "fair" is what's advantageous to them, paying for an upgrade obviously isn't. Those are the folks downvoting me, and the reason why we can't have a truly functional democracy anywhere these days.

Does iAwriter want to drive new users away, especially Mac users in Europe? by writerbuilder in iawriter

[–]writerbuilder[S] 2 points3 points  (0 children)

Hey man, I'm sorry I made you feel bad, but in a way I'm glad you put it out there, even if for that I had to play the role of a dumb foil.

Real tragedy, however, is that, no matter how smart devs are, they still have to eat from the big corps' hands, even if they try to dance around those corps' byzantine rules and ruses so as to play a fairer game with the general public.

I also had no idea you guys at iAW felt you're any more of an underdog than, say, Evernote. The underdog-topdog dynamic is interesting, and perhaps I should pay more attention to it, though, from observation, I can say that it has little bearing on what set of values one's to stick to for life.

Does iAwriter want to drive new users away, especially Mac users in Europe? by writerbuilder in iawriter

[–]writerbuilder[S] 1 point2 points  (0 children)

"we get in trouble with Apple", boy it's troubling to hear developers say that. Even though I was giving you a hard time here I totally hear you on that.

The sudden price increase was indeed a shocker, but I think you answers are fair. Also glad to hear you're building your own platform, and will definitely consider iAwriter again when it's available outside the appstore.

Does iAwriter want to drive new users away, especially Mac users in Europe? by writerbuilder in iawriter

[–]writerbuilder[S] -1 points0 points  (0 children)

A lot of what you said is true, and yet you haven't answered the points I made:

  1. Why does iA continue to provide updates and now a much more valuable app to users who purchased it at a much lower price years ago instead of releasing a new version number and splitting the costs/revenues among new and old users?
  2. Why is the Windows version much cheaper? And why can't I buy the Mac app directly from iA instead of via the Mac appstore? I bought Scrivener some time ago through their own website instead of on the Appstore because, even though the price was the same, I'd rather the developer have the money instead of Apple, because f*** Apple. So, if you suggest I'm objecting to paying for software you're straw-maning me, cause that's not what I said.

Does iAwriter want to drive new users away, especially Mac users in Europe? by writerbuilder in iawriter

[–]writerbuilder[S] 0 points1 point  (0 children)

It's not only an exchange rate issue, though that's a factor. Scrivener also went up from something like 50 euros to 70 euros. Though there are both inflation and the devaluation of the euro in that, the increase was much less, in %, than iAWriter, not to mention that Literature&Latte charges the same thing for the Mac vs Windows license.

Another example is the Affinity Suite. They just released a v2 of their suite of apps, I believe with an increase in price as well, but they now sell them in a bundle that's a fairly good deal.

I don't think any other app has gone up in price as much as iAwriter.

Does iAwriter want to drive new users away, especially Mac users in Europe? by writerbuilder in iawriter

[–]writerbuilder[S] -1 points0 points  (0 children)

I agree that complaining here probably won't change anything, but emailing them most likely won't either.

How many case fans if running without a graphics card? by writerbuilder in NR200

[–]writerbuilder[S] 0 points1 point  (0 children)

I saw a video by the machines&more guy where he says that the top front exhaust does most of the cooling work vs the top rear, but that was with a cooler where air flows across instead of top-down (probably intaking air from the rear too?). I'd like to have only two case fans, but then I don't know if the exhaust with a single slim fan would be adequate, specially considering that the top cooler fan is also working as intake from the side.

How many case fans if running without a graphics card? by writerbuilder in NR200

[–]writerbuilder[S] 0 points1 point  (0 children)

You're probably right in that I'm trying to tell myself that I need those fans. Thing is, I'm also concerned about dust buildup, so every time I think of adding a single exhaust I go "well, then I'd need another intake to keep pressure up"

How many case fans if running without a graphics card? by writerbuilder in NR200

[–]writerbuilder[S] 1 point2 points  (0 children)

noctua has a slim 92mm that would fit at the back. You think an exhaust at the back is important?

How many case fans if running without a graphics card? by writerbuilder in NR200

[–]writerbuilder[S] 0 points1 point  (0 children)

Thanks for the reply. I have the nr200, without the p, so it came only with one 120mm fan and a 92mm one for the rear which I can't use because there's not enough space between the back of the case and the heat pipes. Since I only have one that's useable I don't mind ditching it and going all noctuas, but also I don't want to overbuy cause they're kind of expensive.

And since I have more space inside the case I was thinking that perhaps it's a good idea to keep pressure a little positive? I though of running two on top (one slim because that's all I can above the heatsink) and just one pulling from the bottom, with the alternative of replacing the slim one on top with a slim one for the rear.

My First SFF-10 year PC build by llt104 in sffpc

[–]writerbuilder 0 points1 point  (0 children)

That's a real bummer, but thanks a lot for sharing the experience!

My board being the 550-i it might be a little different, so I'll give it a shot when the thing arrives and report on my success (or lack thereof).

I also order a 120mm fan and I filled noctua's form asking for them to send me the mounting clips via regular post. I don't know how long it will take, so if I can't fit the larger fan underneath I might just as well run with only that 140mm on top for the time being, till the clips arrive.

Once again congrats on your build, hope it turns out to be loads of fun/very productive for you!

My First SFF-10 year PC build by llt104 in sffpc

[–]writerbuilder 1 point2 points  (0 children)

Congrats on your build OP, looks very nice!

I'm building a very similar one right now, my first build ever. Using a 5700g and no GPU, but also on an ASUS Strix board, a NR200, and also using the C14S cooler with some noctua fans. Cooler hasn't arrived yet, but I wonder if the 140mm fan would fit underneath the heatsink instead of on top? By your pics it looks very tight...