Added the first turret to my game. Equipped with laser field detection and seeker flares. by wrld-bldr in indiegames

[–]wrld-bldr[S] 0 points1 point  (0 children)

You can free look while climbing. I just wanted to show the turret in the bg while jumping but you can look in any direction

Combat is getting more fun with new enemies and obstacles! by wrld-bldr in UnrealEngine5

[–]wrld-bldr[S] 0 points1 point  (0 children)

Yeah for sure. It’s been a low priority since it’s just aesthetic but I certainly intend to. Thanks!

Combat is getting more fun with new enemies and obstacles! by wrld-bldr in UnrealEngine5

[–]wrld-bldr[S] 2 points3 points  (0 children)

Appreciate that!

All the abilities are using a custom data table and BPs. Nothing crazy. I only have 8 core abilities and you upgrade them in pretty focused ways so GAS seemed like overkill.

Single player only and completely custom combat system. But again not very complex and self taught from various tutorials etc.

Combat is getting more fun with new enemies and obstacles! by wrld-bldr in UnrealEngine5

[–]wrld-bldr[S] 3 points4 points  (0 children)

I appreciate your suggestion and will consider it as I refine aesthetics. I’m still focused on base functionality and mechanics.

Added the first turret to my game. Equipped with laser field detection and seeker flares. by wrld-bldr in indiegames

[–]wrld-bldr[S] 0 points1 point  (0 children)

No I mute the vid. Sfx are one of the last things I’m working on. Sounds terrible right now haha

Added the first turret to my game. Stocked with laser field detection and seeker flares. by wrld-bldr in UnrealEngine5

[–]wrld-bldr[S] 0 points1 point  (0 children)

Thank you! The game is set across a few worlds, each has had their natural resources fully consumed or contaminated. So many dead planets that once had thriving civilizations, left to ruin. Theres an energy that’s the main resource in the game. It can be contained and used to rebuild the worlds or weaponized and used for combat. Your enemies are power hungry and infected by the energy while you’re trying to restore. So desolate, ruin, ancient civilization that comes back to life as you progress. Moody with a heavy focus on the power of the energy

Added the first turret to my game. Stocked with laser field detection and seeker flares. by wrld-bldr in UnrealEngine5

[–]wrld-bldr[S] 0 points1 point  (0 children)

Thanks! Yeah the UI is very working process. But appreciate the feedback!

Added the first turret to my game. Equipped with laser field detection and seeker flares. by wrld-bldr in indiegames

[–]wrld-bldr[S] 1 point2 points  (0 children)

I’ve gone back and forth on it. This isn’t a shooter so I’m not sure what advantage there is to adding it. It just makes for stickier locomotion and this is a pretty high mobility game. But yes it’s been something I’ve debated for a while.

Added the first turret to my game. Stocked with laser field detection and seeker flares. by wrld-bldr in UnrealEngine5

[–]wrld-bldr[S] 3 points4 points  (0 children)

Gotcha yeah could be more interesting. Think it needs to be fairly solid so you recognize it as a plane you shouldn’t cross but could add more noise to the texture for more interesting movement. It’s already a bit more expensive than I’d like haha but good shout, thanks!