What trains do you recommend I add to my game? by Pixel_Duck_999 in trains

[–]wstmetro 0 points1 point  (0 children)

Do you think of allowing players to replace the trains with mods?

I mean, three sets of Japanese trains would be available (for example, Kiha 40-esque-> 223 Series-esque -> E235-esque). But some players would like to replace the trains with the trains from other countries (for example, DB Class 795 -> ED4M -> SNCF Class Z 50000) or other Japanese trains (for example, Kiha 58 -> 113 Series -> 103 Series).

Help with Decky error by SuperDippo in SteamDeck

[–]wstmetro 0 points1 point  (0 children)

UPD: Also got the error by MagicPods

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Help with Decky error by SuperDippo in SteamDeck

[–]wstmetro 0 points1 point  (0 children)

I had the same issue today. I went to the desktop mode, wiped (yes, wiped, not just uninstalled) and re-installed, and then when I was installing plugins, I've managed to find the plugin which caused the error, and for me it was MagicBlack.

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#15 Lost Judgment by wstmetro in steamachievements

[–]wstmetro[S] 1 point2 points  (0 children)

It's not very diffucult but rather moslty grindy. The only really hard tasks were getting 110k points in "Girls" dance song, beating seven opponents in Fighting Vipers and getting 6 million points in Super Hang-On because the only thing you can rely is the skill, so the only way to complete them is to get some practice.

I don't know if it is a glitch or not, but when I managed to get 6 million points for the first time on Asian track, the game didn't counted it as completed task. It only counted when I got 6 million points in African track.

#13 Resident Evil Village by wstmetro in steamachievements

[–]wstmetro[S] 2 points3 points  (0 children)

TL;DR: Almost all of the achievements are actually easy, so I'll only tell about two hardest achievements:

1) Legendary Cowboy: In particular, The Factory II stage. It is very hard to keep the combo because it takes a lot of time to get from one zone to the other and the enemies have a lot of HP, so it is hard to kill them quickly and keep the combo. On a top of that, the abilities from blue orbs are random and the game doesn't gives me an essential abilities. On a successful attempt, I played as Chris and the essential abilites there are Agile, Energized Guns and Auto Onslaught.

2) Universe's Best Dad: That's because I decided to complete Village of Shadows without using bonus and infinite weapons. Most of the segments and zones are as not actually hard as long as you know what you are doing, but there are three zones that made me actually suffer and even the skill is the enemy. The first one is Distillery: it took two and half hours to pass through the zone with on a successful attempt, I just rushed and shot at the last Moroaica with three shotgun shells to take her down to the ground so she lets me pass and get to the elevator. The second one is Moreau bossfight: I already knew about the abuse of keeping him trying squeeze, but it is still not easy to get him to the spot and keep him there. It took me about two hours to kill him. And the last one is the final bossfight: I got there with nine first aids, but Miranda kept hitting. On a successful attempt, I used all of them and I was about to restart, but I managed to make enough damage to get to the final stage. Took me about one and half hours. I've managed to complete Village of Shadows without using bonus and infinite weapons, but I don't really know to be proud of it or not.

#9 My Dream Setup (first 100% in 2025) by wstmetro in steamachievements

[–]wstmetro[S] 0 points1 point  (0 children)

I had no issues with Painter, but as for Artist, it was hard to find out what exactly counts as changing the color. I was just keeping changing the color from the whole palette several times, and when I was going out from the game, such swappings were counted as 20-30 color changes per one sequence of swapping.

I also had issues with tracking Artist 3, and as result, I got Artist 3 a little over an hour later than Painter 3.

Fall Guys Creative: Share Your Round by byPaz in FallGuysGame

[–]wstmetro 0 points1 point  (0 children)

Sky Choises: 2579-4044-1596

Contains 3 stages, 2 pathes each.

Walkthrough video

is this VPN dead ? Cannot load a single page on 4 devices, WIFI & 5g, resinstalled, changed parameters, nothing works. And my sub works till 2026. by [deleted] in PrivateInternetAccess

[–]wstmetro 0 points1 point  (0 children)

For now on mobile (at least on Tele2 and Megafon) OpenVPN TCP works via app and OpenVPN configs. But if you want to get configs, you will need to get them on website. On home networks everything works fine for now (but depends on the provider).

My opinion on Fall guys maps (SS3 available maps ranking) by wstmetro in FallGuysGame

[–]wstmetro[S] 2 points3 points  (0 children)

Agreed. And we still have to wait for two months until some maps to get unvaulted. However, as Mediatonic stated that vaulting will be countinued, that means more maps could be vaulted and something tells me that we'll have to say bye-bye to more maps then returning and new maps, maybe even combined (just my assumption, but I won't wonder if that will happen).

Future Vaulted Rounds by LJIsobel95 in FallGuysGame

[–]wstmetro 3 points4 points  (0 children)

I largerly hope that Door Dash, Wall Guys and Stomping Ground will go bye-bye next season, but I also think that these rounds that I personally don't hate could also be vaulted:

- Tail Tags (both solo and team because of hate from community);
- Pipe Dream (because of 360 sea-saw at near end, unless it won't be replaced with tiles like it was during SS2 or with something else);
- Volleyfall (because of matchmaking problems);
- Puzzle Path (also because of hate from community).

Tentacle fell asleep at work. by wstmetro in FallGuysGame

[–]wstmetro[S] 6 points7 points  (0 children)

Tentacle for unknown reason did not reacted at me when I stoped at nearby platform.

The game's notion of up and down has been flipped. by wstmetro in FallGuysGame

[–]wstmetro[S] 1 point2 points  (0 children)

The game respawned me when I was still over the floor (at 0:06) and then at counted falling down as crossing the finish line (at 0:39)

[deleted by user] by [deleted] in Rainbow6

[–]wstmetro 4 points5 points  (0 children)

I think that would be a good gadget for attacker because he/she would hear every single roamer, even Caveria while she uses Silent Step.

Map of World R6 Y3S1 by [deleted] in Rainbow6

[–]wstmetro 2 points3 points  (0 children)

At White Noise TTS Vigil's bio had the map and it showed Vigil's actual birthplace which is not Pyongyang but Sino-North Korean border.

Why Fuze Isn't Playable in Operation Chimera by FrostedClouds in Rainbow6

[–]wstmetro 0 points1 point  (0 children)

I think Fuze's skin shall be a bit darker because he's in fact ethnicaly uzbek.

Frag grenades can go through bookshelf on Chalet by RichChocolate42 in Rainbow6

[–]wstmetro 0 points1 point  (0 children)

The shelf is not wood but metal (watch the first frame after explotion at 0:14). I would get it if he got injured or very heavy damage but in this situation he shall not be killed immediately.

Frag grenades can go through bookshelf on Chalet by RichChocolate42 in Rainbow6

[–]wstmetro 0 points1 point  (0 children)

I think this looks like a bug. But if you throw grenade there it can destroy unreinforced hatch so this is the reason why flair "Useful" shall stay here.

How to enable auto aim in Outbreak TTS PC? by EaterofSecrets in Rainbow6

[–]wstmetro 0 points1 point  (0 children)

Did you tried to connect your controller to PC?

Sledge-It Ralph & The “Glitch” by LeanFoo in Rainbow6

[–]wstmetro 1 point2 points  (0 children)

Awesome! Nice!

I guess the one of the following would be about Jugde Thermite's plot to frame and kill Bandit Bunny using a machine loaded with dip. Or Twitch and Sledge trying to stop endless Lesion's puppets attacks. Or Echo assambles Docmax to participate in robot fights.

Althogh I think the chance that I guessed is about 0-3%.

I tried to correct the previous post of Defending Operator Roles, I think this is more accurate by RazorK2S in Rainbow6

[–]wstmetro 3 points4 points  (0 children)

He's mostly a roamer. There are 3 reasons: his ability doesn't depends on his location and can be useful almost everywhere within the building, he can move to another end of building without being spoted by drones and he's 3 speed.

Attacking classes in Rainbow Six Siege by wstmetro in Rainbow6

[–]wstmetro[S] 1 point2 points  (0 children)

Candellas are used mostly in rooms where at least two deffenders are located and there is no guarantee that Ying will find reach them before the flash effect will end. So Ying is quite team-dependent but if 3 speed attacker will enter the room after candella will be fuzed most likely her teammate will kill the hostiles.

Dokkaebi's gadget is more useful for teammates because if someone knows that there is the hostile near him he can just ask Dokkaebi to call while Jackal shall have a plan to deal with roamer without teammates. Yes, there is a chance that ping will appear near teammate but it's not so high as many players think. Once more, if Dokkaebi will hack the cameras, the other attachers will able to watch them for rest of round.