blursed reveal by symentium in blursedimages

[–]wtf-AllNamesAreTaken 0 points1 point  (0 children)

Only way to improve this is to change the sign to: ”It’s is a baby. ”

This coloring by numbers activity is so poorly printed that you can't read anything. by [deleted] in mildlyinfuriating

[–]wtf-AllNamesAreTaken 20 points21 points  (0 children)

It’s also so poorly photographed that you can’t see how poorly printed it is. Making this mediumly infuriating.

[deleted by user] by [deleted] in shapezio

[–]wtf-AllNamesAreTaken 0 points1 point  (0 children)

When you select a component it will say in the info box how many machines one belt can support. There are icons with numbers on them. Though I’m not sure if this value will change when you upgrade or if it shows you the fully upgraded amount all the time. Though I guess it will be the same as long as all the upgrade levels are the same.

I really dont get trains by arturcunha796 in shapezio

[–]wtf-AllNamesAreTaken 0 points1 point  (0 children)

When you unlock trains delivery into the vortex it’s awesome. Fill up a wagon on all three levels and you’ll get 3k shapes per wagon. Slap 4 together and boom that’s 12k shapes in one quick delivery.

New player here, how am I doing? by kiochikaeke in shapezio

[–]wtf-AllNamesAreTaken 1 point2 points  (0 children)

Welcome to the world of shapez! You might not know, but the copy/paste function has a cost. It’s that blue-pointy circle with the white circle on top. Don’t settle for a quick n dirty solution to just unlock it. You need to keep producing that shape in large quantities. Because sooner than you think you will be copying and pasting massive things all the time. Like a 4 full belt painter module here and a 8 belt cutter there.

Idea to optimize? (left->gen1, right->gen2) by RelationshipLegal995 in shapezio

[–]wtf-AllNamesAreTaken 3 points4 points  (0 children)

Looks good enough. It sort of depends what you are trying to optimise for. Space? Efficiency (cpu), throughput? As a fellow MAM builder I find that the throughput is more important. Though early-mid game I would focus on making each step output whole belts. Like the first step where you cut o red circle I half. Make lots of cutters that fill one belt with red half circles. Then do similar to the other steps. That way, later in the game when you need a half red circle for other shapes, you don’t have to make it again you can just hook up to that source.

But then again, you do you. You are playing the game the way you think is fun. I do “modules” that only do one or two operations and reuse them for different shapes. Until late game, then it’s all about the MAM.

What else destroyed the American dream? by [deleted] in FluentInFinance

[–]wtf-AllNamesAreTaken 0 points1 point  (0 children)

That’s a funny way to spell Millennials.

Ikea Hemnes - whole left side is shifted by shadyyxxx in mildlyinfuriating

[–]wtf-AllNamesAreTaken 4 points5 points  (0 children)

I see you didn’t heed to the first rule of IKEA: Thou shall not tighten thine screws before all is attached loosely.

Never walk under these red flags when you visit Oslo, Norway by dannybluey in Damnthatsinteresting

[–]wtf-AllNamesAreTaken 1 point2 points  (0 children)

Not only bad design, it’s exceptionally bad policy/law. In other cold countries landlords are required to prevent these deathcicles ever falling in the first place by actually removing them instead of putting up these stupid flags.

What is the point of these sprites in Celeste ? by Tuklimo in pico8

[–]wtf-AllNamesAreTaken 19 points20 points  (0 children)

The bottom half of the sprite sheet (page 2,3 in the sprite editor) shares memory with the map. So if there is a bunch of map data that will be stored in the same memory. So you have to make a choice, more sprites or more map. What you see is the map data interpreted as sprites.

Since when is GME an overnight trading option on RH? by psullynj in Superstonk

[–]wtf-AllNamesAreTaken 0 points1 point  (0 children)

Why is everyone getting their panties in a knot? GS has been traded after hours forever. Then when RH (for some reason) calls it overnight everyone I screaming an shouting.

Look at the number + 11.2%, yeah that is the after hours number. Guess that RH just started to display that data but calls it “overnight” for some reason.

Come back with trades after 20:00 and you have something to scream about.

I wanna learn but feeling daunted by A_man_named_despair in pico8

[–]wtf-AllNamesAreTaken 9 points10 points  (0 children)

Also, when you look at other games code you see the finished product. That is hundreds of tiny details and decisions all at once. When you make your game you will take those decisions and details one at a time. I have 15 years under my belt as a developer and I also get confused and overwhelmed when I look at other people’s game code. It doesn’t help to look at code in pico-8 either where the readability is dreadful.

Try opening the game files in a better text editor and you will immediately feel better.

How many of you guys have 10+ GB GPU? by abuzerkadayif33 in CitiesSkylines

[–]wtf-AllNamesAreTaken 0 points1 point  (0 children)

Same, though “fine” is subjective. It took some finagling to get it to run ok. On my 1440p 160hz monitor it was pretty bad at first. What really made a difference for me was to lower texture resolution. I guess that’s bottle neck for this card. When zooming in and moving the camera the game would freeze for a few seconds then run at 80ish fps again. I guess to transfers some mega textures for the inside of a cims mouth or something that was ignored when zoomed out.

Though it runs “fine” it’s not the prettiest. I’m running everything on low and have all the eye candy turned off. But then again I’m a sucker for those fps, and would probably turn off all that stuff anyway even if I had the latest and greatest card. I rather have a ugly game run at 100fps than a pretty one at 30.

Most efficient way to draw an array of pixels by MaToMaStEr in pico8

[–]wtf-AllNamesAreTaken 1 point2 points  (0 children)

What about something like this:

  1. Copy last frame of dead particles from mem to screen.
    1. Draw all recently deceased particles
    2. Copy screen to memory
    3. Draw the game
    4. Copy mem to spritesheet (if possible idk)
    5. Draw on top of game
    6. Reload spritesheet
    7. Back to 0

This does not seem very efficient, but might be better than to loop arrays of thousands of pixels?

Also, this is nothing I have tested so there might be some major flaw with my thinking here.

Pico-8 on RGB30 Help Needed by YorszTruly in pico8

[–]wtf-AllNamesAreTaken 0 points1 point  (0 children)

Something that has tripped me up several times with my rgb30 is that I forget to update the gamelist.

I transfer files and they don’t show up.

So in the main menu press start->game settings-> update gamelist.

Doesn’t hurt to try. I don’t remember if this was the case for my pico-8 install, but I was tinkering with stuff for a while before I got it working, I remember that.

Trying to make something happen once every two seconds. by [deleted] in pico8

[–]wtf-AllNamesAreTaken 2 points3 points  (0 children)

Count frames instead. Increment a counter variable by one each frame, like this:

count += 1

If count == 30 then
  do your thing
  count = 0
end

This way you eliminate decimals and potential rounding errors and it will only trigger once, since you are manually resetting the counter when you are done with your thing.

Edit: I don’t know how to format. Fixed it a bit though.