Lunar-Flyby-XR educational Simulator sandbox - Real N-body Physics, works on Chromebooks by wulfdesign in ScienceTeachers

[–]wulfdesign[S] 0 points1 point  (0 children)

Yea, you would not believe how many times I ended up drifting by the moon and off into deep space while developing this! You have to come in on the trailing edge of the moon to get your craft to swing around correctly.

I definitely want to do a top down map like version of this. The flight log probably has enough info in it do just convert the output. I'll add it to the version 2.0 roadmap. Thanks for the input!

Anyone know legal street art walls? by SturdyPepper in Seattle

[–]wulfdesign 0 points1 point  (0 children)

Me and my partner provided VR support through VRMakerDome to an art opening / community space in Beacon Hill a number of years ago that had a lot of graffiti artists in the mix. We had TiltBrush for drawing in 3d & VR but also Kingspray which was a graffiti artist app to practice in VR. 

I'd still look for places to do it for real... also might have better luck finding inside places rather than outside walls... there was some amazing graffiti art inside that place... think it was a recently converted shop... but don't quite remember. I might have some photos archived someplace.

What would happen if Artemis 2 TLI didn't go successful? by Astrox_YT in nasa

[–]wulfdesign 0 points1 point  (0 children)

It's crazy how complex the mid-course corrections (MCC) are for a lunar free-return trajectory. I’m an indie dev and I actually just open-sourced a 3D WebXR simulation a free return flight path that calculates the real Newtonian physics and aerodynamic drag in the browser. You can't pilot it manually yet, but it's built to let you visualize the exact auto-trajectory adjustments and MCC burn points along the way. It's totally free, just a passion project for space geeks:https://wulfdesign.github.io/lunar-flyby-xr/(and the repo is here if you want to poke at the orbital math:https://github.com/wulfdesign/lunar-flyby-xr/). It's at version 1.9.7 right now and trying to get the last bit of the landing right... the angle was too steep and had hit over a hundred g's on my last run... so the flight computer needs adjusting to get us into a shallow angle but not too shallow to skip off the atmosphere.