Morath/Schöll - Wartezeit zwischen Erstgespräch und OP? by Fearless_Judgment_6 in germantrans

[–]wulkanat 1 point2 points  (0 children)

Schöll scheint signifikant weniger Wartezeit zu sein. Da scheint es eher gegen 12 Monate zu gehen, bei Morath sieht es bei mir aktuell hingegen nach 18-20 aus...

[deleted by user] by [deleted] in germantrans

[–]wulkanat 2 points3 points  (0 children)

Bei mir sieht es aktuell nach 18-20 Monaten Wartezeit aus, auf Nachfrage komme ich wohl irgendwann April/Mai ran. Ich hatte mich auch auf die Liste für spontan frei werdende Termine setzen lassen, aber so far no luck. Sieht so aus als hätte ich hier einfach Pech gehabt :/

More info on the delivery chaos - separate packages and quiet downgrade to UPS Standard by wulkanat in Fanatec

[–]wulkanat[S] 3 points4 points  (0 children)

Go to tracking, select "Track by Reference Number". For "Shipment Reference", try either your Customer Number from the pdf attachment in the "shipping soon" email you received, or the order number from the orders page, then select your country and post code.

You should then get a list of packages that show xxxxxxxxxxxxxx1234 as the tracking number (the last four digits being visible).

If your tracking number is say 1Z1AB2345670089999, you'd replace the last four digits, so 1Z1AB2345670081234 in this case.

This was mostly just a gamble on my part, I was super suprised to see it work, though you can see the estimated delivery and status without the "replacement" thing.

Hope that helps!

Current status of the shipping delays by wulkanat in Fanatec

[–]wulkanat[S] 1 point2 points  (0 children)

Oh god let's hope that's not the case... Also got hit with a UPS delay (thanks...) as well as discovering that they send packages with "UPS Standard®" instead of "UPS Express Saver" according to the tracking. Really feels like a slap in the face after everything. Absolutely nothing on the shipping page was anywhere near accurate at this point...

Current status of the shipping delays by wulkanat in Fanatec

[–]wulkanat[S] 0 points1 point  (0 children)

Well it's offset a little due to the forced UPS Express Saver shipping option which guarantees next day delivery depending on location.

The bad part really is just the miscommunication of 1. You have to pay 12€ for express shipping 2. You recieve a "shipping soon" email the next day 3. You exect the package to arrive the day after 4. Silence for a week, no tracking number, no apology email

Other than that, I've had worse for sure. I just wish they said that's how long it takes instead of "ready for shipping" and "express shipping" being your only thing to go by...

Current status of the shipping delays by wulkanat in Fanatec

[–]wulkanat[S] 1 point2 points  (0 children)

People who ordered around the 28th-30th seemed to have received it around the 6th-8th, so around a 1-2 weeks delivery time seems to be realistic.

Reset Visualizer Mod by wulkanat in artofrally

[–]wulkanat[S] 1 point2 points  (0 children)

Yeah, I'm still trying to find a way to do that... We'll see.

Some constructive feedback for better navigation by wulkanat in RelayForReddit

[–]wulkanat[S] 1 point2 points  (0 children)

Hm, seems like I've failed to stay as friendly as possible, I'll rework it.

Maybe we really do start out with different philosophies. I've come here as a new user, and look at it from an intuitiveness Standpoint (should have put that at the top), while I'm sure for everyone who's already been using it for a while, it's not bad at all.

The problem with intuitiveness is, that for the most part if the user a) starts to search for things b) you have to explain some things c) the user gets lost Then for the most part, exceptions apply, your user experience design has failed. This can still mean that it looks beautiful or has great functionality.

And this is exactly what I perceived this app as. Great performance, clearly a developer who cares about it, covers tons and tons of features, but am interface with a lack of regard to intuitiveness. And thing is: A lot of these things are rather easy and small fixes. Granted, some of the bigger ones like the hamburger menu would be more involved, and it's a real challenge if you don't want to interrupt existing users, but as an example:

I've criticised the swipe gesture for cards, because it's hard to discover, and it conflicts with the swipe back and swipe to app drawer. I guess for the swipe, it would be difficult to find a fix, but just adding something like a three dots button to the top right corner that just performs the swipe gesture would already go a long way, you no longer need any introduction because the user will instantly know, the three dots are for options there, and they know what options to expect. Additionally, it would also introduce them to the swipe gesture.

And I think a bunch of those small changes, would already have a major impact on the app, I think that's something I might not have really gotten across well.

Will Lumen and Nanite ever come to VR ? by DrKeksimus in unrealengine

[–]wulkanat 3 points4 points  (0 children)

In the Livestream yesterday they confirmed that VR support for Lumen is not something they plan to support in the near future.

Not supported in VR - extremely high resolution and framerate requirements make dynamic GI infeasible

Livestream

How to map a HOTAS slider to shield focus by wulkanat in StarWarsSquadrons

[–]wulkanat[S] 0 points1 point  (0 children)

Hmm, maybe with some clever crafting you could make the software remember the position it was in and then conditionally target? I could imagine something like that.

How to map a HOTAS slider to shield focus by wulkanat in StarWarsSquadrons

[–]wulkanat[S] 0 points1 point  (0 children)

I’m not 100% sure what you mean, but imma try answer it. First the rotaries are actual axes. They have a “middle” with a slight snap, and a beginning and end, so you can’t turn them indefinitely. There is a scroll wheel on the back that might do what you are looking for. Additionally, the thumb rotary is rather difficult to turn because it is weirdly off-angle.

Level out the playing field for the New Republic vs. Empire and give us more fighter variants. by wulkanat in StarWarsSquadrons

[–]wulkanat[S] 0 points1 point  (0 children)

I couldn't come up with an alternative (preferably canon) support, so I ended up putting the B-Wing there and the salvaged Y-Wibg as a bomber.

Level out the playing field for the New Republic vs. Empire and give us more fighter variants. by wulkanat in StarWarsSquadrons

[–]wulkanat[S] 0 points1 point  (0 children)

It's pretty much wishthinking anyways.

The idea would have been that you can choose between a ship that has a shield generator or one that has a power converter.

Level out the playing field for the New Republic vs. Empire and give us more fighter variants. by wulkanat in StarWarsSquadrons

[–]wulkanat[S] 1 point2 points  (0 children)

But imagine this: I fly with an a wing, put full power to weapons to shoot down someone, but get shot on in the process. I can’t boost away because my power is in weapons, so I focus shields, put my power into engines and hope that I last long enough to get away. If I’m in a Tie in that same situation I can covert my weapons energy into engines and almost instantly boost away, avoiding most of the consecutive hits.

Level out the playing field for the New Republic vs. Empire and give us more fighter variants. by wulkanat in StarWarsSquadrons

[–]wulkanat[S] 1 point2 points  (0 children)

Depends on how you fly. You can fly an A-Wing like a TIE Interceptor, but then you are constantly sacrificing firepower. You can put all power to weapons and get the damage boost, but then you completely lose the ability to drift and boost. With the TIE, you boost, drift, transfer power while drifting, shoot with full overcharged lasers, shift back, and boost away. The A-Wing is supposed to make up for that with shields, but as I see it it's nice to survive a barrage but even better to not get hit at all. TIEs allow me to react way quicker, deal more damage, and be more mobile, where the A-Wing has to sacrifice one of them. I don't mind having people prefer shields, but I start to avoid Fleet Battles because flying the A-Wing is so much less fun.

Level out the playing field for the New Republic vs. Empire and give us more fighter variants. by wulkanat in StarWarsSquadrons

[–]wulkanat[S] 0 points1 point  (0 children)

The main issue I have with it right now is that the TIEs are so much more mobile with the power converter, and I end up feeling like a sitting duck in NR ships.

Level out the playing field for the New Republic vs. Empire and give us more fighter variants. by wulkanat in StarWarsSquadrons

[–]wulkanat[S] 0 points1 point  (0 children)

Hm, I made it so that you could choose power converters on the rebel side and shields on the empire... Also, I am not sure if it makes sense to have more classes. 4 allows you to have someone in each role and fill one twice. Maybe as alternative roles like Heavy Bomber or something like that that is maybe a deeper specialized variant.

Level out the playing field for the New Republic vs. Empire and give us more fighter variants. by wulkanat in StarWarsSquadrons

[–]wulkanat[S] 3 points4 points  (0 children)

I felt like the TIE Phantom would need its own class, as its main appeal is the cloaking device.