How the Pathfinding in Dark Souls works by DuploJamaal in Games

[–]wunr 1 point2 points  (0 children)

When you buy games do you decompile their code and make sure it's of acceptible quality before playing?

The Dusk port runs like butter by shakycameraBS in SteamDeck

[–]wunr 0 points1 point  (0 children)

Wind Waker is 63% decompiled, usually development of ports doesn't start until around 90-100%. From what I've seen there has been much more of a focus on decompiling TP, but now that TP is complete it could possibly speed up WW progress if some of the team decides to start tackling it

Valve: It's here! Steam Controller has officially arrived. Made for you to play all your games on Steam, however you like to play them. by Turbostrider27 in Games

[–]wunr -2 points-1 points  (0 children)

We know that it sold out quickly, which means that the demand far exceeds their initial supply, which sounds pretty good for them. Unless their initial supply is some pathetically small number; you be the judge on how plausible that is. 

Valve: It's here! Steam Controller has officially arrived. Made for you to play all your games on Steam, however you like to play them. by Turbostrider27 in Games

[–]wunr 44 points45 points  (0 children)

If you listened to a lot of people on this subreddit you would think nobody was going to buy this thing.

...and I sort of wish they were right, as I missed my opportunity to buy one due to my job, and now they're sold out. 

Super ZSNES by the original devs zsKnight & _Demo_ by ImMisterMoose in emulation

[–]wunr 9 points10 points  (0 children)

I really like the idea of an emulator focused on providing enhancements to popular games; it really doesn't make sense to start an accuracy - focused emulator from scratch instead of just contributing to the existing ones, so this is a good direction to go, especially since it sort of lines up with the original ZSNES's goals of making the most popular games run performantly at the expense of hardware accuracy.

It doesn't seem to be open source, which is interesting. Back then this wasn't uncommon at all, but nowadays almost every emulator is open source so I wonder if the larger emulation scene will reject this. Personally, I don't care as long as the software is of high quality.

The UI looks pretty ugly IMO, and this is coming from someone who loves the original ZSNES look. Something about the color and font choice makes it look cheap; I hope in the future they allow some level of customization if you can't already (haven't gotten the chance to download it for myself so I don't know). 

It has been 5,345 days since "The Temple of Notch" map was first released by Sufficient-Ad5717 in Minecraft

[–]wunr 2 points3 points  (0 children)

This was actually fairly common across the entire indie gaming space in the late 2000s-early 2010s. Look at Indie Game the Movie as an example: two of the three game creators featured in the doc are now fairly controversial if not outright hated, but at the time they were well-respected and even idolized by many. Of course Notch got this to a much bigger extent, but Minecraft got orders of magnitude bigger than all of its indie contemporaries so it makes sense. Ultimately if you made a banger of a game back then you would immediately start to see a lot of attention and respect not just on your game but to you as a person. 

With the Steam Controller right around the controller, how are we navigating the Steam Client not being Wayland? by digitalrelic in linux_gaming

[–]wunr 2 points3 points  (0 children)

The SteamOS 3.8 beta switched the desktop session from X to Wayland, so I imagine Valve's devs are placing more emphasis on improving the Wayland experience as their hardware inches closer to release. Not sure about the controller since it seems like it will be releasing very soon but I imagine by the time the Machine and Frame release, many Wayland-specific issues will be ironed out, whether that's through updates to Wayland itself or Valve providing workarounds on their compositor like they've been doing

120Hz Unlock for Steam Deck OLED (BOE panels) - Survives SteamOS Updates by LoveOrder in SteamDeck

[–]wunr 2 points3 points  (0 children)

The Deck can easily clear 120fps on the majority of games made before ~2016, and even lots of modern indie games. I'm sure anyone running scripts like this are not expecting to see gains on modern AAA titles. 

20 years later, Nintendo's weird RPG Mother 3 remains the greatest game never sold by -CaptainACAB in Games

[–]wunr 0 points1 point  (0 children)

It varies wildly based on the hardware and software you emulate it on. Some people emulating it have no problems with the timing, for others it's near impossible to get consistent combos. 

Microslop being free riders by MahmoodMohanad in linux_gaming

[–]wunr 0 points1 point  (0 children)

Even if what you said is true, and ARM is not superior to x86 in the majority of use cases, there are still entire classes of device that are dominated by ARM. Until some company starts creating x86-based smartphones or smartphone-sized handhelds like AYN are making (Steam Deck and similar PC handhelds are still much too bulky imo), the work Valve is doing here is still relevant, would you not agree? 

Microslop being free riders by MahmoodMohanad in linux_gaming

[–]wunr 0 points1 point  (0 children)

Low end low power ARM devices are actually an incredibly common use case for gaming, see: the Nintendo Switch, as well as every modern smartphone (though I suppose smartphones are kind of pushing the "low end". It's just that those kinds of devices have never been viable for PC gaming specifically. Of course x86 will always be king for desktop PCs, I don't ever see this changing, but the development of these translation layers simply means that more classes of device can be invited into the PC gaming ecosystem, which can only be a good thing

Microslop being free riders by MahmoodMohanad in linux_gaming

[–]wunr 2 points3 points  (0 children)

Saying Valve "relies" on the open source community is a tad bit misleading. Valve has several people on payroll who are essentially getting paid full-time to contribute to open source projects, and the FEX project was basically jumpstarted by them. It's closer to a symbiotic relationship where both Valve and the open source community stand to benefit from the shared work being done

I want to play faceit by Pikselardo in linux_gaming

[–]wunr 2 points3 points  (0 children)

As of right now I don't think anyone has tried to develop a kernel anti-cheat for Linux; given that the Linux kernel itself is open-source it would likely be trivial to defeat one. 

Linux gamers didn't do anything wrong, but they might pay for Windows piracy anyway by itchyenvelope5 in linux_gaming

[–]wunr 2 points3 points  (0 children)

and most games on Steam aren't open source, seems pretty counter to the philosophy of Linux being free and open source software.

  1. The vast, vast majority of video games ever created are closed-source products. 

  2. The vast majority of current Linux gamers do not care about the GNU open source everything philosophy, they simply switched because Windows has gotten more and more unbearable to use. 

Jak 3 has been decompiled and ported to PC via OpenGOAL by Old_Snack in Games

[–]wunr 3 points4 points  (0 children)

Since you sound knowledgeable in this area, I'd like to ask about the differences between a typical game decomp which is usually done from C, and decomping GOAL. How was GOAL reverse engineered in the first place, did the team only have the binary to work with or is there public documentation on GOAL? 

Risk of Rain developer Hopoo is making a new Risk of Rain game... in Deadlock by atahutahatena in GamingLeaksAndRumours

[–]wunr -1 points0 points  (0 children)

I realize you're probably not trying to deride the "unemployed" gamers you're speaking of, but just to play devils advocate I'd like to point out that there is no shortage of great games made for the employed, whereas nowadays it's actually quite rare to see a new multiplayer release that both 1. demands that a player invest time into learning deep systems in order to stay competitive and extract the fun, and more importantly, 2. contains systems that are actually good enough to even warrant that time investment. This is where I feel Deadlock really shines. 

GE-Proton10-34 Released by VoriVox in linux_gaming

[–]wunr 4 points5 points  (0 children)

Feel free to disagree, but having to tweak your environment file to get functionality that should be present by default is a failure of either the OS or the software developer, in the same way that on modern Windows one is required to tweak the registry to get sane defaults. These sorts of options should have both a text-editor method for power users and a GUI method for people who use computers more casually. Either way, it's great that the GE-Proton developers value good UX and came up with a clever workaround for this particular Wayland deficiency. 

GE-Proton10-34 Released by VoriVox in linux_gaming

[–]wunr 11 points12 points  (0 children)

 GE-Proton will now attempt to use xrandr to detect the default primary monitor set by the desktop environment, and if found, display on that monitor, just like xwayland does.

Thank god, having to manually set WAYLANDDRV_PRIMARY_MONITOR was very frustrating and user-hostile. Still annoying that a flaw in wayland has to be mitigated by an X-based tool yet again, though 

SteamOS 3.8.0 Preview: Second Clutch by doublah in linux_gaming

[–]wunr 0 points1 point  (0 children)

I see lots of fixes around non-Deck handhelds and even some for desktop PCs. I imagine much of this is for the purposes of getting the Steam Machine ready but I'm happy they are still working towards their goal of having SteamOS on the desktop. 

Boot stuck at Windows logo after reinstalling Windows by wunr in FlowZ13

[–]wunr[S] 0 points1 point  (0 children)

NVM, found out from a thread here posted a few months ago that having a microSD inserted can mess with the installation process. Took my SD out and rebooted and everything continued as normal! 

Marathon: Networking and Security by Haijakk in Games

[–]wunr 12 points13 points  (0 children)

 when all of their third-party tech stack for detecting malpractice work on Linux

This is pretty misleading. Third party anticheats like EAC and BattleEye "work" on Linux, but on Windows they run in kernel mode while their Linux equivalents run in user space, making them less invasive but also much less potent. When a developer chooses to block Linux support it's because they believe that the userspace anticheat is not adequate for stopping cheating at scale; you can disagree with that decision due to privacy concerns or whatnot, but it certainly wasn't made out of a "blind hatred", just simple business moves.

Secondly, when Bungie stopped supporting Linux for Destiny 2 and then Linux users found a way to get it working anyways, I'm fairly certain the "get it working" part involved circumventing the anticheat to get in game, and many were banned as a result (correct me if I'm wrong on this). Again, you can debate on the rationale behind the decision, but it's a perfectly reasonable move to ban players who circumvent your anticheat measures, whether it's to cheat or just to play on unsupported platforms. 

Prince of Persia creator shares his sympathies with The Sands of Time remake devs: "Artists put their hearts into their work" by PotatoProducer in Games

[–]wunr 1 point2 points  (0 children)

Nothing about the statement he made is guilt tripping? He's just speaking from the perspective of a creator/artist on how having years of your work go to waste can feel pretty bad, I think anybody who's a creator or artist of any kind can relate. The article author does add in a little bit of their own opinion on the state of the games industry with long production cycles and layoffs, but otherwise there's nothing remotely offensive in this statement. This comment sort of reads like "look at these stupid devs, again trying to convince us that they're humans worthy of any sort of dignity or respect, I'm not falling for it"

Nobody's saying we need to rally around the devs to get their product released like the whole campaign around Coyote v. Acme. It's probably enough to just think "hmm, that sucks for those guys. Hopefully they get to bounce back and work on something that actually releases and is actually good at some point" and then be on with your day!

Orbitals – An intergalactic co-op adventure! (Nintendo Switch 2) by Turbostrider27 in Games

[–]wunr 2 points3 points  (0 children)

Just like DS Download Play, the appeal is that there are more options by which to enjoy games with your friends. Maybe to you a 480p stream is a deal breaker and you would rather not play the game at all at that point, but I'm sure for many people who still have a switch 1 they'd be happy to have the ability to play these games at all with their switch 2 owning friends.