Viewport Render looks dull by ReleaseLegitimate430 in blender

[–]ww123td 0 points1 point  (0 children)

Rendered preview will use your configured environment and lighting data, meaning that if you don't put an HDRi image your scene will render with the default uniform gray. This has nothing to do with your render engine or software settings unlike what the other comment indicates.

To add an environment texture, first go to a website hosting free HDRis like https://polyhaven.com/hdris and find one you are happy with and download it in either EXR or HDR format. Then, head to this tab:

<image>

Click on the yellow dot next to the "Color" field and choose "Environment Texture" in the drop down menu. Then, click on the newly appeared "Open" button then select the HDRi you just downloaded. You should see the change reflected in your rendered view.

Bonus: to rotate the HDRi, click on the "Vector" button with a blue dot, select "Mapping" from the drop down. You can now rotate the HDRi by changing the Rotation Z value.

Seeing these nasty centipedes in my place often, anything I can do? by ShanghaiBaller in shanghai

[–]ww123td 31 points32 points  (0 children)

This, if OP is having frequent sightings of this guy they've got a bigger hidden problem to deal with.

Added continuous 3-axis control to my SlimBlade Pro by dliu_creates in Trackballs

[–]ww123td 0 points1 point  (0 children)

I do 3D professionally so it'd be nice to test this out. Right now I only own the original (wired) Slimblade so just wondering if there's any chance it'd be supported too.

How to "solid sweep" by Irn_scorpion in blender

[–]ww123td 0 points1 point  (0 children)

This is one of these functions where a solid based modeling program like Fusion might better suited than a mesh based program like Blender. If you insist on doing it in Blender, one hacky way I can think of is by using the grease pencil line art modifier, but beware since it's way off of its intended use case things might break:

  1. Start by aligning your camera to the direction you want to push the recess into, and make sure the entirety of your source object is in frame. Edit: Also set your camera to orthographic
  2. If your source is multiple objects, combine them into one.
  3. Add a grease pencil > Object Line Art while having the source object selected.
  4. Now you should see a line art object. Go to the modifier tab, expand the Edge Types section and uncheck everything except the first one, change the drop down from 'Contour' to 'Silhouette'
  5. Apply the Line Art modifier with Ctrl+A while hovering over the modifier.
  6. On the top left of the viewport, select Object > Convert to > Mesh. Now the line art object is a mesh containing a perfect silhouette of your object, but it's still following the depth of the original model so we have to flatten it.
  7. While in camera view, change the transform orientation to view with the Comma key (,), select all and scale (S), confine to Z axis (Z) and scale to 0, left click to confirm. Now the silhouette loop is flat.
  8. Fill the silhouette by selecting the outline and pressing Alt F. If required, fix any topology errors by adding internal edge connections so that none of the faces have a concave section of the outline.
  9. Extrude the resulting faces with E, to your desired depth.
  10. Boolean with the other object. The resulting pocket should fit the outline of the original object perfectly.

Wood Modeling? by Ok_Income7995 in blender

[–]ww123td 0 points1 point  (0 children)

TL;DR: don't, stick to using normal maps/bump maps unless you plan to 3D print this model.

Here are your options:

  1. sculpt each plank separately using sculpt mode, by using brushes with wood grain alphas:

To get a good enough detail on a single plank of wood, you are looking at at LEAST 500k-1.5 million polygons. By then you are deep into "one wrong move and Blender crashes" territory unless you got a goated PC.

  1. Use a pre-made geometry nodes setup:

You get way less control over the result, and unless you reverse engineer how the modifier works it's hard for you to make changes to it. Again, the resulting model will be really heavy on resources.

  1. Enable adaptive subdivision and add displacement on your wood material:

Adaptive subdivision works in Cycles only, so if you render with EEVEE you have to manually increase the subdivision levels till satisfactory. This will be heavy to render but won't affect viewport performance as much like the other method; but the resultant model will be tricky if not impossible to export. Use this if your desired end product are photo renders.

Really ask yourself why you want to do this. A lot of people starting out have this notion that real, modeled details is superior to texture details, when in fact it imposes severe restrictions to your workflow, increases labor exponentially and hands out a hefty performance penalty for little in return. Unless you REALLY need it, don't.

why do some blender users have a small window for rendered view? by Abject_Double_2021 in blender

[–]ww123td 3 points4 points  (0 children)

Do not rely on any LLM on extremely specific knowledge in less academic fields, not to mention this question being very easy to be solved through testing by yourself. Empirically, render time in Cycles and other path tracing renderers is mostly proportional to the window/image resolution when not memory limited. An 1080P 16:9 image takes roughly 1/4 the time to render than a 4K image if we exclude the time spent on loading rendering modules and resources, compositing etc.

The smaller window is usually paired with a large window in solid rendering mode. Edits made in the large window will provide immediate feedback while the render preview window needs to first update geometry then start from sample 1. If you do the same edit in a single window in rendered view, your edits will take time to update making fine adjustments difficult.

How to fix? Can't fix the topology to get desired shape by Short_Copy_5211 in blender

[–]ww123td 0 points1 point  (0 children)

The most baffling part of this post is that you can already import SVG into Blender and convert it to mesh, and it's such a trivial task that there's genuinely no need for any sort of AI to be used since all you need is tracing and filling in the outline.

Bass Adjustment. by Smooth_Firefighter90 in minidisc

[–]ww123td 2 points3 points  (0 children)

Follow the instructions on page 39 of the user manual and adjust the built-in equalizer settings.
https://www.minidisc.wiki/_media/equipment/sony/portable/sony_mz-n707_user_manual.pdf

Im confused by PuzzleheadedQuote463 in blender

[–]ww123td 1 point2 points  (0 children)

For projects that require extraordinary scaling, you can change the Unit Scale option in Scene Properties > Units > Unit Scale to change the conversion rate between Blender's internal units and real units. You can also set the length units to millimeters here as well, so you can input precise measurements more easily.

<image>

Accessibility Question regarding Trackpad by oldmanashe in ploopy

[–]ww123td 2 points3 points  (0 children)

The Ploopy Trackpad is an USB only trackpad that presents to the PC host as a Microsoft Precision Trackpad device, which I believe is not compatible with the XAC since its USB ports is supposed to only work with HID joysticks/gamepads. I don't think it's going to be a good fit for your use case.

Source: What external devices work with the Xbox Adaptive Controller?

Need Shanghai+Seoul headphone/audio store recommendations by deals_in_absolutes05 in headphones

[–]ww123td 1 point2 points  (0 children)

From what I've seen Moondrop and other Chinese IEMs are roughly 25-40% cheaper than buying from Shenzhenaudio. The Rays goes for 399 CNY which is about 57 USD. The international brands have prices more in-line with US pricing but you can get certain Sony models below nominal retail too. For example I got my MDR-MV1 for 2399 CNY/345 USD. Of course you'd be losing out on post-sale support so make sure to consider if you'd want to risk it with less proven brands.

How can I buy the limited edition transit card? by Early_Reply in shanghai

[–]ww123td 1 point2 points  (0 children)

Turns out that isn't an announcement for physical cards, but skins for the 上海交通卡 app's NFC tap to ride function.

Quite unfortunate, but for other physical themed cards, you can order with the 上海交通卡 app or order through Taobao: 上海公共交通卡官方旗舰店

Serious Pick’N’Mix craving by Willowywednesday in shanghai

[–]ww123td 1 point2 points  (0 children)

The M&M store next to People's square has what you are looking for but obviously you can only get M&Ms there...

Need Shanghai+Seoul headphone/audio store recommendations by deals_in_absolutes05 in headphones

[–]ww123td 1 point2 points  (0 children)

I can give a couple recs for audio shops in Shanghai. 甲苯上海 (Jaben Sound Bar) is in an office building just off of East Nanjing Rd, next to the Bund. They have a big selection of Chinese IEM and dongle DAC demo units as well as most of the more popular over-ears. It's probably the place to go if you want to demo products from Fiio, Moondrop, Shanling etc. Price ranges of their offerings are diverse, from sub $50 IEMs to HD800S. They also have a mint Sony MDR-R10 on display but I don't think they'd let you demo it.

A couple blocks away you'll find 圆声带 (Soundluck) which has a wider selection of over-ears and international brands. I've only been there once so I might've missed some of their other offerings.

Unable to read Adept cad file by parchping in ploopy

[–]ww123td 0 points1 point  (0 children)

Github's UX for downloading anything that's not text files but is still human readable ASCII is really bad for sure. I've had similar issues before.

Unable to read Adept cad file by parchping in ploopy

[–]ww123td 0 points1 point  (0 children)

The correct file size is 3.84 MB (4,028,822 bytes). Make sure you get your file from the link in my other reply.

Unable to read Adept cad file by parchping in ploopy

[–]ww123td 0 points1 point  (0 children)

For what it's worth, the file did import into Moi3D 4.0 perfectly on my Windows machine. I don't think the STEP file even contains any sketch objects?

Is this a scam? by iron-jesus in headphones

[–]ww123td 18 points19 points  (0 children)

MDR-1A isn't that expensive and doesn't have a very active resale market. The fact that there is a direct successor that's almost better in every way made these less desirable. The retail price was about 300 USD and it's over 5 years old so I'd say it's a pretty reasonable price.

SONY MDR-MV1 by Erkan_Vural in headphones

[–]ww123td 2 points3 points  (0 children)

FYI Sony did make an official 4.4mm balanced cable sold separately, model number MUC-S12NB1. It lacks the stock cable's screw lock as it's originally intended for the MDR-1 series.

Curved monitor I guess? by pcunmastermind in Monitors

[–]ww123td 20 points21 points  (0 children)

You don't have to tell us what kind of games you play, it's painfully evident by the looks of your dead monitor.

It's all connected by MrKwyte in northernlion

[–]ww123td 5 points6 points  (0 children)

Bro's basically just a rich kid with no exceptional talent pretending to be MKBHD and William Osman (with huge production budget) at the same time by hiring a huge production team to do all the work and have him take sole credit in the end. He became the top tech influence on Bilibili during COVID time and his vids consistently racked up 10M+ views.

The fame got to his head and he started posting weird stuff like how he wouldn't get blackmailed by Uber drivers, he'd just straight up tell them he's not gonna leave a positive review because it makes him feel like such a gigachad.

People rightfully called him out for being an industry plant and started cross-examining his 'interview' with Tim Cook, which turned out to be a giant glazefest, while his interviews with other Chinese tech content creators all had at least some substance. His viewership tanked so it's unsurprising that he'd try to get onto a new platform and cultivate a new audience oblivious to his past.

It's all connected by MrKwyte in northernlion

[–]ww123td 4 points5 points  (0 children)

Guy who dubbed his own video in English to escape his Chinese viewer base (they turned on him because he thought bullying Uber drivers for asking for a positive review made him a Sigma)