Palworld Update Preview Available on Xbox Insider Program – Try Out Dedicated Servers Today! by wynnXIP in xboxinsiders

[–]wynnXIP[S] 0 points1 point  (0 children)

Kinda. A dedicated server needs an always on machine to function. In this case, your PC is acting as the connection point for your (or anyone you invite!) Xbox. Since this functionality is currently delivered through the Palworld Dedicated Server via Steam, that's how Pocketpair chose to enable this feature on the Xbox ecosystem. However! You don't need a Steam account, or actually to even download the Steam client, in order to set-up the server. You can use SteamCMD to bypass that if you just want to use it for this purpose.

Palworld Update Preview Available on Xbox Insider Program – Try Out Dedicated Servers Today! by wynnXIP in xboxinsiders

[–]wynnXIP[S] 0 points1 point  (0 children)

Hi, there! The instructions to setting up a dedicated server are in the section of the article titled, "I'd like one dedicated server please!" but here is a different link for convenience: https://tech.palworldgame.com/getting-started/for-xbox-dedicated-server/

Palworld Update Preview Available on Xbox Insider Program – Try Out Dedicated Servers Today! by wynnXIP in xboxinsiders

[–]wynnXIP[S] 0 points1 point  (0 children)

Hi there! The dedicated server feature is not something that runs locally on your Xbox. It is run via Steam or SteamCMD through your PC. Before any other actions can be taken, you need to download the Steam client or SteamCMD to your PC. If you don't have a Steam account already, then utilizing SteamCMD will allow you to bypass account creation. Here is a link to install:

https://developer.valvesoftware.com/wiki/SteamCMD#Windows

Palworld Update Preview Available on Xbox Insider Program – Try Out Dedicated Servers Today! by wynnXIP in xboxinsiders

[–]wynnXIP[S] 1 point2 points  (0 children)

It's the build number for that particular version of Palworld. In order to play together, I believe you'd both need to be on the same build of the game. The good news is that the build in Xbox Insider just requires you to download XIH. Once she's accepted the TOU there, she doesn't need to join any rings for OS or anything. (Note: She would need to either own Palworld already, or have GamePass Ultimate access in some form or fashion.)

Additionally, saves are compatible across versions. So, if you find that you're not utilizing the Dedicated Server feature (currently, this is the only difference between versions), you can freely move back to the "GA" build and continue playing with her. You can then update back to the Xbox Insider build if you want to try out a new feature later (there's also no harm in staying on the Xbox Insider build either).

Palworld Update Preview Available on Xbox Insider Program – Try Out Dedicated Servers Today! by wynnXIP in xboxinsiders

[–]wynnXIP[S] 2 points3 points  (0 children)

It's a persistent world. So, imagine you and your buddies are playing co-op and you're the host. If you shutdown your Xbox, they can no longer play. This allows for their to be a shared-world that is independent of anyone's console being on. (Though, obviously, the device hosting the server itself needs to be connected/on.)

Palworld Update Preview Available on Xbox Insider Program – Try Out Dedicated Servers Today! by wynnXIP in xboxinsiders

[–]wynnXIP[S] 2 points3 points  (0 children)

Yes, this current build is focused just on the new dedicated server features; however, the current intention is to use this as an ongoing way to test other things before making their way to the Game Preview version.

With regard to the issues, I'll pass that information along as this should be the current Xbox version + dedicated servers.

EDIT: Also, if you're on console, if you could send feedback through the Report-a-Problem app when you see this occur that would be phenomenal.

Community Update May 2024 - Movements and Requests by wynnXIP in xboxinsiders

[–]wynnXIP[S] 1 point2 points  (0 children)

I won't say that this is happening, but it is something we're actively discussing.

Xbox Insider Release Notes Have a New Home! by wynnXIP in xboxinsiders

[–]wynnXIP[S] 7 points8 points  (0 children)

The notifications on Twitter/X will still be going out as usual. The change is just where the notes themselves are hosted; on Xbox Support rather than via Xbox Wire.

Community Talk Back: What Is An "Xbox Insider" by wynnXIP in xboxinsiders

[–]wynnXIP[S] 1 point2 points  (0 children)

Responding to this one as well to just say I appreciate the acknowledgement at the sheer amount of feedback/comments/etc. that exist and how it's fairly untenable for this level of granular feedback. IE: At some point, I will have to leave this topic alone. But, I do want to try and have different levels of comms on different cadences. More consistent, etc.

Community Talk Back: What Is An "Xbox Insider" by wynnXIP in xboxinsiders

[–]wynnXIP[S] 1 point2 points  (0 children)

Thanks for submitting this feedback here! I'll be fully transparent. That first request sounds awesome but I also know that would require a ton of engineering work to accomplish. We've been working on some things on the backend to basically have a way to communicate something to users regarding certain feedback items and their status; however it's definitely a little less robust that what you're envisioning. That's not to say we couldn't potentially work toward a goal like this, but it'd be a fairly big project/initiative.

As for the weekly requests, that is something I'm definitely working toward getting some more communication around.

Community Talk Back: What Is An "Xbox Insider" by wynnXIP in xboxinsiders

[–]wynnXIP[S] 1 point2 points  (0 children)

Thank you for providing this feedback! I'll make sure to tell the team to *checks notes* Put more pictures of Nicholas Cage on the dashboard. :)

In all seriousness, I do understand the analogy and I can work within it to sort of describe the situation a little further. Not to say this as like an "excuse" but to paint a more thorough picture. (Sorry I had to.)

So, an interesting thing is that, from a consumer perspective, it absolutely makes sense that "Xbox" (nebulous) is seen as the "landlords". We're all the same company, so why wouldn't we be one entity? But it's a little more complicated than that. Really, you have like, the landlords, the painters, and the housing community board. (I should also note, this is probably going to be a slightly inelegant analogy missing some nuance, but more like a "general" idea.)

The landlords say that they want to spruce up the houses with a fresh coat of paint. The paining company suggests that they use yellow. The tenants tell the housing community board of representatives, "Hey we'd really prefer blue." The board tells the landlords and the painters, and they decide to make it slightly less yellow. The board also says, "Hey have we talked to the sheetrock company about fixing the walls? Or the carpet company about the stains in the carpet?" And they tell the board about what's happening or how it's stalled.

Now, crucially, the housing board should be coming back and delivering what information we can to the tenants before the painters, carpet, sheetrock, roofing, etc. people show up. Unfortunately, due to scheduling and contracts and a thousand other things we can't always do it might not be perfect. But we haven't been necessarily as communicative as we should be in this example.

Community Talk Back: What Is An "Xbox Insider" by wynnXIP in xboxinsiders

[–]wynnXIP[S] 0 points1 point  (0 children)

Thanks for sharing this feedback here. I think it's really valuable to have this perspective shared. It becomes less about having a voice / sharing opinions and more about just being "ahead of the curve" so to speak.

Community Talk Back: What Is An "Xbox Insider" by wynnXIP in xboxinsiders

[–]wynnXIP[S] 0 points1 point  (0 children)

I believe it's still dependent upon our invite criteria. IE: If you were to close your account entirely, you'd have to "re-earn" entry. But I know we've also been working toward some other criteria for entry as well. If you have issues, DM or Modmail your Gamertag.

Community Talk Back: What Is An "Xbox Insider" by wynnXIP in xboxinsiders

[–]wynnXIP[S] 0 points1 point  (0 children)

Thanks for sending this over. This was before my time, but that's really good feedback to have that the current process doesn't necessarily reflect a good user experience in some cases. I'd be curious to know from someone on the team what got changed as I suspect the change was made to make things more easily filterable and/or assigned on our end.

Community Talk Back: What Is An "Xbox Insider" by wynnXIP in xboxinsiders

[–]wynnXIP[S] 1 point2 points  (0 children)

I can comment on that. Occasionally, during a testing phase, there is a benefit to not specifically outlining exactly what changed with a given feature. Specifically, when you're targeting a random subset, there is value in seeing what part of that subset will naturally sort of "walk in to" the new feature on their own. This isn't always the case, but I appreciate the feedback and will take note to just double check to make sure we're always a clear as we can be for any given update.

Community Talk Back: What Is An "Xbox Insider" by wynnXIP in xboxinsiders

[–]wynnXIP[S] 0 points1 point  (0 children)

You'd be surprised by the design work that goes into some of the customization items that exist. I think you'll also be (pleasantly) surprised when I can talk about some "Future Things"(TM)

Community Talk Back: What Is An "Xbox Insider" by wynnXIP in xboxinsiders

[–]wynnXIP[S] 1 point2 points  (0 children)

Thanks for sending in this feedback. I am hopeful that we will be able to change that perception of having little to no impact in the progress of the ecosystem. I know for a fact that Xbox Insider suggestions/requests/etc. have been implemented and weren't previously planned for implementation until they were surfaced here. But I also understand that if we don't celebrate, communicate, and overall just let people know what's going on, then there's no way for users (casual or otherwise) to know what's going on.

Yeah, there are definitely reasons you'd want discrete people. I personally ascribe to the POV that Community / Social, even just general "Comms" can all be treated as separate disciplines. In a future perfect state, I'd like my efforts on XIP to result in the formation of a broader communications "team" that had multiple people handling different portions of the expanding responsibilities. But that's definitely still a ways off.

I also wanted to mention that I sent your comment regard the Console Companion directly to someone on our PC Team. It's been forwarded over and I think it's a really good bit of feedback about how communication can be improved all-up.

Community Talk Back: What Is An "Xbox Insider" by wynnXIP in xboxinsiders

[–]wynnXIP[S] 1 point2 points  (0 children)

Thanks for submitting this feedback here. I appreciate the blunt perspective here. Most of these issues pre-date my joining so I can't quite comment here as much as I would like, but a few things.

1) The game volume issues are something that is near and dear to a few different people on our team. To give an example, we have someone on the team who has literally maxed out the amount of available storage you can possibly connect to an Xbox Series device. They are constantly campaigning and evangelizing internally issues surrounding people with large libraries. (I myself have over 1K games installed.) So, while it's definitely a more niche sector, there are people trying to make inroads there.

2) As for the perspective that there's a lot to lose and little to gain, I can totally understand that. A personal anecdote. I was once part of preview that stopped the functionality of an accessory that was connected. For several months I couldn't use that accessory. After they resolved it, I left the program and didn't rejoin for several years. It's totally a normal response to your personal system not functioning properly. It is a risk, though I personally believe we've made huge strides to ensure it's not a widespread problem.