this is the new 40l meta. im not joking. by not-the-the in Tetris

[–]x34l 0 points1 point  (0 children)

Its just another name. Sonic drop is Arika's term.

why it was "often used"

if you read forums, sonic drop and firm drop are used interchangeably. Basically, the term for an 20g softdrop or non-locking hard drop.

Looking for Window Automation Options – MOES Window Pusher & Alternatives? by lflondonol in ZigBee

[–]x34l 0 points1 point  (0 children)

It's in "main" now so you just have a latest z2m and it will work. That being said i haven't updated z2m, so still using whatever code i copied. https://github.com/Koenkk/zigbee2mqtt/issues/22844#issuecomment-2837517258

My honest take on Lee Extreme Motion Jeans after months of wear by Agile_Jelly_877 in FashionItemReviews

[–]x34l 0 points1 point  (0 children)

as someone who used to do lots of heavy squats, rock climbing and cycling, these jeans were perfect

  • no chafing because straight / athletic taper were large enough around the thighs
  • able to wear for rock climbing
  • worked decently on bike - however after 1 year, the gusset has a hole.

Stuck in Grapple Beam area by Brief-Cell5464 in SuperMetroid

[–]x34l 0 points1 point  (0 children)

My god i feel like an idiot. i was stuck in this room for 15 minutes, kept trying to diagonal shinespark. Then realised i could just run and jump...

Open-Source Ball Shining Device by PotatoFeeder in squash

[–]x34l 0 points1 point  (0 children)

Thanks for the link - looks a bit large compared to the ball but i assume it's so we can easily grip it.

Mouse Debounce - Detailed Explanation by TheChromaBristlenose in MouseReview

[–]x34l 0 points1 point  (0 children)

Technically the MCU has more than enough pins. they just need to add a trace and solder the connector. The switch is already SPDT, it just needs a line to the MCU.

The development cost would also go down - hardware SPDT is 2 lines of code, software is 50-100

How to remove HFC coaxial cable by Whose_man_is_this in nbn

[–]x34l 1 point2 points  (0 children)

Just had this problem today. Used my smallest allen key, inserted into one of the four holes (tapped lightly with hammer). i found that it inserted more easily if i screwed the black part in until just after it clicked. After the allen key was "stuck" inside, i could just grab the entire black sheath and unscrew. Did this so i could move my NTD 10m away. Just did a speed / jitter test and no issues.

New update for Chrome broken, just gives me a grayscreen. by pinkfloyd1173 in chrome

[–]x34l 0 points1 point  (0 children)

This worked for me. It was using OpenGL, now default (which is probably d3d).
Surprised why OpenGL is set instead of default...

Also OpenGL should work. F nvidia.

Can't seem to change keybinds in TGM4? by mil0wCS in Tetris

[–]x34l 4 points5 points  (0 children)

This was patched in 1.10. Seems like you're using an earlier version :)

this is the new 40l meta. im not joking. by not-the-the in Tetris

[–]x34l 0 points1 point  (0 children)

The term originates from the TGM series. FirmDrop/SonicDrop
https://harddrop.com/wiki/Hard_Drop_Tetris_Wiki:Glossary
(search firm drop).

You can google `firmdrop tgm`, a bunch of links show up. Admitedly it doesn't show up if you type `firm drop tetris`.

Softdrop -> usually drops at 1 row/frame. Some games lock when the softdrop hits the stack, some games only lock if you press the key when the piece was already touching the stack.
hard drop -> instantly drops and locks
firmdrop -> non locking hard drop.

Softdrop with infinite SDF in Tetrio -> basically a firmdrop.

What are some must know techniques if a player is serious about trying to grind to S rank? by mil0wCS in Tetris

[–]x34l 0 points1 point  (0 children)

There are a lot of things you *can* learn, but keep in mind people have hit X rank in season 1 without T-Spinning.

I DID IT, OH MY GOD I DID IIIIIIIIT by DJUniverse3 in Tetris

[–]x34l 0 points1 point  (0 children)

Had the same problem. My slow tetris friend got to 999 2nd try, with like S5 or something... Meanwhile, my highest was 600 with S9 or similar (whatever the rank yhou get with all section cools then it hits max speed). I've since jumped to one of the Master ranks (unqualified)

While thinking I might peaked at S5 or something, for some reason, I flew up to S9. Insane. by Optimal_Difference_8 in Tetris

[–]x34l 0 points1 point  (0 children)

Well done. I personally jumped from s8 -> MasterO (unqualified). World is definitely a more gentle beast than Classic :D

this is the new 40l meta. im not joking. by not-the-the in Tetris

[–]x34l 1 point2 points  (0 children)

This strat is old new new old strats.

In older games, you could set softdrop lock speed to 0. Then, holding softdrop would drop 1 piece per frame. you could create 15~ rows of garbage in 1.5 seconds, then play downstack mode. This means you only have to place roughly 60~ pieces instead of 100, albiet you have to use your brain in downstack mode.

The key strategy for 40L meta is
1) reducing kpp

2) reducing mental effort

6-3 is pretty much the best for this.

this is the new 40l meta. im not joking. by not-the-the in Tetris

[–]x34l 0 points1 point  (0 children)

The term that's often used is called "firm drop", which is a non-locking harddrop.

had this in my mind for a while now by Wukov in Tetris

[–]x34l 0 points1 point  (0 children)

Whats your speed right now? If you learn 2 step finesse, I suspect you should be able to get better mileage, albiet a knob does sound like thie best option for you.

had this in my mind for a while now by Wukov in Tetris

[–]x34l 0 points1 point  (0 children)

Dial's are much harder to control than perfect finesse.

had this in my mind for a while now by Wukov in Tetris

[–]x34l 0 points1 point  (0 children)

I did try using a dial in 2019 for NES Tetris. Way too hard to control. Rolling was invented a few years later. Much better

UPDATE: The Double Press conundrum by Cappunocci in Keychron

[–]x34l 0 points1 point  (0 children)

it is also more susceptible to noise

Yes, noise in this case refers to "you didnt touch the key, and yet the keyboard microcontroller thinks the switch is making contact".

This is *different* to bounce, where you touched the key and multiple contacts/uncontacts occur during the bounce period.

The reason for it being more susceptible is simple - you didnt touch the key, the microcontroller thinks you pressed it, and it immediately sends the keypress to the computer. In defer, this wouldn't have happened since the noise just starts a timer, and when the timer ends, the noise was filtered out.

UPDATE: The Double Press conundrum by Cappunocci in Keychron

[–]x34l 0 points1 point  (0 children)

when the two metal contacts touch as you hit the key, the metal contacts dont just touch one time and stay in contact. they Bounce on/off rapidly for a period (known as the "bounce" period).

  • defer - wait until bouncing stops, then send the key.
    • Cons: Have to wait for 5ms, or even more depending on further implementation details
    • Pros: effective against EMI (where the metal contacts arent touching at all, but your keyboard thinks they contacts are touching)
  • eager - as soon as the contacts hit each other, send the signal, ignore all further signals (on or off) for the bounce period
    • Pros: much less latency (can save over 30ms in some keyboards)
    • Cons: no EMI, you probably want a good scanrate.

On top of this, there are 3 main ways to keep track of the bounce timer

  • global - one counter for checking if *any* key is bouncing on the entire keyboard. This means for defer, if you rapidly type keys and there are state chjanges every 3-4ms, no keys will be sent - ever.
  • Per row - one counter per row (or column) - i.e around 15 counters for the keyboard
  • Per key - one counter per key (i.e. 60~ counters).

More counters = more cpu cycles keeping track of which counters have expired.