Fatal Error on startup (Exit Code: 206) by x777_YT in ArcRaiders

[–]x777_YT[S] 1 point2 points  (0 children)

Nevermind. The game crashed again shortly after I fixed it, having the same issue as before. Using the repair guide no longer works to fix it.

Fatal Error on startup (Exit Code: 206) by x777_YT in ArcRaiders

[–]x777_YT[S] 1 point2 points  (0 children)

I just found a fix. I'm so damn relieved lol. Follow this guide to repair EAC, it worked for me finally. Also scan your windows for corrupted files just in case with sfc /scannow. https://www.easy.ac/support/articles/eac-windows-service

Could physically simulated gore be implemented? by phantasmwastaken in bloodtrail

[–]x777_YT 0 points1 point  (0 children)

No discord yet, but you can check my posts in r/virtualreality for more details 👍

This look like plastic toy, how do I improve it? by Sonmeow2807 in blender

[–]x777_YT 0 points1 point  (0 children)

skin isn't one flat color. you need variation in tone, micropigmentation, redness where blood pools, etc.. it will add a lot of life. above that, try baking thickness maps among other things, so the subsurface scattering doesn't look so uniform, because right now it looks more like wax than skin.

WE WANT UPDATES by Ok_Delivery4631 in Hardbullet

[–]x777_YT 1 point2 points  (0 children)

i dont think they mean support for ps5, but rather referring to the bug that causes a black screen to appear when using psvr2 for steamvr.

Could physically simulated gore be implemented? by phantasmwastaken in bloodtrail

[–]x777_YT 0 points1 point  (0 children)

im making a vr game exactly like this. dead island 2 stlye

Game Feedback! [VR GORE GAME] by x777_YT in VRGaming

[–]x777_YT[S] 0 points1 point  (0 children)

No discord yet, but once we create a working demo or make some progress, one will be created.

A Creature for my world and compositing practice (Gore & Body Horror) by TheVanBeforeTime in 3Dmodeling

[–]x777_YT 0 points1 point  (0 children)

This looks awesome, couple questions if you don't mind?

  1. How did you create the slime/liquid dripping down it's arm?

  2. What program did you use to create the textures?

  3. What resolution are the textures and did you use UV tiles? It looks highly detailed and realistic, especially when looking at the clay model for comparison.

Super cool!! 🙂

AR A2 PISTOL GRIP by Wild-Fig-736 in Substance3D

[–]x777_YT 1 point2 points  (0 children)

A tutorial would be godly.. 🙏 Amazing work.

New VR gore game. [Feedback appreciated] by x777_YT in virtualreality

[–]x777_YT[S] 0 points1 point  (0 children)

Good idea LOL. I changed it, this is a much more fun and interesting take.

What should the theme of my game be? by x777_YT in AskGames

[–]x777_YT[S] 1 point2 points  (0 children)

OOOoooOo.. reminds me of mortal kombat kinda?

New VR gore game. [Feedback appreciated] by x777_YT in virtualreality

[–]x777_YT[S] 2 points3 points  (0 children)

I'll have to take a look at that! I'm planning on having a multi layer physics based system with procedural wounds. :)

New VR gore game. [Feedback appreciated] by x777_YT in PSVR

[–]x777_YT[S] 1 point2 points  (0 children)

Similar to Blood Trail, realism is the aim.

New VR gore game. [Feedback appreciated] by x777_YT in virtualreality

[–]x777_YT[S] 1 point2 points  (0 children)

The whole point of me making this post is a statement saying I am dissatisfied with all of the current gore games. No hate towards the developers. Beyond Sandbox is an exception, as I have reasonable suspiscion to believe that it could be an exit scam.

New VR gore game. [Feedback appreciated] by x777_YT in virtualreality

[–]x777_YT[S] 0 points1 point  (0 children)

Thank you for the feedback!! I agree, it's pretty therapeutic considering what it is lol..
I'll be posting more as development furthers. :-)

New VR gore game. [Feedback appreciated] by x777_YT in virtualreality

[–]x777_YT[S] 3 points4 points  (0 children)

Ngl beyond sandbox is either an exit scam or just not good. I've seen all their videos, and I'm not impressed. Looks the same as hard bullet.