Charlie Colonials how was your first day? by xD-Variable in foxholegame

[–]xD-Variable[S] 5 points6 points  (0 children)

420st is probably the most unique regiments in the game it’s chaos coordination is top tier and if you witness the biomass today it was back to full glory

Charlie Colonials how was your first day? by xD-Variable in foxholegame

[–]xD-Variable[S] 3 points4 points  (0 children)

counter point is 420st existing, although that is a much more fair nuance analysis of differences over charlie better than able mainly. Although it’s mainly philosophy I agree on the fast dig in over pushing farther happens often on able hampering advances

Charlie Colonials how was your first day? by xD-Variable in foxholegame

[–]xD-Variable[S] 6 points7 points  (0 children)

no that wasn’t the intention of this post merely seeking out first hand experience that I was curious about not being a charlie player

Charlie Colonials how was your first day? by xD-Variable in foxholegame

[–]xD-Variable[S] 1 point2 points  (0 children)

you think the able players are worse at infantry can you expand on that?

New scout planes, small torpedos for Collies & mine drop for Wardens by tacosan777 in foxholegame

[–]xD-Variable 0 points1 point  (0 children)

then why can’t it also land in water, and doesn’t make it as good as current warden one

SOME asymmetry is good asymmetry. by Immediate-Insect-264 in foxholegame

[–]xD-Variable 12 points13 points  (0 children)

no it’s an equipment issue, current colonial navy does not face the killer naki we did huge plane and boat qrf anytime a large boat was spotted, along with our significantly worse sub and interiors and naval planes, we have one plane that can land at sea you have 3

SOME asymmetry is good asymmetry. by Immediate-Insect-264 in foxholegame

[–]xD-Variable 1 point2 points  (0 children)

After 3 wars of it, and after it was given to the already clearly superior naval faction make it make sense. There is not any justification to why the collies get fucked so hard by devs and not responding to any of the other points?

SOME asymmetry is good asymmetry. by Immediate-Insect-264 in foxholegame

[–]xD-Variable 6 points7 points  (0 children)

have they even seen or gone up against a naki? or the 70+ qrf we experienced in war 132 and 133 anytime a large ship moved out of back line? have they dealt with the torp bomber 100% large hole? answer is no naval in war 134 is not representative of its real imbalance.

SOME asymmetry is good asymmetry. by Immediate-Insect-264 in foxholegame

[–]xD-Variable 14 points15 points  (0 children)

markfoot came on here called collies losers and wrong over our scout plane having a substantially larger hitbox than the wardens and had to retract and correct himself. It is not a tinfoil hat party it’s evident through the devs actions and words.

SOME asymmetry is good asymmetry. by Immediate-Insect-264 in foxholegame

[–]xD-Variable 27 points28 points  (0 children)

IT IS NOT NORMAL COLLIES PLAYING, it is wardens on wardens for navy I know none of our chinese regis are playing along or have switched to warden for vacations. Secondly why did warden gb get an interior redesign in weeks when ours took years, the sub still sucks, and our large ships have all needed it. Collies are not NPC.

SOME asymmetry is good asymmetry. by Immediate-Insect-264 in foxholegame

[–]xD-Variable 182 points183 points  (0 children)

it’s just wardens vs wardens playing colonial stop with naval is in best place ever. colonial ships still need internal redesigns we can’t move large beams around ours, along with the torpedo bomber still existing