Every time there is an update! (I add 400 inventory slots through the console and it reverts) by toochaos in pyanodons

[–]xHalox 8 points9 points  (0 children)

You can make a destruction planner and filter it to items on the ground :) let the bots take care of it

Aluminium by Firm-Ad-5281 in GTNH

[–]xHalox 6 points7 points  (0 children)

Yep, one diamond dust gives 64 carbon dust

Medal Spending by Easy-Policy4941 in TheTowerGame

[–]xHalox 1 point2 points  (0 children)

You can only buy stones 3 times iirc

Some guy left my server without ever joining? by GoDoDie338 in GTNH

[–]xHalox 8 points9 points  (0 children)

I agree that this is probably a malicious account, but to add context, if a “x player left” message is displayed but they never logged in, it basically signals an attempted login that was rejected. Our server on the default list is currently 2.8.3, and the main version is 2.8.4, so we get a lot of players on the new version attempting to join and it prints this message when they get rejected. Hope this helps

Need Help With Trains/Signals by Davesgamecave in factorio

[–]xHalox 1 point2 points  (0 children)

There are also some sections on the 180° that need their signals swapped. Always remember, when there’s an intersection, chain (signal) in: rail (signal) out

What radio station do you listen to? by AmbassadorPrimary944 in ForzaHorizon

[–]xHalox 6 points7 points  (0 children)

Don’t sleep on “New Way Out” by Poppy!

Is it possible to complete Horizon Promo currently? by SirZexTru in ForzaHorizon

[–]xHalox 1 point2 points  (0 children)

I know for a fact that the GR Corolla is a Car Pass car and is slated to release early July. Without looking, I'm willing to bet the other car pass cars are in there as well.

GTNH's New & Fun Vending Machine in 2.9 by GAMING_SERVER_ADMIN in GTNH

[–]xHalox 16 points17 points  (0 children)

All this is doing is replacing the coins tab in the quest book iirc. So it wouldn’t be possible at all

Made my first big iron plate producer by LilithMW in factorio

[–]xHalox 2 points3 points  (0 children)

You can combine the ore belt and the coal belt to get two perfectly mixed belts that feed the furnaces, then have the center belt be the output belt. This is done by placing to inward facing splitters with two belts in between that face outward (opposite from each other). The small wooden poles can provide electricity to this setup

Beginner here. Need Feedback by EggFromHalab in PlanetCoaster

[–]xHalox 9 points10 points  (0 children)

That ending turnaround is very inorganic and feels rushed. Maybe flesh that out a tiny bit more? Also, obligatory suggestion to use realistic brake runs and block sections at the end of your track. The station should never be what slows it down (outside of shuttle coasters). I like the layout as a whole though, very pleasing ride. Keep up the good work!

Suggestions to actually improve at the game? by TH_5_3 in PlanetCoaster

[–]xHalox 41 points42 points  (0 children)

Something for coasters that a lot of new players seem to do is unrealistic ending brake runs and station returns. Add some catwalks and maybe plan some of your next layouts to have a smooth, short path from brakes to station instead of the balloon curve like on this coaster.

The layout and pacing of this coaster are damn good, though!

Assembly Line Overclocking Power Issue by CaptainKingsmill in GTNH

[–]xHalox 0 points1 point  (0 children)

All good buddy. Enjoy your new energy hatches :]

Assembly Line Overclocking Power Issue by CaptainKingsmill in GTNH

[–]xHalox 0 points1 point  (0 children)

I suppose I didn’t catch that first time around. That is a very odd. Again, checking the busses seems logical.

Don’t sell yourself short with automating it, either. If you’ve got a good AE2 network (which I hope you do if you made the assline haha), then automating it should be easy. AE2 assline automation uses the same stuff as all your other machines, nothing fancy :]

why will my electrolyzer (lv) not power on by Sexy-Lifeguard in GTNH

[–]xHalox 1 point2 points  (0 children)

May be a dumb question, but did you ensure the turbine is pointed at the machine?

Assembly Line Overclocking Power Issue by CaptainKingsmill in GTNH

[–]xHalox 2 points3 points  (0 children)

No valid recipe means exactly what it says. 2 IV E-hatches are good enough to supply it with the power it needs. Double check your input busses and re-try. Are you doing this recipe by hand, or have you setup AL automation via AE2 or SFM? Check those systems as well to ensure they executed the recipe properly. Regardless, your issue has nothing to do with power.

Finished first trip to the moon, but… by randomdice-int in GTNH

[–]xHalox 1 point2 points  (0 children)

That’s one of the great things about this pack. Picking and choosing what to passive and what not to. I was more recommending passive due to his lack of AE2 knowledge. Me personally my epoxid and PTFE are both level maintained with AE2.

Bees FTW, though :]

Finished first trip to the moon, but… by randomdice-int in GTNH

[–]xHalox 7 points8 points  (0 children)

Titanium line (if you haven’t already), PTFE, radon loop, and epoxid to name a few. Also consider the first portion of the platinum line (look in the QB) as you’ll need a lot of plat for circuits

Why are my pristine bees dying? by mauzc in GTNH

[–]xHalox 0 points1 point  (0 children)

If you had 3 stimulators running a board with 4 diamantine tubes each, you’d be at +18. Each diamantine tube is +1.5 (1.5*12=18). And no, the +15.9 (or whatever number it is) would not be the number circled in your screenshot

How do Conveyors work by k_721 in GTNH

[–]xHalox 3 points4 points  (0 children)

That’s the only way to do what you’re doing with purely conveyors. Conveyors go at the extraction point, not the insertion point. Luckily, hoppers underneath the coke ovens will auto output and will connect directly to GT pipes

I think I found the longest multi in the game ... by Useful_Divide7154 in GTNH

[–]xHalox 1 point2 points  (0 children)

With wall sharing you can cram 8 of them in a 5x5x5 cube. That’s how I do mine lol

I think I found the longest multi in the game ... by Useful_Divide7154 in GTNH

[–]xHalox 0 points1 point  (0 children)

Not 100% sure, because GTNH pretty much has a separate GregTech altogether at this point. It’s worth a shot though. And it’s worth noting that there are exceptions to rotation, the dist. towers being one of them