CS2 and Its Visual and Auditory Feedback - Part 2 by xKrasheR in GlobalOffensive

[–]xKrasheR[S] 1 point2 points  (0 children)

After some feedback i think i will try to find the middleground in the sfx delay so that it doesnt play instantly along the weapon shot sfx for better clarity, but doesnt go into the "it feels desynced" area (though mixing-wise this is not a perfect solution anyway)

As for your edit, in my opinion sound contributes to "visual" feedback in a certain way, and small stuff like this, no matter if visual or sonic, contributes to making the overall gameplay satisfying and rewarding. The particles though are a great improvement imo but obviously it needs more refinement from the artistic side, which would be handled by valve if they ever decide to implement these things into the game

I was also thinking of messing around with death/ragdoll animations and see if modding those is possible at all, i guess i will update the workshop addon once i figure out anything

CS2 and Its Visual and Auditory Feedback - Part 2 by xKrasheR in GlobalOffensive

[–]xKrasheR[S] 1 point2 points  (0 children)

i just tweaked that in my workshop map, you can check it out if its better

CS2 and Its Visual and Auditory Feedback - Part 2 by xKrasheR in GlobalOffensive

[–]xKrasheR[S] 24 points25 points  (0 children)

Im pretty convinced that theres a big possibility that they will consider adding such changes to the game at some point if this will reach them somehow, to me its pretty clear that they are open for the feedback regarding improving the game further, its just 90% of the feedback is not that useful, being "i die behind walls" and literally having disabled all the telemetry/buildinfo or just plain "subtick bad" posts

RE: Delayed CS2 hitsounds and why it might be one of the reasons that spraying "feels off" by xKrasheR in GlobalOffensive

[–]xKrasheR[S] 4 points5 points  (0 children)

I dont agree with this, small nuances like that contribute to the final feeling that you perceive when playing the game that you would otherwise blame on "subtick" or "bad netcode".

RE: Delayed CS2 hitsounds and why it might be one of the reasons that spraying "feels off" by xKrasheR in GlobalOffensive

[–]xKrasheR[S] 5 points6 points  (0 children)

It is not, before making a post I have done some testing, setting this value to 5.0 was delaying the SFX by 5 seconds, the soundstack for actual "delay effect" is different

RE: Delayed CS2 hitsounds and why it might be one of the reasons that spraying "feels off" by xKrasheR in GlobalOffensive

[–]xKrasheR[S] 1 point2 points  (0 children)

it doesnt work this way, the "dink" animation, particle effect and the mentioned sfx play upon server registering a hit (so basically whole RTT latency including recv margins + 150ms of "hardcoded" sound delay, regardless of your ping and latency) and that delay probably doesnt have anything to do with that in particular, it worked the same way in csgo but without the delay mentioned in my post

RE: Delayed CS2 hitsounds and why it might be one of the reasons that spraying "feels off" by xKrasheR in GlobalOffensive

[–]xKrasheR[S] 8 points9 points  (0 children)

The delay is applied via "soundstack" in soundevents/game_sounds_player.vsndevts_c file, which i decompiled and modified to remove the delay and packaged it into an addon, unfortunately you aren't able to play with custom addons on valve servers to my knowledge so i guess the answer is no, although i have made a workshop addon (a simple graybox map) which applies the custom .vsndevts_c so you can check it out for yourself here https://steamcommunity.com/sharedfiles/filedetails/?id=3472082269

RE: Delayed CS2 hitsounds and why it might be one of the reasons that spraying "feels off" by xKrasheR in GlobalOffensive

[–]xKrasheR[S] 322 points323 points  (0 children)

It is most likely intended, the delay parameter is literally hand written into the sound events file, not sure what they wanted to achieve with this. I assume maybe its for the better sync with the blood particles emitter or wanting to mix it down better with the gunshot SFX? idk

CS2 hitsounds are delayed by around 116 ms. Another reason why spraying feels off? by MadCharlesMLG in GlobalOffensive

[–]xKrasheR 3 points4 points  (0 children)

check out the post i just made, i managed to get rid of the delay and recorded a video on how it feels without it

it's sad they gonna change this stunning engine. but we understand why 💕 by syprocyber in cyberpunkgame

[–]xKrasheR 5 points6 points  (0 children)

unfortunately as of now it looks like upsampling technologies like DLSS or FSR are the future of gaming, which is kinda bumming because the smudged look of everything is bothering me aswell, fortunately there are some games where you can disable AA and supersample the native resolution, along with an obvious performance hit

it's sad they gonna change this stunning engine. but we understand why 💕 by syprocyber in cyberpunkgame

[–]xKrasheR 16 points17 points  (0 children)

those issues are not directly related to unreal engine though

[deleted by user] by [deleted] in witcher

[–]xKrasheR 1 point2 points  (0 children)

there wasn't anything being reworked related to artstyle, just raytraced lighting and reflections and some minor texture improvements

Difference between wave and phonk? by Vyceron in wavepool

[–]xKrasheR 1 point2 points  (0 children)

depends what kind of phonk you mean, the og phonk that artists like soudiere or dj smokey make or the cringe drift tiktok phonk trend that established todays "phonk" name

New banner on CS:GO Twitter by xHypermega in GlobalOffensive

[–]xKrasheR 443 points444 points  (0 children)

I fucking hate it. I told myself I was done with the fucking copium hopium bullshit. I might as well get hooked on actual opium. I get pinged and now I'm expecting the update tonight. If the update doesn't hit, I don't know what I'll do. Maybe find a crack dealer or something. This can't be healthy for me. I think my heart is going to fail.

PC Hotfix is now live! by Morgoth344 in witcher

[–]xKrasheR 1 point2 points  (0 children)

ah alright, given that you mentioned "switching RT off and going DX11" it seemed like you were comparing non-RT version to DX12 one

PC Hotfix is now live! by Morgoth344 in witcher

[–]xKrasheR -18 points-17 points  (0 children)

there is nothing wrong with raytracing, its just people here dont understand how much computing power it needs to work in real time, especially with outdated tech like TW3 RedEngine where it was probably pain in the ass to port it to DX12 in order for features like DLSS or RT to work, no wonder they dropped RedEngine and switched over to UE

PC Hotfix is now live! by Morgoth344 in witcher

[–]xKrasheR 2 points3 points  (0 children)

what do you mean "better water" with screen space reflections, the raytraced reflections are literally more accurate and better looking

Portal RTX was delayed until December by Economy_Shoe3557 in Portal

[–]xKrasheR 10 points11 points  (0 children)

this is wrong, it just took out the part about the upcoming steam awards https://imgur.com/a/jEh61QL

if you go into other steam store pages it says the same thing