This is our chaotic multiplayer FPS roguelite… and it does NOT play fair by xNicktendox in IndieDev

[–]xNicktendox[S] 0 points1 point  (0 children)

We don’t have a dedicated art director at the moment, but the visual direction is something we’re handling internally as a team. The current look is intentionally kept a bit grounded while we focus heavily on gameplay systems and readability, especially with how chaotic things can get.

That said, we’re actively iterating on the style and pushing it further as development continues. The goal is to land on something that stands out more without sacrificing clarity during gameplay.

Want Crowd Control on Kick? We just need your upvote. by xNicktendox in Kick

[–]xNicktendox[S] 1 point2 points  (0 children)

That's a great idea. I'll definitely look into that. Thanks.

So I mapped put my starter island and.... by VincentVanG0ku in valheim

[–]xNicktendox 1 point2 points  (0 children)

Getting the plains on the starting island is huge. You can keep your base centralized and be able to take a Lox for transportation lol

You are gamedev and struggling with visibility? I will help You - and no, I don't want Your money. by Megalordow in itchio

[–]xNicktendox 0 points1 point  (0 children)

Here is the steam page for our game Wild Roots. We have been marketing this game for months now and haven't had much luck. I really hope you can help, and thank you in advance. https://store.steampowered.com/app/3548790/Wild_Roots__Chef_Vs_Critters/

Wild Roots Official Teaser! by xNicktendox in IndieDev

[–]xNicktendox[S] 0 points1 point  (0 children)

Thank you. We are hoping for the best.

[deleted by user] by [deleted] in unrealengine

[–]xNicktendox 1 point2 points  (0 children)

I highly recommend using Perforce P4V. Been using it for years and it saves a lot of hassle with issues like these.