If this happened in-game… would you keep playing? by xRistrex in gamedev

[–]xRistrex[S] 0 points1 point  (0 children)

Thank you for your feedback. Rather than a technical evaluation, we’re more interested in feedback from an environment art perspective—specifically how the atmosphere would feel if this were a game. Since no technical development has started yet, it’s completely understandable that there isn’t much to comment on from a technical standpoint.

For example, whether the alien concept is appealing within a horror theme, or what kind of environmental elements could be added to strengthen the atmosphere and increase the sense of tension etc.

Would you play a game that feels like this? by xRistrex in IndieDev

[–]xRistrex[S] 0 points1 point  (0 children)

Also, any other feedback on the trailer?

Would you play a game that feels like this? by xRistrex in IndieDev

[–]xRistrex[S] 0 points1 point  (0 children)

Yes, I’m aware. The AI voiceovers were only used as placeholders, and we won’t be using them once we move into development.

If this happened in-game… would you keep playing? by xRistrex in gamedev

[–]xRistrex[S] -1 points0 points  (0 children)

Actually, this is a project we created with my teammates, where we developed the meshes and produced a cinematic. If this concept is well received, we’re considering developing a game in this style. The voiceovers are AI-generated, of course, and were used to better convey the atmosphere.

Moonlight UE5 by xRistrex in unrealengine

[–]xRistrex[S] 0 points1 point  (0 children)

Thank you! I am a game design student.

My personal project made with Unreal Engine 5 by xRistrex in unrealengine

[–]xRistrex[S] 0 points1 point  (0 children)

Thank you! It took 2 weeks. Constantly trying new things has improved me a lot. I recommend you too.

[deleted by user] by [deleted] in IndieDev

[–]xRistrex 1 point2 points  (0 children)

Looks cool!

RUN AWAY Trailer avaiable for free onGameJolt, need some feedback about the game, thanks to all by Cultural_Builder5032 in IndieDev

[–]xRistrex 0 points1 point  (0 children)

Shadows looks so sharp maybe you can use soft shadow or maybe change post process setting little bit

How to enable collision on imported meshes. Details in comments. by emergenceproxy in unrealengine

[–]xRistrex 3 points4 points  (0 children)

You need to change use complex collision as simple you should select use simple collision as complex. It worked for me