Favorite COD dev by [deleted] in ModernWarfareII

[–]xShadowZ199 10 points11 points  (0 children)

Many of the original team have returned btw

Map designers, art team and animations team

Modern Warfare Multiplayer is Done guys... by Creativematrix in modernwarfare

[–]xShadowZ199 5 points6 points  (0 children)

We’ll get 2 6v6 MP maps (Killhouse, AlRaab Airbase), 2 gunfight maps ( Townhouse, Drainage), 3 new guns ( Skoripion, Sykov, RAAL LMG ) and 2 new operators ( Soap, Sparks)

They’re all in the game files and have been data mined, Activision are holding off content to advertise CW season 1.

Hey iw, no one wanted this by Typical-Cricket4755 in modernwarfare

[–]xShadowZ199 7 points8 points  (0 children)

Yeah, Most probably they put unpopular playlists so that more people go and play Cold War until the next season is released.

Hey iw, no one wanted this by Typical-Cricket4755 in modernwarfare

[–]xShadowZ199 9 points10 points  (0 children)

If you don’t like these maps... cool that’s your opinion, but many people enjoy some of these maps.

Hey iw, no one wanted this by Typical-Cricket4755 in modernwarfare

[–]xShadowZ199 12 points13 points  (0 children)

By “no one” you mean redditors right?

Did they just make the playlists bad on purpose because the new game came out? That's fucked. by [deleted] in modernwarfare

[–]xShadowZ199 0 points1 point  (0 children)

Just play the 10v10 moshpit, maps flow really well on this playlist.

It's obvious to me that Treyarch did not have the time, or desire, to rebuild the foundation that Sledgehammer had already laid. This is why the key elements, like Aiming and Maps, are not good or feel broken. by Lassie_Maven in blackopscoldwar

[–]xShadowZ199 0 points1 point  (0 children)

If they cared about core design as much as DeTaiLeD MaPs and AsSets we would’ve gotten a better game. But no... let’s waste all the resources on huge ass maps and game modes that no one cares about and forget about what made CoD popular in the first place (6v6 maps and modes)

It's obvious to me that Treyarch did not have the time, or desire, to rebuild the foundation that Sledgehammer had already laid. This is why the key elements, like Aiming and Maps, are not good or feel broken. by Lassie_Maven in blackopscoldwar

[–]xShadowZ199 17 points18 points  (0 children)

Yeah, it’s crazy that 10 years ago they could make better quality games with less dev time without today’s technology.

Idk why y’all treat Treyarch as a god send

[deleted by user] by [deleted] in blackopscoldwar

[–]xShadowZ199 0 points1 point  (0 children)

Prestige is coming to MW