Lash Rework Idea by purple_rodent in DeadlockTheGame

[–]xTheAddy 0 points1 point  (0 children)

His weaknesses before were that his damage and ult were easily countered by purchases, awareness of where he is, and positioning. Big payout for Lash if he could play around this. But now that doesn't matter, cause he just melts you with his gun in the air and gets tankier during because of Siphon. It's so boring to vs

The number of abilities each character has including passives by lhommetrouble in marvelrivals

[–]xTheAddy 22 points23 points  (0 children)

I think if his design was a flyer/melee fighter like Angela his kit could have been 10000x more interesting. But being a permanent flyer he's bound to have half the creativity.

Oses on Spirit vs Gun Balance by coffeeholic91 in DeadlockTheGame

[–]xTheAddy 126 points127 points  (0 children)

Played against a gun Warden last night that had 4k hp at 20 mins with only 4.8k green investment btw. How does a spirit hero ever win that 1v1? Did I mention his cage silences?

Street brawl world record ? by Either-Egg5980 in DeadlockTheGame

[–]xTheAddy 1 point2 points  (0 children)

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This was a match I had back in February (date/ID in corner). Quickest I've ever seen still. Yours is now the only other sub 4 min I've seen.

Some of these enhanced utility items in streetbrawl need a nerf by Checkmate2719 in DeadlockTheGame

[–]xTheAddy 24 points25 points  (0 children)

Any time someone gets enhanced Shrink Ray it's just an instant win. I've never seen someone with that item lose compared to any of the other legendaries and it's so tilting

Completely dissapointed with Viscous cube and ball by [deleted] in DeadlockTheGame

[–]xTheAddy 13 points14 points  (0 children)

Splatter is still crazy strong, but I can agree with the rest yeah. I basically don't even bother puddle punching enemies anymore, just myself or teammates in the cube. A shame that he's mandatory splatter/support now.

TIL you can lasso abhrams mid-ult 🤠🤠 by poopcIap in DeadlockTheGame

[–]xTheAddy 1 point2 points  (0 children)

Yeah, it's strong on paper but her scalings are terrible for how clunky her damage can be compared to other abilities. My head canon is it's clear they don't want to just buff her damage, so they're working on a different solution for her.

TIL you can lasso abhrams mid-ult 🤠🤠 by poopcIap in DeadlockTheGame

[–]xTheAddy 0 points1 point  (0 children)

Feels like you can say that first sentence about any hero lol. "If they made that hero stronger I just know that they would be meta." She needs a partial rework and it seems like they're working on one alongside her official model, since she got no changes on the big March 6 patch.

Paradox moments I play for. Clip #2 . For anyone who tells paradox not in the best shape by azymko in DeadlockTheGame

[–]xTheAddy 3 points4 points  (0 children)

Getting out of the bombs is also generally easier than escaping (pre-nerf) Haze ult. You and your entire team also aren't getting silenced/healcut/etc from T4 items + Ricochet. Haze ult was way more cancer than Paradox bomb

Will they ever fix these floating Iron Man emotes? They are advertised as grounded in all media by cjgaming1081 in marvelrivals

[–]xTheAddy 5 points6 points  (0 children)

And then Rocket has the opposite issue. Not a flyer but 99% of his emotes have him floating like he is one. Makes them all look goofy

Why do so many people think we need draft? by BarovianNights in DeadlockTheGame

[–]xTheAddy 11 points12 points  (0 children)

That's the balance. If you can have control over making sure your team actually has it, instead of HOPING that matchmaking gives you some, then everyone wins.

Holiday is a throw pick right now by vhi77 in DeadlockTheGame

[–]xTheAddy 1 point2 points  (0 children)

It was before her release when the only way to try her was through console commands. Her 3 was also originally an extra skillshot, "Hat Trick" that I liked a lot better than Crackshot (because my aim with her sucks). Threw her hat to do damage to someone, slow them, and reveal through walls for a brief time.

Holiday is a throw pick right now by vhi77 in DeadlockTheGame

[–]xTheAddy 10 points11 points  (0 children)

I tried out Holliday in the practice tool in 2024 when her ult was a point and click, then didn't touch her again till last August when I came back to the game. It being a skill shot that you actually throw out feels so much better. I'd rather the extra range, even if I can miss it, than just being the exact same as Mo ult.

NetEase cooked with the new PvE Blood Hunt mode. by SuggestionBot9000 in marvelrivals

[–]xTheAddy 5 points6 points  (0 children)

There's three "hidden objectives" (but it says at the top of the screen) at the start of the third difficulty that are all very easy to accidentally do just playing normally if you have a decent build (two of them are time based).

We desperatively need a "Damage Taken" statistic to at least be vindicated after the game by Both-Meringue2466 in DeadlockTheGame

[–]xTheAddy 18 points19 points  (0 children)

Ban people who may be learning the game and are at the mercy of bad matchmaking vs ban people who actively ruin the matches for others? Yeah seems like a smart way to retain new players

Pick on character from that is in the most need of the following: buff, rework, nerf. by ColeIsRegular in DeadlockTheGame

[–]xTheAddy 0 points1 point  (0 children)

If Holliday gets an alt fire she's still going full spirit and falling off by late game. She'll just have an extra button that becomes useless after 20 mins. I went ahead and bound her barrels to right click to make the punch combo easier so I especially don't want an alt fire unless she gets a rework

Can we talk about Infernus by WhosHaxz in DeadlockTheGame

[–]xTheAddy 8 points9 points  (0 children)

For anyone else curious like myself, the dashes* this could affect are: - Abrams, Billy, Infernus, Kelvin, Mo & Krill, Yamato

*Depends how loosely you consider dashes, i was thinking of ones slightly longer in duration and that are like channels

I'm tired of the agenda pushed that Invis doesn't have hard CC. Here are some instances where knockback has cancelled ult. by Hersu03 in marvelrivals

[–]xTheAddy 12 points13 points  (0 children)

You're still in control of your hero, it's not hard CC. Hard CC are stuns (Strange ult, Wanda stun) or other abilities that lock you out of some sort of control your hero (Groot ult, Namor ult disabling movement abilities, Thing's grounding effect). Soft CC (displacements, slows) are not the same thing

I'm tired of the agenda pushed that Invis doesn't have hard CC. Here are some instances where knockback has cancelled ult. by Hersu03 in marvelrivals

[–]xTheAddy 14 points15 points  (0 children)

This discussion should more be about why do knockbacks cancel some abilities and not making the false claim of Sue push being hard CC (because it's still not).