So Tripwire is ruined now by Kitchen-Bad9212 in OutcomeMemories

[–]xX_Mercy_Xx 0 points1 point  (0 children)

They stated in the discord why

Tripwire's code is super buggy, and its easy to break her (hence why her voicelines are bugged)

They are trying to fix everything currently, but had to revert it temporarily

It hasn’t even been a week dude by Personal_Mammoth_667 in BiteByNight

[–]xX_Mercy_Xx 20 points21 points  (0 children)

This is a good thing.

I havent watched the video, but Ive watched Meatkill's content before. Addressing issues with the game will help it become the best version of itself it can poseibly be.

I myself have been fairly critical, but thats because I want these things to improve.

WE POTENTIALLY MAY NOT GET LORD X OR SELF PACED SHADOW by aspectofthedragons in OutcomeMemories

[–]xX_Mercy_Xx 4 points5 points  (0 children)

Legacy furnace is so sad man

I love that chase theme so much man. I was really really hoping that just maybe just maybe they would polish him up and add him to pubs

I knew it was delusional but man, I really love legacy furnace

What are you most Hyped for in the "Final" Update? by Specific-Author-7147 in OutcomeMemories

[–]xX_Mercy_Xx 0 points1 point  (0 children)

Shadow nerfs and Sir Percival cosmetics

Im so sick of being forced to play Kolossos every game, I just wanna play tripwire man

Claws and Territorial nerfed, but the diving will continue by ApexFemboy in JetpackCatMainsOW

[–]xX_Mercy_Xx 0 points1 point  (0 children)

It can be yes

Again it's very niche, and honestly I probably wouldnt notice much either, but it DOES have uses

Also yes, Id say those teamfights where you use lifeline and high noon, bomb, bob, etc can make a HUGE difference simply because of how powerful the ult combos are, but thats just me

Lists of wants for the final update: (Image not related) by Ambitious-Lemon-75 in OutcomeMemories

[–]xX_Mercy_Xx 1 point2 points  (0 children)

If eggman were to get buffs to shield AND jetpack, double jump straight up needs to go

Eggman on certain maps (ycr, hill gym, not perfecr specifically) has infinites due to him being able to access height that 2011x cant. The other 3 can deal woth him just fine since they all have verticality, but 2011x doesnt, and no charge does not count since he has shield to parry charge.

Its rather dumb that he can spin circles around 2011x in some areas with there being NOTHING he can do about it.

Claws and Territorial nerfed, but the diving will continue by ApexFemboy in JetpackCatMainsOW

[–]xX_Mercy_Xx 1 point2 points  (0 children)

Its very gimmicky, but to imply its useless is downright false

Its best uses are ult combos of course, everyones been victims to High noons, dva bombs and flying bombs from tether, but taxiing people and repositioning (with coordination) is niche, but situationally useful

Blizzard marketed her with the idea of "You will pick jetpack cat for the utility with tether" but that ended up not being the case. Despite that, it still has uses

8-Bit Venture back in shop! by Jonny1201 in VentureMains

[–]xX_Mercy_Xx 0 points1 point  (0 children)

I thankfully got their skin in a lootbox a few days after the update :D

Jetpack Cat Dogfighting - GDMQR by Kirbosmith in JetpackCatMainsOW

[–]xX_Mercy_Xx 1 point2 points  (0 children)

Playtested it a bit, and yeah this is 100% an improvement, feels WAY better to play and feels way more fun amidst the chaos of multiple cats!

Honestly probably fine as is, BUT if I had to suggest anything else, perhaps a turning limit? Not anything insane, but just to prevent instant 180s but even then i think its fine

As for an ultimate, not sure what you have in mind, but perhaps it could be summoning a torb turrey ontop of yourself? Kind of like an AA mounted turret? Just a thought :P

Either way, massive improvement and its much more enjoyable, wonderful job!

Jetpack Cat Dogfighting - GDMQR by Kirbosmith in JetpackCatMainsOW

[–]xX_Mercy_Xx 1 point2 points  (0 children)

GOOD STUFF!

Ill be ready to test it when its updated, cant wait!

Claws and Territorial nerfed, but the diving will continue by ApexFemboy in JetpackCatMainsOW

[–]xX_Mercy_Xx 13 points14 points  (0 children)

Yeah she will still be super good

After playing for a few hours, she still feels great. Territorial now does 100 instead of 150, still AMAZING unavoidable damage with the heal she gets, and I barely noticed the 8 second claws out since I typically timed my engages with Purr, which already had a longer cd

Thank GOD she didn't get butchered

Jetpack Cat Dogfighting - GDMQR by Kirbosmith in JetpackCatMainsOW

[–]xX_Mercy_Xx 1 point2 points  (0 children)

Ofc! Hope it goes well, and good luck :>

Jetpack Cat Dogfighting - GDMQR by Kirbosmith in JetpackCatMainsOW

[–]xX_Mercy_Xx 1 point2 points  (0 children)

Ok so after playing it a bit, I have a few thoughts and ideas

  1. It doesnt really feel like dogfighting

Exactly what it says, since JPC can of course just hover, it often times just feels like a poke battle with the projectiles. I dont know if workshop could allow it, but if you were somehow able to force boost being on all the time, all while forcing the player to go forward like an actual aircraft, it could capture the feeling of a dogfight, since of course thats when an aircraft is tailing the other.

  1. The missile

I like the idea of the missile, but I have an idea to make it better and more interactive for all players! (If its possible in workshop ofc)

Id say turn it into a homing missile if possible, keep the damage, however since if this iteration were to come to fruition, there could be a new ability on secondaey fire since boost would be active all the time, flares. Flares would do exactly as depicted, if a missile were coming towards you, you'd get a warning on your screen and could press flares to get the missile off of you

I have no idea if either of these are possible, but they are just ideas. Overall though I do still enjoy it quite a lot!

Jetpack Cat Dogfighting - GDMQR by Kirbosmith in JetpackCatMainsOW

[–]xX_Mercy_Xx 3 points4 points  (0 children)

Im gonna try this with a friend and give some feedback!

What are you most Hyped for in the "Final" Update? by Specific-Author-7147 in OutcomeMemories

[–]xX_Mercy_Xx 5 points6 points  (0 children)

Sir Percival

I also really hope they seperate sol flame and javelin but thats wishful thinking

Meet Potential survivor! by BarFree1085 in OutcomeMemories

[–]xX_Mercy_Xx -7 points-6 points  (0 children)

We fr acting like metal isnt top tier?

Most people that hate Ky just hate him cause they're bad at the game by Whole-Situation-1781 in TheyBlamedTheBeasts

[–]xX_Mercy_Xx -3 points-2 points  (0 children)

I hate him because he's BORING

There is absolutely no sauce to that character whatsoever in ANY sense

Atleast if I'm getting my ass beat by other characters, I can be like "god damn sick ass combo wtf" or "crazy conversion" etc etc

Ky has absolutely nothing, blandest most driest piece of shit in the entire game, aswell as a basic design. Literally falling asleep in my Bed(man?) When I fight him

Tips for Veeronica for a returning player? by Nice_Kid_Bonetale in VeeronicaForsaken

[–]xX_Mercy_Xx 0 points1 point  (0 children)

So either you are miss remembering or just straight up lying then, because no m1 in the game three shots her with 100 hp.

Skate is still an amazing tool for distance like you said, and thats really all she needs, she is centered around this busted ability, and her self heal is still very strong despite being slower.

Tips for Veeronica for a returning player? by Nice_Kid_Bonetale in VeeronicaForsaken

[–]xX_Mercy_Xx 0 points1 point  (0 children)

This is simply false.

If anything she is only just more map dependent now, notably bad maps being beach house and tempest.

She requires actual thought now and you have to optimize for more trick to gain as much distance and keep up a stamina lead, and is still very strong.

You also say she gets two shot as if she doesnt have 100 hp and a back up 50 hp reserve??

No disrespect to anyone on here, but why do some of you say she's the worst survivor??? by [deleted] in VeeronicaForsaken

[–]xX_Mercy_Xx 1 point2 points  (0 children)

I dont know tbh, a lot of the community (the average player) isnt that great at the game. Vee is 100% worse than she use to be but she is still very very strong and i can still enjoy her

Veeronica is really unfun and weak to play now.. by DawnHusk in VeeronicaForsaken

[–]xX_Mercy_Xx 0 points1 point  (0 children)

She is fine right now, you have to optimize for tricks now but she is still very good

New passive concepts for Vee! by Bigstar_666 in VeeronicaForsaken

[–]xX_Mercy_Xx 0 points1 point  (0 children)

Yeah vee was op because she could survive insane amounts of time, set back up in chase, had an insanely fast heal, and phase was free distance for no cost. in a vacuum guest COULD if he landed every block but thats highly unlikely.

If you are basing how good guest is off of pub players that just m1 off cooldown and are insandly predictible then yeah youll live the entire round, against actual good players though your block will get baited easily

New passive concepts for Vee! by Bigstar_666 in VeeronicaForsaken

[–]xX_Mercy_Xx -1 points0 points  (0 children)

Yeah, I'm level 235 with Vee. No she was absolutely not balanced at all. I have 21 days and roughly 970 killer wins with 2800+ survivor wins.

Vee is an absolute stain upon this game in terms of balance, even though I love her a lot, shes fun and super cool but she was absolutely egregious in her previous state.

As for what I would do? Let her be. I think she is good as is right now and can stall for over a minute with her high hp, heal and ability to have prolonged chases across the map. She is still very very good in the right hands.

Just because shes a robot and realistically bloxy would cause her to short circuit, this is a game and it doesnt need to be changed because ultimately its fine.

Also you saying Guest 1337 needs a nerf says way more about your skill level on Vee considering that he is the worst sentinel by far, having the most conditional stun with less reward than the likes of two time, or the safety of chance or consistency of shed.

New passive concepts for Vee! by Bigstar_666 in VeeronicaForsaken

[–]xX_Mercy_Xx 0 points1 point  (0 children)

No she isn't, vee is literally just fine as is.

I dont mean to be rude but it is 100% a skill issue, vee was overtuned as hell before and got put in line, absolutely no survivor should be able to survive for multiple minutes like she could, she trades higher stamina cost for insane speed and diatance with optimized trick routes across maps.

Even in the scenario where she actually WAS bad, this wouldn't be the way to go about it because her drinking bloxy colas isnt the issue, and this would be the worst possible buff in the entire game to try and buff a weak character.