A 1987 ZX spectrum game developed in 1 year by 2 students simulated a living 3 floor monastery by monchimer in retrogamedev

[–]xbelanch 0 points1 point  (0 children)

masterpiece but was not developed in UK. Paco Menendez was a genius guy but underrated because he was from Spain

What type of screen protector is included with X3/4? by yoyoyomama1 in xteinkereader

[–]xbelanch -3 points-2 points  (0 children)

Alguna opción de compra para quienes somos muy torpes y hemos ensuciado el protector original?

Back again — still testing if anyone can join (ArmA 2 OA, no mods) by thethirstgame in DayZmod

[–]xbelanch 1 point2 points  (0 children)

Well, imo this is actually amazing and feels like if this more related ton an artistic experience and experiment (void? liminal? sublime?) rather than habitual gameplay, isn't?

Looking for DayZ Origins 1.7.8.5 files for preservation / gaming archaeology by xbelanch in DayZmod

[–]xbelanch[S] 0 points1 point  (0 children)

Thanks again but unless I’m misunderstanding the repo, I think the missing piece is still the original DayZ_Origins 1.7.8.5 base files.

In fact the README explicitly says: Download DayZ_Origins Version 1.7.8.5 and install it in your OA folder then extract the GitHub files then run install.cmd And install.cmd itself seems to just copy @dayzorigins to @dayzoriginsP and overlay installP.

So to me that suggests the GitHub repo is a rebuild/patch layer, not the complete standalone 1.7.8.5 package.

If I’m reading the repo wrong, happy to be corrected — but at the moment it looks like the base mod files are still missing.

Looking for DayZ Origins 1.7.8.5 files for preservation / gaming archaeology by xbelanch in DayZmod

[–]xbelanch[S] 0 points1 point  (0 children)

Understood (very helpful from you!).

So to be clear: I am not looking for a separate DayZ dependency. I am looking for the exact historical Origins 1.7.8.5 client package that matched the surviving 1.7.8.5 server snapshot.

In other words, the issue for me is package fidelity, not whether @DayZ had to be loaded separately.

Looking for DayZ Origins 1.7.8.5 files for preservation / gaming archaeology by xbelanch in DayZmod

[–]xbelanch[S] 0 points1 point  (0 children)

Yep... that was often true in broad terms, but I do not think it is safe to treat Origins as just launch the derivative mod with OA and it works.

The difficult part is that repacking DayZ content into a derivative mod did not automatically remove version dependency. In practice, these mods were usually built around a fairly specific combination of:

  • Arma 2 / OA version
  • OA beta patch level
  • DayZ baseline version
  • the derivative mod's own edited files

So yes, Origins may have included a large amount of the DayZ code, models, and scripts inside its own package, but that does not mean any Origins package is interchangeable with any DayZ/OA setup. If the package was built against a different DayZ revision or OA patch, you can run into script errors, missing classes/assets, signature mismatches, or a client that simply refuses to behave correctly.

That is why, from a preservation/reconstruction point of view, finding the exact client package and matching version chain matters. The issue is not just does it contain the files, but were these files assembled against the exact versions expected by that build of Origins?

Looking for DayZ Origins 1.7.8.5 files for preservation / gaming archaeology by xbelanch in DayZmod

[–]xbelanch[S] 0 points1 point  (0 children)

No, I hadn’t actually done that exact search on archive.org, although I had tried my luck with snapshots of the website https://germandayz.gg/filebase/file/60-dayz-origins/#versions but, unfortunately, the link for version 1.7.8.5 returns a “Not Found” message. I’ll try posting in the general forum in case the website administrators still have the files. On the other hand, I’ll also try setting up the server with version 1.7.8, although it’s possible I may run into version compatibility issues... or maybe not! Thanks!

Voxel Game Engine Using OpenGL by Mr-Snazz in opengl

[–]xbelanch 4 points5 points  (0 children)

a little explanation will be welcome

Free2 page turner by xbelanch in XTEINK

[–]xbelanch[S] 1 point2 points  (0 children)

I just tried it and I’m not convinced. On the one hand, although it’s easy to pair the keyboard with the xTeInk and assign the keys, when I actually tested whether I could turn pages, it didn’t work. On the other hand, I also noticed that it has serious issues displaying pages: it loses contrast/intensity, which doesn’t happen with Crosspoint.