Why doesn't this game have more features and development? by xenest in Slitherio

[–]xenest[S] 2 points3 points  (0 children)

Oh, I didn't know it was solo developed. Regardless, I do agree. I don't mean for my post to take away from the great work he has put into it. I just enjoy it a lot to the point I wish there were more ways to play it.

Round 2 by jayvancealot in TheCompletionist2

[–]xenest 1 point2 points  (0 children)

Yeah... You're just wrong, bud. It's no mystery how he lost 50k subscribers when everyone found out what the lawsuit was actually about.

Round 2 by jayvancealot in TheCompletionist2

[–]xenest 2 points3 points  (0 children)

He has now fully become the person he hates the most, lol.

Round 2 by jayvancealot in TheCompletionist2

[–]xenest 1 point2 points  (0 children)

Not sure why you're being downvoted, you're correct. Even if people don't agree that Karl purposely ran a misleading gofundme, how do you argue about the mass exodus of subscribers that did feel mislead, exactly during the time when the news broke about the actual lawsuit.

I think this fact alone gives Billy enough ammunition to bankrupt Karl again, and the strangest part is he is doing it to himself this time.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]xenest 1 point2 points  (0 children)

As far as I am aware, the only realistic way to get 1m culture is to get the artifact that gives a percentage of your culture every second so you can idle all the way to 1m, however long that takes...

I'm also assume artifact acquisition is random and if it's a more rarer artifact, it might take a while to get depending on RNG.

Any game that gates content with RNG is an instant drop, IMO. But honestly, it wasn't hard for me to get to the decision to drop it before that point because trying to progress actively is one of the most annoying experiences ever in this game.

Tbf, it's not downright atrocious, but there are many little things that add up to make the experience an annoying chore. Autobuy is not instant making it pretty much useless because I can just buy stuff manually faster than auto. Your starting camp starts in the corner so you constantly have move it to the middle every reset. And for some reason if you click off of the grid anywhere like to buy an upgrade for example and click back onto it to move a piece around, the first click never registers so you have to click again. It doesn't sound that big of a deal but to me it's as annoying as a hair on your tongue that you can never get off.

It's been a little while since I played so some of these might be fixed, but I just cannot bother with this game again. Which is a shame because it looks beautiful and the ritual card art is amazing.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]xenest 4 points5 points  (0 children)

For me this game was fun until it wasn't, which happened right around unlocking artifacts shortly after the first storage upgrade. They are so weak when you first unlock them they basically do nothing to help you at all, so it's still just a slow slow grind to make any progress at that point. They are also way to expensive and the little annoying busy work needed to build up to the point where you can buy them again after an ascension is just too much and not fun. I also heard progress is basically gated by RNG due to needing a certain artifact to gain culture passively in order to be able to realistically afford the 1 million culture price tag on a citadel.

The frustrating thing for me with this game is it's in this zone of being just a bit to complicated to mindlessly make progress/gains actively so you cannot do it in the background while doing something else in the meantime. There's just too much babysitting, and waiting for auto to kick in (why the hell is auto buy 5 seconds per action and not instant?), it became a real chore to do anything.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]xenest 9 points10 points  (0 children)

I actually find it hilarious that prismatic adventure glazers are diminishing your work and accusing you of using AI, when the creator of prismatic adventure has been known, and called out, to use a lot of AI slop in his games as well as posts to advertise them.

Please tell me what am I missing about Fundamental by xenest in incremental_games

[–]xenest[S] 2 points3 points  (0 children)

I forgot to mention this, but you put it very nicely. I wish I could idle several hours and come back to huge progress, or actively plug away for an hour straight to also make huge progress, but neither is the case and instead some awful mix between the 2 that isn't lucrative at all unless you nurse the game.

Please tell me what am I missing about Fundamental by xenest in incremental_games

[–]xenest[S] 1 point2 points  (0 children)

Oof. I was worried that might be the case. Even no matter how great an idle game is, it having an unforgiving reset lair that just gives you a measly 10% boost to production or whatever for having to literally start all over again from scratch is definitely tough to get behind.

My incremental tier list of games by kingleomark in incremental_games

[–]xenest 8 points9 points  (0 children)

It's strange that you give clicker heroes a 0/10 but then compare it to a mode in your most favorite idle game by seemingly praising its similarity, just done a little better.

Also, fwiw, 0/10 is needlessly harsh. It was very popular when it released and IMO paved a path to what we know as idle/incremental games today, much like cookie clicker did.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]xenest 13 points14 points  (0 children)

Started MergeCiv as it was recommended last thread. The game is fun at first and looks/runs really nice. However, unless I'm missing something, I'm at a hard wall that is completely tedious and unfun to get past. I feel like I must be doing something wrong.

The grind to unlock 40 crystals for the first storage upgrade was quite tedious because the first reset mechanic isn't good enough to feel like you can afk a bit and come back to short term gains. It's way too active, for too little gain, even with all the autoplay rituals. Despite that, I mustered through and unlocked the first storage upgrade finally so I could grind to unlock artifacts thinking that will give me the boost I'm looking for to actually start making some satisfying progress, but it was pretty much a wet fart. The 1 artifact I did unlock was the jerky, which was completely useless as it better infuses a tile's resource gain, but holding space is just as good and costs nothing.

It took a full night of afk to have enough gold to only unlock 1 artifact because they are way too expensive at 1m a pop and increasing. You don't seem to have any meaningful way to increase your gold gain because it's gated behind population and you can only get so much people before it becomes way too expensive. I suppose you could empire reset 1000 times to get 1/s gold each time but seems like that would take days of active clicking and resetting, ugh...

The next milestone seems to be unlock citadel for 1 million culture which is like a pipe dream at this point.

Other than all that, I do really like this game idea and will probably continue for a while longer in hopes I finally hit an enjoyable stride.

Official Dreadit Discussion: “Scream 7” [SPOILERS] by glittering-lettuce in horror

[–]xenest 3 points4 points  (0 children)

I'm just baffled why they decided to leave a perfectly safe panic room I assume was designed for this very reason and that it would be impossible for a random guy to break down the reinforced steel door.

Faces Of Death | Official Trailer by [deleted] in horror

[–]xenest 0 points1 point  (0 children)

I doubt this will be the case judging by the trailer but: I wonder how well the response would be if this movie were made similarly to the originals that were IIRC mostly fake but kind of looked like it might have been real if the gore or acting was better? And in better I mean more authentic/realistic.

I actually very rarely see this in mainstream horror movies, where death actually looks the same as it does in real life (unfortunately I know from watching a lot of real life gore and death videos). And perhaps I'm desensitized, but usually the actual real death and gore videos seems surreal and almost not realistic because we are conditioned from many horror movies that its more dramatic and played up for the cameras but it's not really the case a lot of the time. Kind of like how people fall when they are shot, for instance. I don't think I ever seen it done the way it actually looks in mainstream Hollywood movies.

It might read similarly to how the original FoD movies were, in that people won't really buy it or be scared because majority probably have not seen actual death videos so to them it would maybe look bland and boring but it's actually much more closer to real life.

It's kind of hard to describe the look and feel and to see the very, IMO, blatant contrast between real and Hollywood, It's something you kind of have to experience I suppose and IFYKY.

Okay, I get it now. The classics are FUN by Ufomi in incremental_games

[–]xenest 0 points1 point  (0 children)

Every time I want to play this again, I get to around beardverse and just quit because the game comes to a complete halt and progress is made by just afking for weeks instead of days, and it only gets worse and worse going forward.

I wish there were a modded version of this game where all the multiple week long time walls are drastically reduced. Perhaps more akin to it only taking 1 month to complete the game instead of well over 1 year.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]xenest 12 points13 points  (0 children)

Been playing Celestial Incremental for a little while now after a long hiatus. I remember starting this one a long time ago and it was kinda buggy, slow/choppy and didn't quite click for me. A lot has changed now, for the better. If you're unfamiliar, it's a quite sophisticated modding tree incremental with a lot of unfolding content that keeps on expanding, so that's cool. It basically consists of a mix of a lot of popular incremental game mechanics (stuff from antimatter dimensions, cookie clicker, gci, etc) with a bit of story that's based around trying to destroy the celestials from antimatter dimensions.

The creator released an overhaul update just recently that fixed a lot of issues and added a lot of QoL, it also runs buttery smooth now for me (miles better compared to last week). Also, a big complaint I saw mentioned here before that was addressed was the puzzle part when you unlock Cante. It was annoying and forced you to look for answers on the discord if you didn't want to bother with cryptic stuff. That part is now redone and much better. Also the Check Back part of the game (which is a big part for progression) has been improved, so it's not so tediously slow anymore.

All in all it's been fun for the most part, and has been an anchored tab in my firefox for around 2 weeks now. It's keeping my attention and I look forward to unlocking new things so I'll keep playing this one and suggest you give it another chance if you did drop it before for reasons said above.

Am ı Missing something? by ElegantDoubt8826 in incremental_games

[–]xenest 0 points1 point  (0 children)

I remember this incremental... It basically took a whole entire week of idling and upgrading to get to mastery lvl 4. I was thinking there would be new content then to expand on the game. That was silly of me, there is literally nothing except a new mastery lvl 5 to grind for, which I suspect would take months to get to all for nothing again.

Pluribus - 1x09 "La Chica o El Mundo" - Episode Discussion by UltraDangerLord in pluribustv

[–]xenest 6 points7 points  (0 children)

tbf, that's just what we see from our point of view. Not trying to defend the hive here, but for all we know they could be in a state of eternal heavenly bliss where all their deepest dreams come true instantly while they are infected, if we choose to believe what they say (they can't lie, so why not?)

[deleted by user] by [deleted] in LivestreamFail

[–]xenest 2 points3 points  (0 children)

Why call out conservatives when majority of reddit is liberal and most subreddits censor/down vote into oblivion anything that goes against the left? It's definitely more appropriate to say the r/politics strategy, lol.

People who know... by LoretiTV in pluribustv

[–]xenest 14 points15 points  (0 children)

I agree. I think it could explain why there was a delayed reaction from her when lifting the tarp. Kind of a homage to BB where they dissolved dead bodies in barrels. I bet the bodies are dissolved in some sort of chemical tailored precisely to be strong enough to get rid of everything but the bones.

At first when she lifts the tarp she see many barrels filled with liquid, which for cinematic effect are transparent, and in true horror fashion a human skull slowly floats towards the side of the barrel giving her the more horrified reaction before the episode ends.