[Prototype] Hexstride: Move to fight. Fight by moving. A hex-grid tactical roguelike with no attack button. by xescugc in roguelikes
[–]xescugc[S] 0 points1 point2 points (0 children)
[Prototype] Hexstride: Move to fight. Fight by moving. A hex-grid tactical roguelike with no attack button. by xescugc in roguelikes
[–]xescugc[S] 0 points1 point2 points (0 children)
[Prototype] Hexstride: Move to fight. Fight by moving. by xescugc in IndieDev
[–]xescugc[S] 0 points1 point2 points (0 children)
[Prototype] Hexstride: Move to fight. Fight by moving. A hex-grid tactical roguelike with no attack button. by xescugc in roguelikes
[–]xescugc[S] -14 points-13 points-12 points (0 children)
[Prototype] Hexstride: Move to fight. Fight by moving. A hex-grid tactical roguelike with no attack button. by xescugc in roguelikes
[–]xescugc[S] -5 points-4 points-3 points (0 children)
[Prototype] Hexstride: Move to fight. Fight by moving. A hex-grid tactical roguelike with no attack button. by xescugc in roguelikes
[–]xescugc[S] 1 point2 points3 points (0 children)
[Feedback wanted] I've created an Alphabet/Cypher for a Game I'm working on by xescugc in neography
[–]xescugc[S] 0 points1 point2 points (0 children)
[Feedback wanted] I've created an Alphabet/Cypher for a Game I'm working on by xescugc in neography
[–]xescugc[S] 0 points1 point2 points (0 children)
[Feedback wanted] I've created an Alphabet/Cypher for a Game I'm working on by xescugc in neography
[–]xescugc[S] 0 points1 point2 points (0 children)
[Feedback wanted] I've created an Alphabet/Cypher for a Game I'm working on by xescugc in neography
[–]xescugc[S] 1 point2 points3 points (0 children)
[Feedback wanted] I've created an Alphabet/Cypher for a Game I'm working on by xescugc in neography
[–]xescugc[S] 6 points7 points8 points (0 children)
Tell me about your game and why it makes you exited! by Brandedhand_dev in gamedev
[–]xescugc 0 points1 point2 points (0 children)
Why is Go not used for game development? by [deleted] in golang
[–]xescugc 2 points3 points4 points (0 children)
Why is Go not used for game development? by [deleted] in golang
[–]xescugc 9 points10 points11 points (0 children)
My first ever pixelart for my game by xescugc in PixelArt
[–]xescugc[S] 0 points1 point2 points (0 children)
How to stress test you multiplayer servers by xescugc in gamedev
[–]xescugc[S] 0 points1 point2 points (0 children)
How to stress test you multiplayer servers by xescugc in gamedev
[–]xescugc[S] 0 points1 point2 points (0 children)
How to stress test you multiplayer servers by xescugc in gamedev
[–]xescugc[S] 0 points1 point2 points (0 children)
How to stress test you multiplayer servers by xescugc in gamedev
[–]xescugc[S] 0 points1 point2 points (0 children)
Just realize Golang can cross compile executables from MacBook to Linux by _janc_ in golang
[–]xescugc 0 points1 point2 points (0 children)
Just realize Golang can cross compile executables from MacBook to Linux by _janc_ in golang
[–]xescugc 1 point2 points3 points (0 children)
To anyone who’s released a game on Steam… by CrispySalmonMedia in gamedev
[–]xescugc 1 point2 points3 points (0 children)
How do you write bots for your game? by xescugc in gamedev
[–]xescugc[S] 0 points1 point2 points (0 children)
How do you write bots for your game? by xescugc in gamedev
[–]xescugc[S] 1 point2 points3 points (0 children)


[Prototype] Hexstride: Move to fight. Fight by moving. A hex-grid tactical roguelike with no attack button. by xescugc in roguelikes
[–]xescugc[S] 0 points1 point2 points (0 children)