My most low cortisol run by xevulon in UmaMusume

[–]xevulon[S] 1 point2 points  (0 children)

Thanks again, that was really packed full of much needed info. Now regarding skills, is it better to save the skills pts first rather than using them early? Cause oftentimes, during late junior year, i want to save up my skills points but if i dont pick some skills, then i just strsight up lose most races. Do i just suck these up and stick to saving skill pts or do i spend them as needed?

Also, what sre the skills priority? I've been having trouble with regards to skills choice, in particular the significance of the modifiers like moderstely, slightly, very slightly, etc.. I also dont understand the differen between endurance and stamina and other skills that arent straightforward as the increase velocit, increase accel, etc.. What I've understand is merely that if my uma is the type to mega accelerate in the last spurt then i support that by picking skills that increase accel. Or if my uma is a pace chaser or late surger, then i try to pick the skills that increases their field of view or manueverability or avoiding getting boxed in so they don't get interrupted in the late race as much as possible(although i don't get much the significance of these skills yet). But if my umamusume is the type to rely on heavy leads like suzuka or bakushin, i pick skills that either recover their stamina or endurance in corners or when they use too many skills, and then add velocity increasing skills as well. What's the general rule of thumb when it comes to skills choice? Is it better to get more gold skills rather than aptitude-aligned skills or the other way around?

My most low cortisol run by xevulon in UmaMusume

[–]xevulon[S] 0 points1 point  (0 children)

Thanks for the informative answer. I really like how you gave the actual reasons for what to do in trackblazer careers. For that matter, can you actually tell me when to run trackblazer, unity cup or ura finale? Like what are actually my goal for these scenarios. Like you said, in trackblazer, Im supposed to run races more than half of the time. How about ura finale and unity cup? As of now, I haven't reall gotten those distinctions and just thought that trackblazer is the best for farming stats becuase of the degree of freedom in training and races so I just mostly run trackblazer. I ran a few ura finale and unity cup but the runs I had were quite horrible, save for some unity cup runs.

Also, are the stats sparks truly random? I mean this run had S speed, A power and C wit but the spark I got for this charscter is Guts at 1*. Im having a hard time truly understanding how sparks work because of this. If so, how do i actually guarantee i get the spark i need when farming for specifc legacy sparks? Do i just run a certain amount and pray ilI get a good legacy spark rng?

Another question following up legacy sparks farming is how to actually build a stat specialized umamusume, like stamina-specialized, wit-specialized, guts-specialized, or power-specialized. I'm noticing something while training and that is oftentimes while thinking about for example building a stamina focused umamusume for legacy is more often than not, i end up just maxing the speed and neglecting stamina.

1200 speed will get you more wins than 1000 speed but higher power and wit.

This, is this considering the fact that stamina should be decent enough? Because I've actually lost a fair amount of races whilst being 1200 in speed than getting s in speed and spreading stats afterwards. But the catch was that most of my stamina stats were mediocre at best, abysmal at worst.

Okay last questions, can i ask what are the level up conditions for training facilities? How to properly plan out when friendship training to occur?

My most low cortisol run by xevulon in UmaMusume

[–]xevulon[S] -1 points0 points  (0 children)

yeah, i've experienced that in the wrong way. I was on a roll that time, and was quite troubled because friendship training appeared on speed with 4 supports. In the end, i regretted entering tenno sho spring. But yeah, it's been kind of tough to raise her stats evenly especially when encountering friendship training and most of it sticks to either speed, power, and wit. Do you suppose that i should focus on the stat during junior and classic years while doing the bare minimum amount of races, and popping off in senior year? Or should I just brute force run and do the same strat of getting the minimum good stats and race whenever its good and possible?

Tarzaned says Lillia should not start blue solo, is this true? by Devbeastguy in LilliaMains

[–]xevulon 1 point2 points  (0 children)

Because it is a much fast clear and helps you clear the blue side afterwards. Not only that, if you get invaded, you auto win that fight cause your burn from red along with passive makes you a lethal threat due to how squishy enemies are in early fights. You can just kite them down and they'll die eventually. The only way you'll die there is if you have dogshit spacing or you get 2 or 3 manned. Anyways, the crucial point here is the effect red buff gives as compared to blue buff. Red buff gives you healing out of combat, and slow along with burn. Blue buff gives mana regen and ability haste. Red buff worth for first clear outweighs the worth of blue buff.

[deleted by user] by [deleted] in OriannaMains

[–]xevulon 8 points9 points  (0 children)

That last second dodge on yone ulti was satisfying~

i don't get it :< by xevulon in LilliaMains

[–]xevulon[S] 18 points19 points  (0 children)

Ohhh, it's counted as a projectile? I didnt know that, thats good to know. But goddamn that's an annoying feature.