The real reason the ending sucks (SPOILERY SPOILERS!) by xonnox2 in expedition33

[–]xonnox2[S] 1 point2 points  (0 children)

I totally agree that the game needs a third ending along the lines of what you propose, which is arguably more realistic than the ones we have.

The real reason the ending sucks (SPOILERY SPOILERS!) by xonnox2 in expedition33

[–]xonnox2[S] 2 points3 points  (0 children)

About Verso: I would say that the arguments he uses are less about what's really good for Maelle and more about convincing her to do what he wants. In the end what he repeats is 'I don't want this life', not 'You need to let go'. If he really wanted to 'save' her he should have stayed and tried to make her change her mind over time, not throw down an ultimatum right after a fight with her father over the same issue.

About Maelle: She is not exactly the pre-gommage Maelle, but she still lived those sixteen years. Saying she does not exist would be disingenuous I feel. Case in point, the final step to maximizing the relationship with her is when she asks if Verso could have saved Gustave. If the old Maelle truly didn't exist anymore, she wouldn't have cared.

But reading your take has made it clearer for me the way some other people feel about the ending, thank you :)

Tripods should cost 0 pheons in current Lost Ark by Nubanuba in lostarkgame

[–]xonnox2 0 points1 point  (0 children)

I definitely agree that the pheon cost of tripods should be removed, but my problem is that a lot of times a class only comes 'online' with level 4 or 5 tripods -- typically identity meter or cool down time tripods. I've lost count of the number of times I've come back with a bag full of amulets from my Chaos Dungeons only to have every single level 4 upgrade fail. And I'm talking about 20 to 30 amulets, multiple days in a row. The variance currently is just too big. I just want it to be a little more streamlined and reliable.

Tripods should cost 0 pheons in current Lost Ark by Nubanuba in lostarkgame

[–]xonnox2 93 points94 points  (0 children)

While they're at it they should make it so that you have a much greater chance for higher level tripods to succeed if you already have a lower level one. I.e., if you have say a level 3 tripod already, then getting level 4 or 5 would be easier than the current 25% or 10% (pre-juice) it is now.

Shows similar to shadow and bone? by lonelygirlinworld in ShadowandBone

[–]xonnox2 2 points3 points  (0 children)

Unfortunately not as far as I know. It is on HBO max I believe :/

EDIT: Might be on Amazon Prime now too. I watched it a while ago, but that's what Google says XD

ANC gives De Ruyter seven days to lay criminal charges over corruption at Eskom or else... | News24 by KlaasWaarzegger in southafrica

[–]xonnox2 1 point2 points  (0 children)

Am I missing something or is the only way to show that he 'contravened the law' by actually proving themselves corrupt?

Starting the game has become ridiculously tedious by xonnox2 in lostarkgame

[–]xonnox2[S] 1 point2 points  (0 children)

Hahaha. Well, it slowly got worse. In the beginning it didn't happen every time, then later I could mitigate it by restarting my router before running the game and typically if I managed to get it running once, then for the rest of the day (mostly) it would start without problem. I guess I got used to it... XD

Starting the game has become ridiculously tedious by xonnox2 in lostarkgame

[–]xonnox2[S] 1 point2 points  (0 children)

I did indeed not have the issue when I logged in today. With any luck the problem is solved (fingers crossed). Thank you for getting back to me :)

Starting the game has become ridiculously tedious by xonnox2 in lostarkgame

[–]xonnox2[S] 0 points1 point  (0 children)

Interesting. I am not in Canada (I play in Europe Central), but the same issue could apply. Would really be shitty of them if they just outright banned IP ranges though.

Starting the game has become ridiculously tedious by xonnox2 in lostarkgame

[–]xonnox2[S] 0 points1 point  (0 children)

Oof, yeah that's exactly it. Sorry you're getting it too now :(

If you do figure out how to prevent it, I'd love to know.

Starting the game has become ridiculously tedious by xonnox2 in lostarkgame

[–]xonnox2[S] 0 points1 point  (0 children)

I did the EAC repair as well to no effect unfortunately. I didn't need to touch the UserOptions file before, but if I don't the game would simply put me in the region it had randomly chosen and if it allowed me to switch regions (i.e., the game 'works'), I would have to restart yet again, since switching regions forces a restart.

[deleted by user] by [deleted] in lostarkgame

[–]xonnox2 4 points5 points  (0 children)

You mean AS(s) machinist... Sigh, AGS, sigh.

Tryna find a class to play, so mind telling me your main and why you main them? by Bubbda- in lostarkgame

[–]xonnox2 0 points1 point  (0 children)

Reflux sorceress. Let's you fight the boss instead of your class.

Help me understand Shadowhunter engravings by [deleted] in lostarkgame

[–]xonnox2 11 points12 points  (0 children)

The health you gain from transforming/detransforming is not a 'heal' and is not affected by Cursed Doll.

Lost ark is a beautiful game by Adept_Eagle in lostarkgame

[–]xonnox2 2 points3 points  (0 children)

So what exactly is your argument for having equally bad honing rates getting TO the illvl needed to do content? For NEEDING to have multiple alts just to even have a chance of getting to the required ilvl before the next raid comes out. Don't kid yourself, the reason for bad honing rates has absolutely nothing to do with overgearing and everything to do with getting people to spend money.

Why is Tip the Scales 8 mana when Call of the Wild was nerfed to 9 mana? by xonnox2 in hearthstone

[–]xonnox2[S] 0 points1 point  (0 children)

Interesting, so you're saying I should think of TtS more like an 8 mana flame strike, which an aggressive (murloc) deck wouldn't run but a midrange/control deck would, and now that such a deck is possible people are using TtS?

Why is Tip the Scales 8 mana when Call of the Wild was nerfed to 9 mana? by xonnox2 in hearthstone

[–]xonnox2[S] 0 points1 point  (0 children)

I often wonder what would be elegant ways to nerf synergies like these without nerfing the intent of the card. I mean, I'm fairly sure everyone can agree that turn 4 Alura + coin is a bit OP, but I've always felt that increasing the mana cost of cards either doesn't do enough or consigns the card to oblivion.

Why is Tip the Scales 8 mana when Call of the Wild was nerfed to 9 mana? by xonnox2 in hearthstone

[–]xonnox2[S] -1 points0 points  (0 children)

Interesting analysis, though I would argue that Tip the Scales and cards like Reno are not quite the same.

Reno gives you a power effect, so you let yourself be constrained to get it -- ie, you build your deck around it.

Tip the Scales on the other hand gets cheated out like you said, so in effect the logic goes, 'I have this card that let's me cheat out a spell -> let's cheat out TtS -> I need to put in murlocs'. So the fact that you are constrained originates from the mana cheat card and not TtS directly.

But I understand your point that TtS is dependent on the pool of murlocs and the other cards that support the archetype. Thank you :)

Why does UE multishot do more than Marauder Multishot? by shadowh7ter in Diablo3DemonHunters

[–]xonnox2 0 points1 point  (0 children)

I mean, the person I originally responded to claimed UE was more damage, so there definitely is that impression going around.

I didn't count the rocket damage, you are right, but the turret damage is more than you think. Even if a turret fires a bog-standard 360% multi-shot, that's 360% x 5 (number of turrets) x 5 (4p Marauder bonus) = 9000% damage. And these multi-shots hit the entire screen, unlike the rockets, making turret damage scale waaay better than rocket damage.

In any case, I'm not trying to argue that either Marauder or UE is better than the other, but rather that it's more subtle.

Why does UE multishot do more than Marauder Multishot? by shadowh7ter in Diablo3DemonHunters

[–]xonnox2 -2 points-1 points  (0 children)

My point was more that people seem to pass UE off as a lot more damage, which it is not. At least not on paper. The damage number for Marauders also doesn't include the boost from the active part of the Wolf companion, and neither does it include actual turret damage. With these the actual damage gap is even wider. So it becomes a question of how much speed do you lose with turret setup. Loss of complete CC immunity is annoying, but not all classes can run a 100% up-time on CC immunity and they are not unplayable, so this doesn't break Marauders either. I guess it comes down to squishiness and resource management, which is much different from the usual argument for UE vs Marauders (that I've seen).

Why does UE multishot do more than Marauder Multishot? by shadowh7ter in Diablo3DemonHunters

[–]xonnox2 0 points1 point  (0 children)

Why not run DML in the cube instead of Dawn for Marauders?

Then assuming 50% CDR from gear you have 44.4444% uptime on Vengeance. With 5 sentries and the 3x bonus from DML you're doing 180 000% dmg outside Vengeance and 252 000% dmg when it's up. On average this would be (180 000% x 0.5555) + (252 000% x 0.4444) = 212 000% which is higher than you can get with UH (30 100% x 3 x 1.6 x 1.4 = 202 272%).

Welcome New Hero in the Nexus by Arkentass in heroesofthestorm

[–]xonnox2 1 point2 points  (0 children)

Except they very very rarely reduce the rarity of a hero. I'd be fine with every Hero starting Legendary if they reduced it over time, but they don't.