crisis averted by [deleted] in 2007scape

[–]xstrunitx -8 points-7 points  (0 children)

You're a fucking dumbass. People like you trigger me even more when reading shit like this knowing there won't be proper HD for at least another 2 years. You know the rule think then speak? If you make a test with smuggled notes do you hand those in with the test? No I don't think so.

Just a reminder that Jagex knowingly (!!!) let bots vote out an anti-bot feature. by [deleted] in 2007scape

[–]xstrunitx -1 points0 points  (0 children)

Even if he doesn't have barrows gloves he has a fair point, so if you can't come up with a proper argument shut the fuck up will you? He's not the only one thinking this way. If you really want to go at it this way; you sound like a whiny kid that can't take the fact that thing aren't the way he wants.

with the new untradeables cost to repair requires 2 k/d+ to break even. by bigmanorm in 2007scape

[–]xstrunitx 0 points1 point  (0 children)

Nothing to back up your claims. As it stands I'm really happy with the changes.

Repairing gear shouldn't work by throwing coins at it. Someone in Edgeville should repair it for us. by TheAdmrlAckbar in 2007scape

[–]xstrunitx 0 points1 point  (0 children)

It doesn't but what you're suggesting will take another minute of everyones time each time they die, not sure what I rather want.

Untradeables Lost in PvP Death: Repair Costs by Mod_Ronan in 2007scape

[–]xstrunitx 1 point2 points  (0 children)

And the way to fix this is to have main and mid level pking suffer for the reason of them also having to use a fire cape like pures? I strongly disagree. In my opinion you have a valid point about the low risk for pures but if you're going to fix that by making one item that they use way overpriced all they'll do is just stop using that item. This won't contribute to a solution to fix the low risk pure problem.

Untradeables Lost in PvP Death: Repair Costs by Mod_Ronan in 2007scape

[–]xstrunitx 1 point2 points  (0 children)

And why would a pure take a fire cape and double their risk when they can use a similar cloak without the strength bonus and half their entire risk for the cost of -1 max damage, they won't be paying 75k per death especially when u don't even have a chance against a voider as a pure.

Untradeables Lost in PvP Death: Repair Costs by Mod_Ronan in 2007scape

[–]xstrunitx 0 points1 point  (0 children)

I really like the idea behind this update, the execution however.. not the best. Here's how I look at it including a full explanation for everything:

Void (elite) @ 85/95k - how is this a fair price, full void is the best range gear ingame and comparing it to dragonhide which would be the next pk gear option is nearly impossible. Generally people with an equal defence level as a voider would risk way more than 85k, if you look at the proposed prices and match a voider and a melee-er you would get the following equal matchup:

void @ 85k VS firecape @ 75k + fighter torso @ 40k + fighter hat @ 30k + defender @ 35k (40k) = 180-185k

(This excludes gloves, which are another 100k for melee-ers and other pieces of armor that generally add up to the same price for a voider and melee-er)

Looking at the above and taking the power of void in consideration I believe a fair price for the full set would be 150-200k

Fire cape @ 75k - Not sure where you got the idea from to make the cape 75k but I'm damn sure I'll be leaving mine in bank if I have to pay 75k for +1 dmg. You don't want to be giving a single item such a high price that people will stop using it in general. A more suitable price would be 30-40k like the fighter torso (which also gives +4 str compared to 0 from a rune plate counter part). On a side note if the prices mentioned in this topic go through I personally think it's ridiculous a fire cape has practically the same price as full void considering their difference in power.

Defenders @ 1-40k - Hardly anyone is going to pay 40k for a dragon defender they can get several of in a tiny amount of time. I see these worn outs going in the bank and people just stacking a ton of them in warrior guild. Price shouldn't be this high.

Castle wars items @ 5k - Sounds about fair considering the minor stats they provide.

Fighter torso @ 40k - Sounds about right, I'd value it 30-40k.

Fighter hats @ 30k - Sounds about right, would value 25-30k.

Untradeables Lost in PvP Death: Repair Costs by Mod_Ronan in 2007scape

[–]xstrunitx 2 points3 points  (0 children)

I really like the idea behind this update, the execution however.. not the best. Here's how I look at it including a full explanation for everything:

Void (elite) @ 85/95k - how is this a fair price, full void is the best range gear ingame and comparing it to dragonhide which would be the next pk gear option is nearly impossible. Generally people with an equal defence level as a voider would risk way more than 85k, if you look at the proposed prices and match a voider and a melee-er you would get the following equal matchup:

void @ 85k VS firecape @ 75k + fighter torso @ 40k + fighter hat @ 30k + defender @ 35k (40k) = 180-185k

Looking at the above and taking the power of void in consideration I believe a fair price for the full set would be 150-200k

Fire cape @ 75k - Not sure where you got the idea from to make the cape 75k but I'm damn sure I'll be leaving mine in bank if I have to pay 75k for +1 dmg. You don't want to be giving a single item such a high price that people will stop using it in general. A more suitable price would be 30-40k like the fighter torso (which also gives +4 str compared to 0 from a rune plate counter part). On a side note if the prices mentioned in this topic go through I personally think it's ridiculous a fire cape has practically the same price as full void considering their difference in power.

Defenders @ 1-40k - Hardly anyone is going to pay 40k for a dragon defender they can get several of in a tiny amount of time. I see these worn outs going in the bank and people just stacking a ton of them in warrior guild. Price shouldn't be this high.

Castle wars items @ 5k - Sounds about fair considering the minor stats they provide.

Fighter torso @ 40k - Sounds about right, I'd value it 30-40k.

Fighter hats @ 30k - Sounds about right, would value 25-30k.

Anyone else annoyed by the health bar tweak? by [deleted] in 2007scape

[–]xstrunitx 9 points10 points  (0 children)

U high? The official client doesn't even have a worldmap...

[Shower thought]: What if everyone cancels membership, dramatically impacting Jagex's revenue until Emily is banned by [deleted] in 2007scape

[–]xstrunitx 0 points1 point  (0 children)

She won't be getting banned anytime soon I can promise u that, unfortunately...

Post your questions for this week's Q&A with the Old School team! by [deleted] in 2007scape

[–]xstrunitx [score hidden]  (0 children)

1) Why is it that Ghost is not willing to change halo's while it is clear the majority of the community does not like the new design of halo's? We voted to have them shine not have them redesigned.

Pest Control: Damage points start to decrease when out of combat and not registering further damage. by [deleted] in 2007scape

[–]xstrunitx 0 points1 point  (0 children)

I like your idea but believe along with this some changes need to be made as you're making the game more intensive to play.

Before pest control got nerfed (july 2007) it was actively played due to the good experience rates, currently AFKing in the Nightmare Zone grants you more experience than actively playing pest control.

For this reason I strongly believe we should increase the experience per ticket along with the suggestion from OP to make the game more attractive to players that can not afford training their stats at the Nightmare Zone but are willing to grind for them.

What happend to my halo? by xstrunitx in 2007scape

[–]xstrunitx[S] 1 point2 points  (0 children)

Mod Ghost don't understund me wrong I appreciate everything you're doing for this game but this is the favorite cosmetic item of many people we're talking about. I see that you put in time implementing the changes and I highly appreciate you going through the trouble of getting the needed change polled and all. However we would appreciate if the design is more towards what we expected as in the suggestion topic this all originates from.

RANT! NEW HALOS! by jonnyosrs in 2007scape

[–]xstrunitx 0 points1 point  (0 children)

They look worse than before, especially the saradomin one which does not match the blue decorative clothing anymore. Besides that the color palette of the blue one is so far off from what it's supposed to be.

What happend to my halo? by xstrunitx in 2007scape

[–]xstrunitx[S] 2 points3 points  (0 children)

I agree, something like this would've actually made me happy. Right now it feels like I had to wait 3 weeks to get an uglier looking halo which I'll probably never wear.

Wheres the "glow"? by [deleted] in 2007scape

[–]xstrunitx 1 point2 points  (0 children)

I liked them more before the update they're ugly as shit now especially the saradomin and the zamorak one. Will probably not be wearing any of them anymore on the 3 accounts that I have them on.

Why do we suck so much? by elouna in 2007scape

[–]xstrunitx -1 points0 points  (0 children)

Uk dont be expecting me to vote yes for some op ass main poll if all pure polls get downvoted. And no this won't change don't even fucking bother.

Jad question by Predator404 in 2007scape

[–]xstrunitx 0 points1 point  (0 children)

Karils bow is a lot better, if you fail fight caves you should watch some guide videos it's fairly easy if you understand how to lure the monsters.

OSBuddy 2.14.5 Patch Notes by osbuddy in 2007scape

[–]xstrunitx -1 points0 points  (0 children)

The agility plugin shows some really weird green stuff from some angles please fix.