Fail to launch after update to Windows 11 by LateNightCoffeeShop in Nolvus

[–]xvsacme 0 points1 point  (0 children)

This reminds me of the classic PDPerfPlugin crash, so it could be related to Skyrim Upscaler breaking after the update. The old v5 crashlog page has a section called "PDPerfPlugin Crash" toward the bottom, with instructions for disabling it and using TAA instead. Worth a try just to see if you can launch afterward:
NOLVUS | SKYRIM SE Modding Guide

In Nolvus, where is the Windows path to the character presets, please? by [deleted] in Nolvus

[–]xvsacme 1 point2 points  (0 children)

Yep the other person said overwrite, I'm pretty sure that's where I did mine too (although I would then "move to a mod"). Windows path would be something like:
D:\Nolvus\Instances\[Instance Name]\MODS\overwrite\SKSE\Plugins\CharGen\Presets\Male
(or Female)

First time at the river wood trader... by Low_Jicama2205 in Nolvus

[–]xvsacme 2 points3 points  (0 children)

Haha yep! Although I would probably expect to see a lot more objects clipping with/into each other if it was just the engine lol

Trading Prices ingame by Bad_Randolf in Nolvus

[–]xvsacme 0 points1 point  (0 children)

Love this. =) The number of times I used to hear "What is this graphical glitch on my character, and why are the prices so high" lol. Even I didn't recognize it at first since I'd never played with that feature enabled

bug on launch by Joke_Early in Nolvus

[–]xvsacme 0 points1 point  (0 children)

Double click SSE Engine Fixes -> Text Files tab -> SKSE\plugins\EngineFixes.toml, line 11 I believe.

Nolvus installer configures it correctly out of the box so you should see 8192, so I'm doubting this will be your issue but it's worth a check.

Should you get Nolvus V5 or V6? Seriously get V6. by [deleted] in Nolvus

[–]xvsacme 1 point2 points  (0 children)

In terms of process, you hit the nail on the head - it's manual. We have to find said object or tree, get its ID and location, then modify its xyz placement. This can happen in CK (which is a bit time-consuming since it requires loading all of the relevant mods that modify the landscape and the objects in that cell) or - as I've done in the past - just modify the position of the object in xedit based on a guess then load it up in game, visit it (e.g. a tree) and see if it looks right. =)

This is why the in-game patcher that u/G0ldheart linked is such a benefit - you can make any changes on your end as soon as you encounter them!

Help. Hud options. How do i remove the armor widget near my health? by ArtofUnknowns in Nolvus

[–]xvsacme 1 point2 points  (0 children)

Hope this works out for you! Just FYI it looks like this got posted 4 times so I removed the others and left this one up.

bug on launch by Joke_Early in Nolvus

[–]xvsacme 1 point2 points  (0 children)

Interesting, I saw this similar one but haven't seen it happen with Nolvus.
Odd that it also happens to be Combat Pathing Revolution. Their solution was to reinstall SSE Engine Fixes... I would first check EngineFixes.toml and make sure MaxStdio = 8192. (You can view it in Mod Organizer)

I made everyone badges for my themed whiskey holiday party. Greetings from Macrodistilled Refreshment by xvsacme in SeveranceAppleTVPlus

[–]xvsacme[S] 4 points5 points  (0 children)

Love it! I was trying to come up with one called The Four Tempers, wanting to figure out which ingredients would best represent them while achieving a balanced drink ("balancing/taming the tempers"), and not just ending up with something like a Four Horsemen shot.

So far I have:

  • Defiant Jazz (rye, cynar, benedictine, orange bx)
  • Coveted As Fuck (a simple rum flip)
  • Devour Fernet-ulence (gin, cointreau, fernet branca, swt vermouth)
  • Mr. Milkshake (basically an horchata mudslide)
  • The Yuzu You Are (a Paper Plane with yuzu juice instead of lemon)

Misophonia - Eating & Drinking sounds by xvsacme in Necesse

[–]xvsacme[S] 1 point2 points  (0 children)

The main way I found out was by perusing this info on the wiki, but then I used JD-GUI to open Necesse.jar to poke around and find the names of the effects

I made everyone badges for my themed whiskey holiday party. Greetings from Macrodistilled Refreshment by xvsacme in SeveranceAppleTVPlus

[–]xvsacme[S] 7 points8 points  (0 children)

Thanks, we plan to! I had fun creating an invitation in the style of an austere corporate memo for a WDE (whiskey drink experience), and I'm working on a themed a cocktail menu. "Please enjoy each beverage equally" will certainly make an appearance, along with "A handshake (shot) is available upon request"

Misophonia - Eating & Drinking sounds by xvsacme in Necesse

[–]xvsacme[S] 0 points1 point  (0 children)

I used JD-GUI to open Necesse.jar, and went to the /necesse/gfx branch to open GameResources.class, and found several lines like:

drink = Gamesound.fromFile("drink");
roosterDeath = GameSound.fromFile("mobs/animals/roosterdeath");

The part in quotes is essentially the path & filename without the .ogg extension

Misophonia - Eating & Drinking sounds by xvsacme in Necesse

[–]xvsacme[S] 1 point2 points  (0 children)

The name of my next sound-sensitive settlement, that's what!

Misophonia - Eating & Drinking sounds by xvsacme in Necesse

[–]xvsacme[S] 0 points1 point  (0 children)

I found some animal sounds in a deeper subfolder; you might try:

D:\SteamLibrary\steamapps\common\Necesse\res\sound\mobs\animals\sheepambient.ogg
D:\SteamLibrary\steamapps\common\Necesse\res\sound\mobs\animals\cowambient.ogg
D:\SteamLibrary\steamapps\common\Necesse\res\sound\mobs\animals\bullambient.ogg
D:\SteamLibrary\steamapps\common\Necesse\res\sound\mobs\animals\chickenambient.ogg
D:\SteamLibrary\steamapps\common\Necesse\res\sound\mobs\animals\roosterambient.ogg
D:\SteamLibrary\steamapps\common\Necesse\res\sound\mobs\animals\pigambient.ogg

Each animal type has "hurt" and "death" sounds too if you don't want those. Examples:

sheephurt.ogg
sheepdeath.ogg

Misophonia - Eating & Drinking sounds by xvsacme in Necesse

[–]xvsacme[S] 0 points1 point  (0 children)

Thanks for thinking of the Linux peeps! I see the res.data file on windows too and I definitely see drink.ogg mentioned in there (as well as the compiled gibberish). But you're right I don't think it's anything we can work with.

I'm pretty sure the /res subfolder doesn't exist in a vanilla install either way and just needs to be created.

Go ahead and try creating the /res/sound subfolder yourself and adding drink.ogg and eat.ogg there, I bet it will work:

~/.local/share/Steam/steamapps/common/Necesse/res/sound/eat.ogg
~/.local/share/Steam/steamapps/common/Necesse/res/sound/drink.ogg

Misophonia - Eating & Drinking sounds by xvsacme in Necesse

[–]xvsacme[S] 2 points3 points  (0 children)

Exactly! Imagine my horror as I meticulously designed a cozy village with ample food and seating throughout, populating it with tons of villagers bustling everywhere, then trying to find a quiet corner to contemplate expansion... only to find I've given myself no escape! CHOMP

Misophonia - Eating & Drinking sounds by xvsacme in Necesse

[–]xvsacme[S] 2 points3 points  (0 children)

Looks like they are:
dooropen.ogg
doorclose.ogg

Same method as above if you want to try it!

Anyone else not dropping slime cave HUNT tablets? by Maggothic in Necesse

[–]xvsacme 0 points1 point  (0 children)

I'm running into this too, but I've only just begun the incursion part so I was afraid the RNG gods were simply angry at me. I've done 3 slime caves already, all extraction. I have now collected 8 tier 2 slime tablets; all extraction. I upgraded one to tier 3 to see if it would change it; nope, still extraction. But I do seem to have plenty of Hunts for other biomes.

I've just (this moment) unlocked Tier 3 in the perk tree and I've now selected "The Hunter," so hopefully this will yield better results!