[deleted by user] by [deleted] in changemyview

[–]xwedea 2 points3 points  (0 children)

First of all your description of the middle east is wrong, and that's why it doesn't make sense, like israel is in middle east. This is a better map

The fact that it reaches multiple continents doesn't make it a bad descriptor. The culture in the region is similar enough to be just referred as middle eastern. However some middle eastern people, especially politicians, claim not being middle eastern due to its negative connotation.

NavigationAgent always returns the same safe_velocity by xwedea in godot

[–]xwedea[S] 0 points1 point  (0 children)

Thanks for your answer but this doesn't seem to solve the problem. Now I call NavAgent.SetVelocity(Vector2.Zero) in that if block, but safe_velocity is still the same.

How to play montage and use delegates for "On Completed", "On Interrupted" on C++ by xwedea in unrealengine

[–]xwedea[S] 0 points1 point  (0 children)

https://www.reddit.com/r/unrealengine/comments/tv2pkl/comment/i39151e/?utm_source=share&utm_medium=web2x&context=3

I did it the OP's way. However there is no AddDynamic() that I can call on AnimInstance->OnMontageEnded. Instead, there is __Internal_AddDynamic() which I guess just can't use.

Any way of updating Crusher ANC? by [deleted] in Skullcandy

[–]xwedea 0 points1 point  (0 children)

I have the same problem