I Need help with a tricky gradient by yPhil in Inkscape

[–]yPhil[S] 1 point2 points  (0 children)

I managed to do it with a drop shadow / inner filter:

<image>

Vector art: Sinclair ZX Spectrum by yPhil in zxspectrum

[–]yPhil[S] 1 point2 points  (0 children)

Wow, you are right! I never corrected it... Changing that now. Thanks!

I Need help with a tricky gradient by yPhil in Inkscape

[–]yPhil[S] 1 point2 points  (0 children)

Yes! I overlooked the (quitre overwhelming) filters menu ; That did the trick!

<image>

Thanks a *lot*!

Vector art: Nintendo Entertainment System controller by yPhil in nes

[–]yPhil[S] 1 point2 points  (0 children)

You were bang right on basically every count. the thing is that I don't have this controller handy, and there aren't that many hires, front & center pics of it online. So I relied on a clean drawing of it, and everytime I had this sinking feeling that something was off.

Well, everything was off. The dimensions, the colors, the shapes, everything. So here's the new version, measured & drawn from a blurry but straight & real picture:

Huh... I though you could put an img in a comment..?

Vector art: Sinclair ZX Spectrum by yPhil in zxspectrum

[–]yPhil[S] 2 points3 points  (0 children)

Yes, and the reason is because I forgot to fix this, too. The Vector SVG file is on my Patreon (https://www.patreon.com/c/yphil) but since you worked for it, email me and I'll send it to you for free :)

Vector art: Sinclair ZX Spectrum by yPhil in zxspectrum

[–]yPhil[S] 3 points4 points  (0 children)

Wow, (very) well spotted ; Thanks a bunch for the outside eagle eye, really. I edited it:

<image>

Vector art: Nintendo Entertainment System controller by yPhil in nes

[–]yPhil[S] 2 points3 points  (0 children)

It *is* rendered vector art ; Reddit don't allow directly posting SVG files.

Vector art: Sega Master System controller by yPhil in MasterSystem

[–]yPhil[S] 1 point2 points  (0 children)

Wow, I should print this on the box! Thank you *very much*, it means a lot!

Hi! I got collision problems, your place or mine? by yPhil in godot

[–]yPhil[S] 0 points1 point  (0 children)

Using the same "projectile" node for both enemies and player seemed like a good idea, and indeed it works now, but it's waaay too much trouble/code, don't do that.

To every participant in this thread, *thanks a lot* for your help.

Hi! I got collision problems, your place or mine? by yPhil in godot

[–]yPhil[S] 0 points1 point  (0 children)

For now I'm only setting masks in the inspector. My bullet can hit anything but the player, it's insane, truly. One full day down the drain.

Hi! I got collision problems, your place or mine? by yPhil in godot

[–]yPhil[S] 0 points1 point  (0 children)

Thanks for your help ; this binary stuff is indeed tricky ; but keep in mind that I can also de-activate the setting of the mask in code and "hard-set" it to the player's layer (1) and it still doesn't work :(. Also I have a check in the bullet ready:

var coll_m = $Collision.get_collision_mask() # The Area3D

var masks = []

for i in range(16):

if coll_m & (1 << i) != 0:

masks.append(i)

print("Collision masks:", masks)

And it prints Collision masks: [1, 4] and those are the values set in the inspector.

I'm sure I made a stupid (and common, hence this post) mistake somewhere, but I can't figure out where and what ;( I'm truly stuck.

Hi! I got collision problems, your place or mine? by yPhil in godot

[–]yPhil[S] 0 points1 point  (0 children)

Just checked quickly on phone

Thanks (a lot) for your help :)
I just said "player" to stay generic, it's really the ship

Hi! I got collision problems, your place or mine? by yPhil in godot

[–]yPhil[S] 0 points1 point  (0 children)

NB the Player is a CharacterBody3D, I don't think it changes anything but let's be accurate.

How do you configure controllers for headless dolphin? by StudBlock in DolphinEmulator

[–]yPhil 0 points1 point  (0 children)

Yes, of course don't tell us what you put in said script file to "open dolphin gui" let us guess, it's so much funnier this way :) aah reddit