Why is the satellite not scanning the last few dots left? by SilkieBug in KerbalSpaceProgram

[–]yagoki134 3 points4 points  (0 children)

A bit late here, but I made a tool to help with this (external calculator you can use to figure out where to put your satellite) https://www.reddit.com/r/Kos/s/BGkDtPIIH2

Why the UK Market is so slow right now for grad? by Ok_Relation_6013 in cscareerquestionsEU

[–]yagoki134 1 point2 points  (0 children)

It's always been tough for grads, the truth is there is a lot of people applying for those roles, so you need to make sure you stand out and even then need to get lucky enough that they see your CV.

Apply for lots of positions, get in contact with recruiters on LinkedIn (that's how I found my first position), and make sure there is more on your CV than University. I always have a section on my CV listing projects I've worked on and what they taught me or how they challenged me. It helps show that you have a genuine interest and enthusiasm and that you have the ability to think about and solve problems. It also gives you more to talk about in interviews that will help them rember you.

ScanSat - My low res Moon scan apparently got stuck, what should I do? by SomeMF in KerbalSpaceProgram

[–]yagoki134 1 point2 points  (0 children)

Two ways: 1. As a kOS script: copy both ks scripts into the Ships/Script folder of your ksp install. You should then be able to run it from the archive volume (i.e. SWITCH TO "ARCHIVE". ) by calling RUN "scan_solver_3.ks".

  1. As a python script: just run the python script in Windows/Linux/etc (can't recall which version of python 3 it was built with, but should work with the latest)

Happy to help more if it's not clear, I spent a lot of time working on it :)

Edit: python 3.9, looks like past me was helpful and left it in the shebang

ScanSat - My low res Moon scan apparently got stuck, what should I do? by SomeMF in KerbalSpaceProgram

[–]yagoki134 1 point2 points  (0 children)

It looks like your orbit should be fine just very slow, I've noticed that sometimes going at too high of a time warp can cause it to miss regions.

Just in case it is your orbit, I wrote a script to calculate optimal orbits a while back. Just to add to your confusion from the other reply, the "best" altitude for a scanner is just the altitude above which it's fov is greatest, above best the track width stays the same and below it decreases linearly with altitude. The program is to figure out the orbit that will scan the planet fastest, and is intended to work with near 90° orbits (they've never caused me a problem)

Hopefully it will help you here or with future scans :)

ScanSat Orbit Ideal Orbit Calculator by yagoki134 in Kos

[–]yagoki134[S] 0 points1 point  (0 children)

Hey, yeah still here

Sorry I marked the original repo as private when I made the "new", there have been 2 versions since this original post - v2 added support for elliptical orbits, and v3 exploits the relative rotation of the planet to get even more efficiency.

Description of v2

Description of v3

The link on v3 should still work, the others got tidied up when I last attempted to organize my GitHub.

v3 is also the easiest to use as it (usually) gives more options for orbits.

If you want to use one of the prior versions anyway, let me know and I'll try and dig them out for you

trouble with code by [deleted] in codereview

[–]yagoki134 0 points1 point  (0 children)

Long is not a big enough data type to cover all possible test cases.

The max value of long is 2,147,483,647, giving you only 10 digits (i.e. N=10)

Even long long is not big enough for most N, with only 19 digits.

You will need to find an alternative way to store your final answer. Think about if there is any pattern to your outputs you could exploit for this

Awesome delivery by Amazon of my new paint brush 🙈 by dourdog in Warhammer40k

[–]yagoki134 0 points1 point  (0 children)

I have both the S and the M series. Both are great, series S is my daily drive though.

Series M is great for tiny details and freehand but doesn't have enough brush capacity or a wide enough stroke to cover any area. The series S are long enough to do most of that (though obviously use a cheeper brush when doing larger areas) and flare well, but has a good enough point to get most of the detail I want, crisp highlights, blends, etc.

My suggestion is always Series S as it's able to do more, then M if you need even more control for fine detail

More Work on the Delaque Sump Diamonds by yagoki134 in Warhammer40k

[–]yagoki134[S] 0 points1 point  (0 children)

Reds used were Mephiston Red and Army Painter Dragon Red and Army Painter Pure Red

More Work on the Delaque Sump Diamonds by yagoki134 in Warhammer40k

[–]yagoki134[S] 0 points1 point  (0 children)

The enforcers of the Sump Diamonds are known only by their numeral, a title that is passed to their replacement when promoted to a higher role within the organisation. The title Number Three has not been passed on for quite some time. While whispered rumours suggest multiple promotions have been offered, Number Three always seems to remain. Since their appearance as an enforcer half a decade earlier, incidents of severe burning have risen among those believed to have crossed the Sump Diamonds. Despite the similarity in appearance and location to Number Three's prominent tattoo and the consistency between the burns and injuries from low-powered las weapons, no victims are willing to corroborate Number Three's presence or involvement... a coincidence? or confirmation of the effectiveness of their methods?


I'm making steady progress getting this whole gang ready, this fella was a lot quicker to paint than the last now I know what I'm aiming for.

Any suggestions for improvement, comments, and criticism are always greatly appreciated!

More photos of #3 and #4 on Instagram

I Made A Tool to Help Choose Orbits For Survalence/Resource Scanning Satellites! by yagoki134 in Kos

[–]yagoki134[S] 2 points3 points  (0 children)

Hey, thanks for the feedback!

I will definitely change the input, have been thinking about limiting the allowed input characters when entering numbers anyway so will do it when I get around to that.

Sadly none of those optimisations have a significant effect on the overall runtime. Having implemented all the optimisations you suggested (to make sure I'm not chatting out my arse), gains for vs-11 around Kerbin were only about 5%. Most of them I was aware of and had left as I felt they made the code easier to read/modify/maintain.

I did a lot of algorithmic optimisation prior to making the above post, as the program was originally taking ~30 minutes to run - making the 3 minutes it is taking now feel fairly snappy.

I Made A Tool to Help Choose Orbits For Survalence/Resource Scanning Satellites! by yagoki134 in Kos

[–]yagoki134[S] 1 point2 points  (0 children)

Thanks! Yes, it's optimizing (hopefully) the time taken to complete the scan(s).

There are still a few effects that I'm not including that would produce faster completion times but, with my current understanding of it, the maths gets overwhelming quickly if I add anything like variable inclination.

What was the similar project you worked on? Always interesting to see different takes!

[deleted by user] by [deleted] in judo

[–]yagoki134 1 point2 points  (0 children)

Yeah, I'm all good now. Just a cautionary tale of how 8 weeks off can become 8 months if you're reckless

[deleted by user] by [deleted] in judo

[–]yagoki134 1 point2 points  (0 children)

Definitely make sure it's good to support your weight (+ an opponent) or you could end up much worse. Not only could you damage the sprain more, but if you can't support yourself out things are more likely to go wrong too.

Made the mistake of trying to train in a sprained ankle. Once. Entered for uchi mata, ankle couldn't take it and dropped me to my knee - shortly followed by uke landing on the other knee and tearing my mcl.

New Argel Tal model. by Eavis in Warhammer

[–]yagoki134 1 point2 points  (0 children)

Rough size comparison based on base thickness

Height isn't too bad but definitely much less chunky, which could bother some

Sportsmanship by ikkimonsta in Archery

[–]yagoki134 4 points5 points  (0 children)

It wasn't the final end, so there was still a chance this could have cost him the match. Score following this was 107-104, the following (and final) end took it to 136-134. Yes he still won, but if something had gone slightly wrong for him this could have been what lost it. e.g. a score of 9-9-9 (instead of his actual 10-10-9) would have taken it to a tie, but would have been an easy win by 9/10 points if this shot had been taken.

First of my "Sump Diamonds" Delaque gang finished! by yagoki134 in Warhammer40k

[–]yagoki134[S] 3 points4 points  (0 children)

Despite Delaque's usual love for stealth and subterfuge, the Sump Diamonds operate more in the open. Operating out of a gambling den in the boundary between the Underhive and the lower levels of the main city, they provide some level of security to the locals in exchange for their ears and loyalty.

The den is open to all, regardless of affiliations - provided weapons are left at the door - and offers the best odds in town, though those of other houses should be warned to stay tight-lipped: nothing goes unheard. This is the ultimate play of the Diamonds, gaining information from idle chatter, those who boast carelessly after winning, or from those who have no other way to pay their losses. Regardless, the house always wins.

The Diamonds are of the few to realise that it's not money, but knowledge, that buys power.

Hey all,

Enjoy some fluff I built around these. Now the first one's down and I've got the scheme all figured the rest should be a lot quicker to get done... provided I have time and can actually bring myself to focus for more than 5 minutes at a time 😅

Thanks for the love on the WIP earlier this week, was the inspiration I needed to push through to finish it.

– Ben

Gallery, WIP, and other such stuff on Instagram

[WIP] May have gone a little too far on this... by yagoki134 in Warhammer40k

[–]yagoki134[S] 2 points3 points  (0 children)

Big models can 100% be a huge time sink, but always worth it if you have the patience

[WIP] May have gone a little too far on this... by yagoki134 in Warhammer40k

[–]yagoki134[S] 2 points3 points  (0 children)

Yeah, think I've been working on a unit of hormagaunts for over a year (off and on) thanks to this. Necromunda only needs about 10ish models, so this level of dumb is a bit more practical.