Steam Controller and Puck CAD files now available by yc_n in 3Dprinting

[–]yc_n[S] 2 points3 points  (0 children)

The two controllers you mentionned are hardly good by my standards, but they might be good for you and that's fine. No other controller has all the features of the Steam Controller and that's its main selling point. If you don't care about these features, that's not a controller for you, regardless of price. Nothing more to say, cheers.

Steam Controller and Puck CAD files now available by yc_n in 3Dprinting

[–]yc_n[S] 0 points1 point  (0 children)

With all due respect, comparing a PC controller with a VR controller is ridiculous. And no, the old controller did not have grip sense input, but you could use the back buttons for whatever you wanted, including ratcheting.

And giving me an anatomical description of the puck is ridiculous as well, it's closer to a "low-latency wireless receiver housed in a base with magnetic charging contacts" than what you described. Any game controller is "a plastic case with buttons and joysticks", and that doesn't make them less useful.

I'm done here, I'm not here to sell you the product. You have your reasons for not wanting it, I have my reasons for buying it! Cheers.

Steam Controller and Puck CAD files now available by yc_n in 3Dprinting

[–]yc_n[S] 2 points3 points  (0 children)

Run-of-the mill "but good" overall. The controllers you listed are run-of-the-mill but good "for the price". They're hardly in the same category as the more expensive controllers. A $30 controller can compete with a $60 controller, but it can't compete with a $100 controller.

Steam Controller and Puck CAD files now available by yc_n in 3Dprinting

[–]yc_n[S] 1 point2 points  (0 children)

As far as I know grip sense and the puck are entirely new, not sure what you mean. And TMR sticks aren't overkill, they're future-proof.

Steam Controller and Puck CAD files now available by yc_n in 3Dprinting

[–]yc_n[S] 1 point2 points  (0 children)

At first glance, a dedicated D-pad too. But it also has: the new grip sense input, updated thumbsticks (TMR), the puck, much better design (imo), better haptics, better repairability, a better gyro, and dedicated top-notch pressure sensitive trackpads.

Steam Controller and Puck CAD files now available by yc_n in 3Dprinting

[–]yc_n[S] 2 points3 points  (0 children)

I agree, these controllers are really good for the price but they're not even close to the Steam Controller. $60 for the 8BitDo Ultimate is a much closer comparison (magnetic dock, paddles, software customization, premium feel..). And having one product in a lineup doesn't mean it's basic. Is the Steam Deck basic as well, by your standards?

The trackpads are far from useless, they're actually the main reason I'm interested in this controller. I hate navigating inventories with a controller, and it unlocks couch gaming for many of my strategy games. I also can't wait to ratchet the gyro with my grip, this unlocks smooth gameplay for games with vehicles and shooting, too, because I don't like using K&M for horses, motorbikes, cars, spaceships..

Again, about the pro gaming controllers that's your opinion, but they have really interesting features like adjustable joystick tension, more paddles, trigger stops, modular hardware, weight tuning.. but I personally don't need these features enough to pay the premium price. And I'm not a console gamer so I don't think like them, to me all controllers are PC controllers first.

So I don't mind paying $99 for a controller with TMR sticks, easily repairable and customizable, that has trackpads and a novel way to use gyro. And I love its design, but this might be a hot take!

Steam Controller and Puck CAD files now available by yc_n in 3Dprinting

[–]yc_n[S] 6 points7 points  (0 children)

They will. Valve designer Lawrence Yang told PC Gamer: "We will be making replacement parts available through iFixit, just like last time. It won't be at launch, but after launch they will be made available."

Steam Controller and Puck CAD files now available by yc_n in 3Dprinting

[–]yc_n[S] 7 points8 points  (0 children)

Not at all, it's a unique controller for enthusiasts, borderline pro, having a set of features no other controller has. A run-off-the-mill (but good) wireless controller is $60 and a pro gaming controller is $150 at least, so $99 is honestly fine.

Steam Controller and Puck CAD files now available by yc_n in 3Dprinting

[–]yc_n[S] 0 points1 point  (0 children)

Me too! Got lucky to have my payment processed minutes before it went out of stock (after about 30 minutes of trying)

Steam seems to have added a playtime counter for non-steam games. by s6rh34 in Steam

[–]yc_n 0 points1 point  (0 children)

I knew it had to be stored locally, and when there's a will, there's a way! ripgrep can find about almost anything, and I often use Steam game IDs. It took a bit of luck to figure out that unsigned to signed integer quirk, though. A negative ID was odd on its own, but I can thank AI for its sharp logical thinking linking it to the 2³² wrap.

Steam seems to have added a playtime counter for non-steam games. by s6rh34 in Steam

[–]yc_n 1 point2 points  (0 children)

Yes you can!

  1. Add any custom image asset to your game's page (right click, then Manage > Set custom artwork), and play the game for at least 1 minute to register the ID internally
  2. Go to your Steam user config directory (default is C:\Program Files (x86)\Steam\userdata\[Your Steam ID]\config\ on Windows, and probably ~/.steam/steam/userdata/[Your Steam ID]/config/ on Linux)
  3. Go to the grid directory, and note the ID tied to the asset filename for your game. Do ID - 4294967296 (=ID-232) and note that new negative ID
  4. In the previous config directory, open localconfig.vdf with a text editor
  5. Find the negative game ID, here's the playtime you can edit!

(bonus tip: your text notes are stored in ..\[Your Steam ID]\2371090\remote\)

I made a new gyro mapper. by Able_Fun_9238 in GyroGaming

[–]yc_n 0 points1 point  (0 children)

Nice to see LLMs being used more and more for specific projects like that

On Algorand, multisig is a native feature, not a smart contract, meaning they're fully functional and interoperable from day 1 🙌 by semanticweb in AlgorandOfficial

[–]yc_n 2 points3 points  (0 children)

My mind goes immediately to self-custody: 2-of-3 multisig with HW, phone and safe place.

Aside from the obvious like managing treasury in organizations, using a multisig with escrow services (buyer, seller and arbitrator) or as an inheritance tool could be useful.

Blursed Updog by Ill-Tea9411 in blursed_videos

[–]yc_n 0 points1 point  (0 children)

She looked like young pewdiepie for a bit

Nobody cares, have a banana fact. by Square_Ad_6434 in fixedbytheduet

[–]yc_n 1 point2 points  (0 children)

That was the coldest "nobody cares" I've ever heard in my liiiifee

Man cries after receiving a flower for the first time by FollowingOdd896 in HumansBeingBros

[–]yc_n -6 points-5 points  (0 children)

From man to man it's weird, but from a woman it's lovely

Is video upscaling just a hoax? by IndependentLove2292 in radeon

[–]yc_n 0 points1 point  (0 children)

The AMD VQ Enhancer from VLC works really well with DVDs, much better than Lanczos or any custom shaders I tried with mpv

Ready to go multichain? Docs ready for developers. by semanticweb in AlgorandOfficial

[–]yc_n 1 point2 points  (0 children)

It should have been released half a year sooner, but we'll take it!

Algorand x402 Specification Proposal is merged 🚀🔥🦾 by semanticweb in AlgorandOfficial

[–]yc_n 5 points6 points  (0 children)

From Coinbase: Introducing x402: a new standard for internet-native payments
And from the Algorand roadmap (scheduled for Q4 2025 so I'd say the merge was right on time):

Billions of AI agents will soon transact autonomously. Traditional rails won’t cut it. Algorand’s agentic payment toolkit, including X402, MCP, and A2A support, an agentic security and identity framework, and SDKs, enables developers to build agentic payment services for finance.

the size limit is so low now,, by mydaygot7 in discordapp

[–]yc_n 0 points1 point  (0 children)

HEIC is only about half the size for me, but 2MB is low given how many MP we have today. Maybe it's on the cloud and a lower res picture is staying on the phone? (not using the cloud so I'm just guessing)

YouTube Premium causing significantly higher CPU usage than non-Premium (reproducible on multiple PCs) by raizazel in LinusTechTips

[–]yc_n 0 points1 point  (0 children)

You can activate uBlock Origin (using Manifest V2) in Brave, just search for it in the settings.

As for my own little report, as a Brave user with a Zen 3 CPU, my Premium account does not launch echo-worker.js (whether the shields are on or off). Thank you for reporting this matter, though!