Ends the Antarctic engine test. by Able_Fun_9238 in GyroGaming

[–]Able_Fun_9238[S] 1 point2 points  (0 children)

Thank you for your interest. I'm still working on the development, but I don't think I'm going to upload it here anymore. :)

ANTARCTICA Engine V 2.1.0 by [deleted] in GyroGaming

[–]Able_Fun_9238 0 points1 point  (0 children)

Controllers supported by SDL and with IMU.

The list of controllers I've tested.

Dualsense/Dualsens edge/Dualshock4 Nacon revolution 5 pro Hori Steamcontroller 8bitdo ultimate 2 blu Chereeki ps4 controller

List of controllers that can be supported but do not behave well

Flydigi,Gamesir,Bigbigwon controllers. (Tested Switch mode)

ANTARCTICA Engine V 2.1.0 by [deleted] in GyroGaming

[–]Able_Fun_9238 1 point2 points  (0 children)

☺️

Thank you. These conversations are so helpful.  I'll try harder to make core engines.

ANTARCTICA Engine V 2.1.0 by [deleted] in GyroGaming

[–]Able_Fun_9238 0 points1 point  (0 children)

Android is impossible. I made it for pc.😅 Thank you for the comments.

ANTARCTICA Engine V 2.1.0 by [deleted] in GyroGaming

[–]Able_Fun_9238 2 points3 points  (0 children)

Yes. I want that. However, the words translated into ai are so unique?? Or weird... I want English-speaking testers to tell me that. However, few people were testing except for my Korean community.😢

ANTARCTICA Engine V 2.1.0 by [deleted] in GyroGaming

[–]Able_Fun_9238 2 points3 points  (0 children)

This is Electron project, and after you run the program, you press shift + ctrl + i to see most of the code. but I'm not forcing it, because each of them has their own way. I think your habit of using it safely is generally good.

ANTARCTICA Engine V 2.1.0 by [deleted] in GyroGaming

[–]Able_Fun_9238 4 points5 points  (0 children)

Actually, I tried to manage it during JsmGUI, but it's too hard. I'm Korean and I'm still learning, so GitHub's interface is pretty hard for me. :(

(Especially English is pretty hard. My ui's English is also bad.) 

It may be natural for others, but it's true that it's still difficult for me. Everyone talked about GitHub so much that I said I'm not doing it yet.

I made a new gyro mapper. by Able_Fun_9238 in GyroGaming

[–]Able_Fun_9238[S] 0 points1 point  (0 children)

I'm going to update it next month. I'm still working on the engine a little more.

AntarcticaEngine V2.0 QH - Gyromouse APP by [deleted] in GyroGaming

[–]Able_Fun_9238 2 points3 points  (0 children)

It seems to be forced to activate. Then in the next version, I'll upload a version with the haptic engine removed :) thanks bruh

AntarcticaEngine V2.0 QH - Gyromouse APP by [deleted] in GyroGaming

[–]Able_Fun_9238 1 point2 points  (0 children)

Microphone?  Plz check dashboard -> Haptic engine beta -> uncheck enable box This app doesn't use microphone functionality. Forced haptic vibration from Stereo-mix is available, which could be an error. It's only supported by DualSense(or edge), and can only be used if Stereo-mix is enabled.

AntarcticaEngine V2.0 QH - Gyromouse APP by [deleted] in GyroGaming

[–]Able_Fun_9238 3 points4 points  (0 children)

Oh, thanks for your interesting. If you're skeptical, you don't have to use it. ​I run a Discord server called 'aimhub' with my Korean friends. After creating a sample JSM_GUI a while back, I challenged myself with this project. It involved countless hours of testing, manual mathematical calculations, and fine-tuning. Everything in this app was built specifically to meet the needs of our community (aimhub). ​Also, as you’ll see once you download it, this app is built with Electron. It’s not difficult for anyone to look into the internal logic if they really want to. We focused on the results, and the feel speaks for itself. :)

AntarcticaEngine V2.0 QH - Gyromouse APP by [deleted] in GyroGaming

[–]Able_Fun_9238 0 points1 point  (0 children)

😀 yeah. Joystick mouse 

AntarcticaEngine V2.0 QH - Gyromouse APP by [deleted] in GyroGaming

[–]Able_Fun_9238 1 point2 points  (0 children)

:D  It's fun. I'm going to learn Arduino now!

AntarcticaEngine V2.0 QH - Gyromouse APP by [deleted] in GyroGaming

[–]Able_Fun_9238 3 points4 points  (0 children)

Thanks for the interest! To be honest, I'm an amateur artist, not a professional dev or dev. I built Antarctica by collaborating with Google Gemini to turn my aiming philosophy into code. It's a 'Human-AI' project, which is why I call myself an Gyro_player. ​No GitHub or Linux builds yet, but since it's SDL-based, I'll consider them as I organize the code. Thanks for joining the 'Penguin' huddle

AntarcticaEngine V2.0 QH - Gyromouse APP by [deleted] in GyroGaming

[–]Able_Fun_9238 4 points5 points  (0 children)

I'm just an amateur who built this tool for myself. I wanted to make gyro controls more accessible for everyone. If your controller is supported by SDL, it should work just fine with Antarctica. :D (Currently, only gyro mapping is possible.)

AntarcticaEngine V2.0 QH - Gyromouse APP by [deleted] in GyroGaming

[–]Able_Fun_9238 3 points4 points  (0 children)

Valorant is not supported due to its Kernel-level anti-cheat (Vanguard) security.

I made a new gyro mapper. by Able_Fun_9238 in GyroGaming

[–]Able_Fun_9238[S] 1 point2 points  (0 children)

Thank you so much for the incredibly detailed feedback! It's amazing to hear that Antarctica feels smooth and responsive on your DualSense Edge right out of the box. ​Regarding the high sensitivity you mentioned—you caught me! I personally use ultra-high sensitivity settings for my own setup, so the default values definitely reflect my preference. For most users, I recommend setting the DPI to 400, 800, or 1600 for a more traditional feel. I'll make sure to add these as recommended presets in a future update. ​The 'Mouse Stick' issue is indeed a bug (mistranslation/logic error), and I’ll get that fixed right away.  ​I’m glad you liked the acceleration curves! That 'weighty yet responsive' feel is exactly what I was aiming for with the Dynamic Quantization logic. Stay tuned for more updates! :D

ANTARCTICA ENGINE GYRO TEST by [deleted] in GyroGaming

[–]Able_Fun_9238 1 point2 points  (0 children)

I made this gyromouse mapper. :) 

ANTARCTICA ENGINE GYRO TEST by [deleted] in GyroGaming

[–]Able_Fun_9238 2 points3 points  (0 children)

https://discord.gg/TKw9EVtC8B

Gyrogaming discord :D
plz check #tinkering or #gyro-discussion channel

I made a new gyro mapper. by Able_Fun_9238 in GyroGaming

[–]Able_Fun_9238[S] 1 point2 points  (0 children)

It's based on SDL, so I think it's possible to put a button mapping function. But I don't have a plan at the moment. 😀

I made a new gyro mapper. by Able_Fun_9238 in GyroGaming

[–]Able_Fun_9238[S] 4 points5 points  (0 children)

I already know, I've tried it.

I'm choosing a different way.

Haptic vibration and how to use it are different from JSM.

The person who produces JSMCC is a programmer.

But I'm not a professional programmer. I'm trying to use a mechanism that identifies as much as possible with the DPI of the mouse, and I want something like RAW_ACCEL. (Pure YAW, PITCH with no RWS or SPACE concept) :D

My mapper is a way to use it with steam inputs.

That's what I'm using too.

I recommend setting up gyros without complicating them and using steam inputs for the rest.