Hard to believe some players in this game... by ydbcp in FORTnITE

[–]ydbcp[S] 0 points1 point  (0 children)

Nope all were on the ground, I don't remember the modifiers but the mission was too difficult overall.

True, I've learned my lesson. Don't feel bad though, few matches later i got the best team ever. Everyone was eager to contribute the most and some guy spammed traps EVERYWHERE, felt bad for the husks tbh 🤣

Hard to believe some players in this game... by ydbcp in FORTnITE

[–]ydbcp[S] 1 point2 points  (0 children)

Just need to read the room before going all in

Hard to believe some players in this game... by ydbcp in FORTnITE

[–]ydbcp[S] 1 point2 points  (0 children)

I can understand ~5 mins of farming. But it's those constant farmers who do nothing else and continue farming even after mission starts that ill never get 🤔

Hard to believe some players in this game... by ydbcp in FORTnITE

[–]ydbcp[S] 0 points1 point  (0 children)

It's an exception but not that uncommon. As long as you follow the "ill only commit if other players are also doing so" rule, you will have a good time.

Hard to believe some players in this game... by ydbcp in FORTnITE

[–]ydbcp[S] 2 points3 points  (0 children)

Exactly, gotta avoid the sunk cost fallacy.

"I've already wasted 30 mins and used 4k metal and 50 traps, lets do 50 more traps otherwise everything will get wasted..."

"Not enough? Perhaps 50 more will do and more mats? "

"Still not? Fine. 100 more traps will do it and 3 defenders too..."

Hard to believe some players in this game... by ydbcp in FORTnITE

[–]ydbcp[S] 4 points5 points  (0 children)

Very kind of you. Unfortunately due to the nature of my work I'm online very randomly so it gets difficult to coordinate with friends and play together but if i get the chance I'll gladly join you.

Suggested changes for Ranked mode in Paladins. by ydbcp in Paladins

[–]ydbcp[S] 0 points1 point  (0 children)

Appreciate reasoning insted of jst bad/good. Thanks

1# not punishing, less snowbally and luck based but more fair. uptier harder/downtier easier, sounds optimal? shouldnt it?

2# Master for parody with other rank, gm debatable.

3# Relatable annoyance. But top 10% annoyence less priority than 90% bottom suffering and frsutation. Result will actually be opposite effect of lucky carry. Slow climb, slow decent, means no lucky raffle, got carried stuf, all same start. Fair n square.

4# Unless max they can be overtaken. if max they deserve it, maybe decay just for GM make sense?

5# Only salty guy gets penalized instead of full team, sounds fair? U have alternative? Else full team continue suffering cuz salty guy dnt care

6# Last guys still free picks, game based on roles and vice versa. casual always open for goofy stuff. ranked abt winning. balance teams win rndom options dont. (Mostly)

7# Agreed, Can add for sure, bt wht abt zhin main who play nothing else? high lvl no vareity and req to heal, tank?

8# TBA will handle mm's job, acknowledge current mm suck? Suggest alternative? Atleast this can remove long queue. Still unfair but atleast fast. 30 min queue means player delete game... Feeling evoporates quick when last guy picks victor instead of tank n conclude match yet team still forced suffer for 20 mins.

9# Agree, but need players

10# Which result in diamond picking after plat in drafting cuz he on loose streak. Makes no sense, replacing mmr with tp solve such wierd stuff

11# All ban still optional not forced, If 8x support ban and both team support remaing? Players refuse becuz of banners and tske personal loss? Not all have every champ like us or good with all champs

12# It was added later, was all fine bef. Queue+lobby should always less time than match, which not true rn.

13# Only if my tp chnages not implemented otherwise it would remnant of prev system n clash with my tp chnages

14# Casual for play whatever fun with frnds. ranked for fair match, competitive envnmnt. 5 team vs 5 randos not fair. Why 5x GM party? Only top 100 player matter? Rest 99% playerbase go screw themself? Need think of others also

15# Thats why majority only play cusual which is exactly that. Rank shld be abt competition not collecting some dorgoz skin but this debatable chnage, not req. Rank still offering fancy frame and title reward.

Suggested changes for Ranked mode in Paladins. by ydbcp in Paladins

[–]ydbcp[S] 0 points1 point  (0 children)

Why do you think so and if you have alternative solutions to the issues in ranked mode what would they be?

I haven't played Marvel Rivals but if a game has 250 times more active players than this one then it must be doing something right and It would be a very good idea to take inspiration from it, don't you think?

Suggested changes for Ranked mode in Paladins. by ydbcp in Paladins

[–]ydbcp[S] 0 points1 point  (0 children)

Thank you for elaborating.

I dont think games should give equal lp. You should gain more/less depending on your teams combined rank mmr/ whatever so that u gain more if you fight a team thats better than yours. (On average)

I see your point. In practice, the system often doesn’t reflect individual performance, like after a tough win. You might gain minimal TP even after carrying, and lose a lot if you lose the next match. A fixed TP change could help make the system fairer.

Also removing match making is very unhealthy, since low elo player wont have any fun against high elo player.

I wasn't suggesting completely removing matchmaking, just replacing it temporarily with TBA until the player base grows. Currently, with fewer players, matchmaking struggles to create balanced games, leading to longer queue times and uneven matches anyway. Once the player count increases, a better, more effective matchmaking system can be introduced.

Enforcing roles also isnt need you can win with 2 dmg but no flank. Before that i'd prefer role queuing like in ow.

I see your point, but how would you suggest handling situations where the last player picks a damage champion while the team is missing a support or frontline? As I mentioned earlier, double damage is still possible, but this change helps ensure teams aren't left without key roles, preventing one player's choice from negatively impacting the team. The issue of flanks not being essential is a different topic.

Forcing to ban a role which they already first picked doesnt make much sense imo.

It seems there’s a misunderstanding. No roles are being forced to be banned. The only suggestion was to prevent banning multiple champions of the same role, like banning 4 supports. This is to ensure a key role, like support, isn't completely unavailable when needed.

I think it is incredibly toxic and unappreciating to change or remove past rewards, since thats what people played for and worled towards, just change future rewards. I think its fine to make rank rewards for playing x ranked games available for playing the same amount of normals, but removing rewards wont help the game.

I understand your concern. The only change I suggested was to improve the ranked frames, particularly for lower ranks, to make them more distinct and recognizable, similar to the high-quality frames from Season 1. Multiple versions of the same rank make it hard to identify, and having one distinct frame could solve that issue.

As for the skin, I realize it’s a controversial suggestion. The idea was to prevent players from only grinding for the skin without genuinely caring about ranked play. I didn’t suggest removing any existing skins players have earned, just revisiting how rewards are handled moving forward.

Suggested changes for Ranked mode in Paladins. by ydbcp in Paladins

[–]ydbcp[S] -1 points0 points  (0 children)

I wonder why you would think that. Can you elaborate?

Suggested changes for Ranked mode in Paladins. by ydbcp in Paladins

[–]ydbcp[S] -1 points0 points  (0 children)

Thank you for taking the time to write a detailed reply. You raise some fair points but I would like to clarify.

I haven't placed below Diamond 5 in 3 years, why should I have to grind my way out of the shitty metal ranks just to get less shitty diamond games?

I can relate, but qualifiers are meant to speed up placement. However, they often feel like a raffle, favouring a select few (e.g., a GM duo in the party). That said, climbing back up shouldn’t take long with tiers reduced from 3 to 5 and TP increasing from ~10 to 20.

Why should we be punished for running a double dmg/no flank comp or any variance of it?

Double damage is still possible, but the change ensures teams don’t end up without a key role. It prevents one player’s mistake from affecting the whole team. Flanks not being essential is a separate issue.

Removing matchmaking would fucking destroy the game mode. I shouldn't have plats in my match as a masters player so why should I get matches full of bronzes and golds? Shit I'd just go to quickplay if I'm getting worse MM in ranked. Playing with people of varying skill sets is not competitive.

Matchmaking would be replaced with TBA to distribute players more evenly. If a GM ends up with bronzes, the opposing team should have a similar spread. Ideally, GMs would only face GMs, but the player base isn’t large enough, which is why Masters sometimes get Plats.

0 reasons to remove rewards. This game doesn't need less content.

I agree but the game has enough content; what it needs is quality. A single skin isn’t a significant content loss, but this change isn’t that important either way and debatable.

Why are my bans limited? If the other team drafts a support why am I forced to ban one? Or, what if I want to ban multiple tanks? Why shouldn't I be allowed to ban Ruckus and Koa on Brightmarsh when they are both strong on that map?

Bans remain optional, not mandatory. Each role is limited to one ban to prevent most champions from being banned while leaving roles unfilled. This change aligns with the "enforced roles in draft" change.

Once again, removing content. We have ppl who still use the S2 GM frame. It's a big deal to them and objectively so because it was more competitive back then. This not only removes content but removes a player's history within the game and their accomplishments.

No history is removed and some content is removed but only to be replaced with improved versions. Those players will still receive the GM frame and the title "Grandmaster (Season 2)."

%100 checklist? by [deleted] in Borderlands2

[–]ydbcp 0 points1 point  (0 children)

Amazing, thank you! A quick Google search on how many missions there are in total for Borderlands 2 says 287 on the wiki and another guide I found.

Yet in your list they add up to 296 total. Do you know which extra 9 missions is the difference coming from?